[Feature]add MT2731_MP2_MR2_SVN388 baseline version

Change-Id: Ief04314834b31e27effab435d3ca8ba33b499059
diff --git a/src/kernel/linux/v4.14/arch/arm/nwfpe/fpopcode.c b/src/kernel/linux/v4.14/arch/arm/nwfpe/fpopcode.c
new file mode 100644
index 0000000..ff98346
--- /dev/null
+++ b/src/kernel/linux/v4.14/arch/arm/nwfpe/fpopcode.c
@@ -0,0 +1,63 @@
+/*
+    NetWinder Floating Point Emulator
+    (c) Rebel.COM, 1998,1999
+
+    Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
+
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program; if not, write to the Free Software
+    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*/
+
+#include "fpa11.h"
+#include "softfloat.h"
+#include "fpopcode.h"
+#include "fpsr.h"
+#include "fpmodule.h"
+#include "fpmodule.inl"
+
+#ifdef CONFIG_FPE_NWFPE_XP
+const floatx80 floatx80Constant[] = {
+	{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
+	{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
+	{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
+	{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
+	{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
+	{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
+	{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
+	{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
+};
+#endif
+
+const float64 float64Constant[] = {
+	0x0000000000000000ULL,	/* double 0.0 */
+	0x3ff0000000000000ULL,	/* double 1.0 */
+	0x4000000000000000ULL,	/* double 2.0 */
+	0x4008000000000000ULL,	/* double 3.0 */
+	0x4010000000000000ULL,	/* double 4.0 */
+	0x4014000000000000ULL,	/* double 5.0 */
+	0x3fe0000000000000ULL,	/* double 0.5 */
+	0x4024000000000000ULL	/* double 10.0 */
+};
+
+const float32 float32Constant[] = {
+	0x00000000,		/* single 0.0 */
+	0x3f800000,		/* single 1.0 */
+	0x40000000,		/* single 2.0 */
+	0x40400000,		/* single 3.0 */
+	0x40800000,		/* single 4.0 */
+	0x40a00000,		/* single 5.0 */
+	0x3f000000,		/* single 0.5 */
+	0x41200000		/* single 10.0 */
+};
+