[Feature]add MT2731_MP2_MR2_SVN388 baseline version

Change-Id: Ief04314834b31e27effab435d3ca8ba33b499059
diff --git a/src/kernel/linux/v4.14/drivers/input/joystick/Kconfig b/src/kernel/linux/v4.14/drivers/input/joystick/Kconfig
new file mode 100644
index 0000000..f3c2f6e
--- /dev/null
+++ b/src/kernel/linux/v4.14/drivers/input/joystick/Kconfig
@@ -0,0 +1,354 @@
+#
+# Joystick driver configuration
+#
+menuconfig INPUT_JOYSTICK
+	bool "Joysticks/Gamepads"
+	help
+	  If you have a joystick, 6dof controller, gamepad, steering wheel,
+	  weapon control system or something like that you can say Y here
+	  and the list of supported devices will be displayed. This option
+	  doesn't affect the kernel.
+
+	  Please read the file <file:Documentation/input/joystick.txt> which
+	  contains more information.
+
+if INPUT_JOYSTICK
+
+config JOYSTICK_ANALOG
+	tristate "Classic PC analog joysticks and gamepads"
+	select GAMEPORT
+	---help---
+	  Say Y here if you have a joystick that connects to the PC
+	  gameport. In addition to the usual PC analog joystick, this driver
+	  supports many extensions, including joysticks with throttle control,
+	  with rudders, additional hats and buttons compatible with CH
+	  Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or
+	  Saitek Cyborg joysticks.
+
+	  Please read the file <file:Documentation/input/joystick.txt> which
+	  contains more information.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called analog.
+
+config JOYSTICK_A3D
+	tristate "Assassin 3D and MadCatz Panther devices"
+	select GAMEPORT
+	help
+	  Say Y here if you have an FPGaming or MadCatz controller using the
+	  A3D protocol over the PC gameport.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called a3d.
+
+config JOYSTICK_ADI
+	tristate "Logitech ADI digital joysticks and gamepads"
+	select GAMEPORT
+	help
+	  Say Y here if you have a Logitech controller using the ADI
+	  protocol over the PC gameport.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called adi.
+
+config JOYSTICK_COBRA
+	tristate "Creative Labs Blaster Cobra gamepad"
+	select GAMEPORT
+	help
+	  Say Y here if you have a Creative Labs Blaster Cobra gamepad.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called cobra.
+
+config JOYSTICK_GF2K
+	tristate "Genius Flight2000 Digital joysticks and gamepads"
+	select GAMEPORT
+	help
+	  Say Y here if you have a Genius Flight2000 or MaxFighter digitally
+	  communicating joystick or gamepad.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called gf2k.
+
+config JOYSTICK_GRIP
+	tristate "Gravis GrIP joysticks and gamepads"
+	select GAMEPORT
+	help
+	  Say Y here if you have a Gravis controller using the GrIP protocol
+	  over the PC gameport.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called grip.
+
+config JOYSTICK_GRIP_MP
+	tristate "Gravis GrIP MultiPort"
+	select GAMEPORT
+	help
+	  Say Y here if you have the original Gravis GrIP MultiPort, a hub
+	  that connects to the gameport and you connect gamepads to it.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called grip_mp.
+
+config JOYSTICK_GUILLEMOT
+	tristate "Guillemot joysticks and gamepads"
+	select GAMEPORT
+	help
+	  Say Y here if you have a Guillemot joystick using a digital
+	  protocol over the PC gameport.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called guillemot.
+
+config JOYSTICK_INTERACT
+	tristate "InterAct digital joysticks and gamepads"
+	select GAMEPORT
+	help
+	  Say Y here if you have an InterAct gameport or joystick
+	  communicating digitally over the gameport.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called interact.
+
+config JOYSTICK_SIDEWINDER
+	tristate "Microsoft SideWinder digital joysticks and gamepads"
+	select GAMEPORT
+	help
+	  Say Y here if you have a Microsoft controller using the Digital
+	  Overdrive protocol over PC gameport.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called sidewinder.
+
+config JOYSTICK_TMDC
+	tristate "ThrustMaster DirectConnect joysticks and gamepads"
+	select GAMEPORT
+	help
+	  Say Y here if you have a ThrustMaster controller using the
+	  DirectConnect (BSP) protocol over the PC gameport.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called tmdc.
+
+source "drivers/input/joystick/iforce/Kconfig"
+
+config JOYSTICK_WARRIOR
+	tristate "Logitech WingMan Warrior joystick"
+	select SERIO
+	help
+	  Say Y here if you have a Logitech WingMan Warrior joystick connected
+	  to your computer's serial port.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called warrior.
+
+config JOYSTICK_MAGELLAN
+	tristate "LogiCad3d Magellan/SpaceMouse 6dof controllers"
+	select SERIO
+	help
+	  Say Y here if you have a Magellan or Space Mouse 6DOF controller
+	  connected to your computer's serial port.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called magellan.
+
+config JOYSTICK_SPACEORB
+	tristate "SpaceTec SpaceOrb/Avenger 6dof controllers"
+	select SERIO
+	help
+	  Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF
+	  controller connected to your computer's serial port.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called spaceorb.
+
+config JOYSTICK_SPACEBALL
+	tristate "SpaceTec SpaceBall 6dof controllers"
+	select SERIO
+	help
+	  Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX
+	  controller connected to your computer's serial port. For the
+	  SpaceBall 4000 USB model, use the USB HID driver.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called spaceball.
+
+config JOYSTICK_STINGER
+	tristate "Gravis Stinger gamepad"
+	select SERIO
+	help
+	  Say Y here if you have a Gravis Stinger connected to one of your
+	  serial ports.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called stinger.
+
+config JOYSTICK_TWIDJOY
+	tristate "Twiddler as a joystick"
+	select SERIO
+	help
+	  Say Y here if you have a Handykey Twiddler connected to your
+	  computer's serial port and want to use it as a joystick.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called twidjoy.
+
+config JOYSTICK_ZHENHUA
+	tristate "5-byte Zhenhua RC transmitter"
+	select SERIO
+	select BITREVERSE
+	help
+	  Say Y here if you have a Zhen Hua PPM-4CH transmitter which is
+	  supplied with a ready to fly micro electric indoor helicopters
+	  such as EasyCopter, Lama, MiniCopter, DragonFly or Jabo and want
+	  to use it via serial cable as a joystick.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called zhenhua.
+
+config JOYSTICK_DB9
+	tristate "Multisystem, Sega Genesis, Saturn joysticks and gamepads"
+	depends on PARPORT
+	help
+	  Say Y here if you have a Sega Master System gamepad, Sega Genesis
+	  gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga,
+	  Commodore, Amstrad CPC joystick connected to your parallel port.
+	  For more information on how to use the driver please read
+	  <file:Documentation/input/joystick-parport.txt>.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called db9.
+
+config JOYSTICK_GAMECON
+	tristate "Multisystem, NES, SNES, N64, PSX joysticks and gamepads"
+	depends on PARPORT
+	select INPUT_FF_MEMLESS
+	---help---
+	  Say Y here if you have a Nintendo Entertainment System gamepad,
+	  Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad,
+	  Sony PlayStation gamepad or a Multisystem -- Atari, Amiga,
+	  Commodore, Amstrad CPC joystick connected to your parallel port.
+	  For more information on how to use the driver please read
+	  <file:Documentation/input/joystick-parport.txt>.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called gamecon.
+
+config JOYSTICK_TURBOGRAFX
+	tristate "Multisystem joysticks via TurboGraFX device"
+	depends on PARPORT
+	help
+	  Say Y here if you have the TurboGraFX interface by Steffen Schwenke,
+	  and want to use it with Multisystem -- Atari, Amiga, Commodore,
+	  Amstrad CPC joystick. For more information on how to use the driver
+	  please read <file:Documentation/input/joystick-parport.txt>.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called turbografx.
+
+config JOYSTICK_AMIGA
+	tristate "Amiga joysticks"
+	depends on AMIGA
+	help
+	  Say Y here if you have an Amiga with a digital joystick connected
+	  to it.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called amijoy.
+
+config JOYSTICK_AS5011
+	tristate "Austria Microsystem AS5011 joystick"
+	depends on I2C
+	help
+	  Say Y here if you have an AS5011 digital joystick connected to your
+	  system.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called as5011.
+
+config JOYSTICK_JOYDUMP
+	tristate "Gameport data dumper"
+	select GAMEPORT
+	help
+	  Say Y here if you want to dump data from your joystick into the system
+	  log for debugging purposes. Say N if you are making a production
+	  configuration or aren't sure.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called joydump.
+
+config JOYSTICK_XPAD
+	tristate "X-Box gamepad support"
+	depends on USB_ARCH_HAS_HCD
+	select USB
+	help
+	  Say Y here if you want to use the X-Box pad with your computer.
+	  Make sure to say Y to "Joystick support" (CONFIG_INPUT_JOYDEV)
+	  and/or "Event interface support" (CONFIG_INPUT_EVDEV) as well.
+
+	  For information about how to connect the X-Box pad to USB, see
+	  <file:Documentation/input/xpad.txt>.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called xpad.
+
+config JOYSTICK_XPAD_FF
+	bool "X-Box gamepad rumble support"
+	depends on JOYSTICK_XPAD && INPUT
+	select INPUT_FF_MEMLESS
+	---help---
+	  Say Y here if you want to take advantage of xbox 360 rumble features.
+
+config JOYSTICK_XPAD_LEDS
+	bool "LED Support for Xbox360 controller 'BigX' LED"
+	depends on JOYSTICK_XPAD && (LEDS_CLASS=y || LEDS_CLASS=JOYSTICK_XPAD)
+	---help---
+	  This option enables support for the LED which surrounds the Big X on
+	  XBox 360 controller.
+
+config JOYSTICK_WALKERA0701
+	tristate "Walkera WK-0701 RC transmitter"
+	depends on HIGH_RES_TIMERS && PARPORT
+	help
+	  Say Y or M here if you have a Walkera WK-0701 transmitter which is
+	  supplied with a ready to fly Walkera helicopters such as HM36,
+	  HM37, HM60 and want to use it via parport as a joystick. More
+	  information is available: <file:Documentation/input/walkera0701.txt>
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called walkera0701.
+
+config JOYSTICK_MAPLE
+	tristate "Dreamcast control pad"
+	depends on MAPLE
+	help
+	  Say Y here if you have a SEGA Dreamcast and want to use your
+	  controller as a joystick.
+
+	  Most Dreamcast users will say Y.
+
+	  To compile this as a module choose M here: the module will be called
+	  maplecontrol.
+
+config JOYSTICK_PSXPAD_SPI
+	tristate "PlayStation 1/2 joypads via SPI interface"
+	depends on SPI
+	select INPUT_POLLDEV
+	help
+	  Say Y here if you wish to connect PlayStation 1/2 joypads
+	  via SPI interface.
+
+	  To compile this driver as a module, choose M here: the
+	  module will be called psxpad-spi.
+
+config JOYSTICK_PSXPAD_SPI_FF
+	bool "PlayStation 1/2 joypads force feedback (rumble) support"
+	depends on JOYSTICK_PSXPAD_SPI
+	select INPUT_FF_MEMLESS
+	help
+	  Say Y here if you want to take advantage of PlayStation 1/2
+	  joypads rumble features.
+
+	  To drive rumble motor a dedicated power supply is required.
+
+endif