| /* obstack.h - object stack macros | 
 |    Copyright (C) 1988-2016 Free Software Foundation, Inc. | 
 |    This file is part of the GNU C Library. | 
 |  | 
 |    The GNU C Library is free software; you can redistribute it and/or | 
 |    modify it under the terms of the GNU Lesser General Public | 
 |    License as published by the Free Software Foundation; either | 
 |    version 2.1 of the License, or (at your option) any later version. | 
 |  | 
 |    The GNU C Library is distributed in the hope that it will be useful, | 
 |    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |    Lesser General Public License for more details. | 
 |  | 
 |    You should have received a copy of the GNU Lesser General Public | 
 |    License along with the GNU C Library; if not, see | 
 |    <http://www.gnu.org/licenses/>.  */ | 
 |  | 
 | /* Summary: | 
 |  | 
 |    All the apparent functions defined here are macros. The idea | 
 |    is that you would use these pre-tested macros to solve a | 
 |    very specific set of problems, and they would run fast. | 
 |    Caution: no side-effects in arguments please!! They may be | 
 |    evaluated MANY times!! | 
 |  | 
 |    These macros operate a stack of objects.  Each object starts life | 
 |    small, and may grow to maturity.  (Consider building a word syllable | 
 |    by syllable.)  An object can move while it is growing.  Once it has | 
 |    been "finished" it never changes address again.  So the "top of the | 
 |    stack" is typically an immature growing object, while the rest of the | 
 |    stack is of mature, fixed size and fixed address objects. | 
 |  | 
 |    These routines grab large chunks of memory, using a function you | 
 |    supply, called 'obstack_chunk_alloc'.  On occasion, they free chunks, | 
 |    by calling 'obstack_chunk_free'.  You must define them and declare | 
 |    them before using any obstack macros. | 
 |  | 
 |    Each independent stack is represented by a 'struct obstack'. | 
 |    Each of the obstack macros expects a pointer to such a structure | 
 |    as the first argument. | 
 |  | 
 |    One motivation for this package is the problem of growing char strings | 
 |    in symbol tables.  Unless you are "fascist pig with a read-only mind" | 
 |    --Gosper's immortal quote from HAKMEM item 154, out of context--you | 
 |    would not like to put any arbitrary upper limit on the length of your | 
 |    symbols. | 
 |  | 
 |    In practice this often means you will build many short symbols and a | 
 |    few long symbols.  At the time you are reading a symbol you don't know | 
 |    how long it is.  One traditional method is to read a symbol into a | 
 |    buffer, realloc()ating the buffer every time you try to read a symbol | 
 |    that is longer than the buffer.  This is beaut, but you still will | 
 |    want to copy the symbol from the buffer to a more permanent | 
 |    symbol-table entry say about half the time. | 
 |  | 
 |    With obstacks, you can work differently.  Use one obstack for all symbol | 
 |    names.  As you read a symbol, grow the name in the obstack gradually. | 
 |    When the name is complete, finalize it.  Then, if the symbol exists already, | 
 |    free the newly read name. | 
 |  | 
 |    The way we do this is to take a large chunk, allocating memory from | 
 |    low addresses.  When you want to build a symbol in the chunk you just | 
 |    add chars above the current "high water mark" in the chunk.  When you | 
 |    have finished adding chars, because you got to the end of the symbol, | 
 |    you know how long the chars are, and you can create a new object. | 
 |    Mostly the chars will not burst over the highest address of the chunk, | 
 |    because you would typically expect a chunk to be (say) 100 times as | 
 |    long as an average object. | 
 |  | 
 |    In case that isn't clear, when we have enough chars to make up | 
 |    the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) | 
 |    so we just point to it where it lies.  No moving of chars is | 
 |    needed and this is the second win: potentially long strings need | 
 |    never be explicitly shuffled. Once an object is formed, it does not | 
 |    change its address during its lifetime. | 
 |  | 
 |    When the chars burst over a chunk boundary, we allocate a larger | 
 |    chunk, and then copy the partly formed object from the end of the old | 
 |    chunk to the beginning of the new larger chunk.  We then carry on | 
 |    accreting characters to the end of the object as we normally would. | 
 |  | 
 |    A special macro is provided to add a single char at a time to a | 
 |    growing object.  This allows the use of register variables, which | 
 |    break the ordinary 'growth' macro. | 
 |  | 
 |    Summary: | 
 | 	We allocate large chunks. | 
 | 	We carve out one object at a time from the current chunk. | 
 | 	Once carved, an object never moves. | 
 | 	We are free to append data of any size to the currently | 
 | 	  growing object. | 
 | 	Exactly one object is growing in an obstack at any one time. | 
 | 	You can run one obstack per control block. | 
 | 	You may have as many control blocks as you dare. | 
 | 	Because of the way we do it, you can "unwind" an obstack | 
 | 	  back to a previous state. (You may remove objects much | 
 | 	  as you would with a stack.) | 
 |  */ | 
 |  | 
 |  | 
 | /* Don't do the contents of this file more than once.  */ | 
 |  | 
 | #ifndef _OBSTACK_H | 
 | #define _OBSTACK_H 1 | 
 |  | 
 | /* We need the type of a pointer subtraction.  If __PTRDIFF_TYPE__ is | 
 |    defined, as with GNU C, use that; that way we don't pollute the | 
 |    namespace with <stddef.h>'s symbols.  Otherwise, include <stddef.h> | 
 |    and use ptrdiff_t.  */ | 
 |  | 
 | #ifdef __PTRDIFF_TYPE__ | 
 | # define PTR_INT_TYPE __PTRDIFF_TYPE__ | 
 | #else | 
 | # include <stddef.h> | 
 | # define PTR_INT_TYPE ptrdiff_t | 
 | #endif | 
 |  | 
 | /* If B is the base of an object addressed by P, return the result of | 
 |    aligning P to the next multiple of A + 1.  B and P must be of type | 
 |    char *.  A + 1 must be a power of 2.  */ | 
 |  | 
 | #define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A))) | 
 |  | 
 | /* Similar to _BPTR_ALIGN (B, P, A), except optimize the common case | 
 |    where pointers can be converted to integers, aligned as integers, | 
 |    and converted back again.  If PTR_INT_TYPE is narrower than a | 
 |    pointer (e.g., the AS/400), play it safe and compute the alignment | 
 |    relative to B.  Otherwise, use the faster strategy of computing the | 
 |    alignment relative to 0.  */ | 
 |  | 
 | #define __PTR_ALIGN(B, P, A)						      \ | 
 |   __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \ | 
 | 		P, A) | 
 |  | 
 | #include <string.h> | 
 |  | 
 | #ifndef __attribute_pure__ | 
 | # define __attribute_pure__ _GL_ATTRIBUTE_PURE | 
 | #endif | 
 |  | 
 | #ifdef __cplusplus | 
 | extern "C" { | 
 | #endif | 
 |  | 
 | struct _obstack_chunk           /* Lives at front of each chunk. */ | 
 | { | 
 |   char *limit;                  /* 1 past end of this chunk */ | 
 |   struct _obstack_chunk *prev;  /* address of prior chunk or NULL */ | 
 |   char contents[4];             /* objects begin here */ | 
 | }; | 
 |  | 
 | struct obstack          /* control current object in current chunk */ | 
 | { | 
 |   long chunk_size;              /* preferred size to allocate chunks in */ | 
 |   struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ | 
 |   char *object_base;            /* address of object we are building */ | 
 |   char *next_free;              /* where to add next char to current object */ | 
 |   char *chunk_limit;            /* address of char after current chunk */ | 
 |   union | 
 |   { | 
 |     PTR_INT_TYPE tempint; | 
 |     void *tempptr; | 
 |   } temp;                       /* Temporary for some macros.  */ | 
 |   int alignment_mask;           /* Mask of alignment for each object. */ | 
 |   /* These prototypes vary based on 'use_extra_arg', and we use | 
 |      casts to the prototypeless function type in all assignments, | 
 |      but having prototypes here quiets -Wstrict-prototypes.  */ | 
 |   struct _obstack_chunk *(*chunkfun) (void *, long); | 
 |   void (*freefun) (void *, struct _obstack_chunk *); | 
 |   void *extra_arg;              /* first arg for chunk alloc/dealloc funcs */ | 
 |   unsigned use_extra_arg : 1;     /* chunk alloc/dealloc funcs take extra arg */ | 
 |   unsigned maybe_empty_object : 1; /* There is a possibility that the current | 
 | 				      chunk contains a zero-length object.  This | 
 | 				      prevents freeing the chunk if we allocate | 
 | 				      a bigger chunk to replace it. */ | 
 |   unsigned alloc_failed : 1;      /* No longer used, as we now call the failed | 
 | 				     handler on error, but retained for binary | 
 | 				     compatibility.  */ | 
 | }; | 
 |  | 
 | /* Declare the external functions we use; they are in obstack.c.  */ | 
 |  | 
 | extern void _obstack_newchunk (struct obstack *, int); | 
 | extern int _obstack_begin (struct obstack *, int, int, | 
 | 			   void *(*)(long), void (*)(void *)); | 
 | extern int _obstack_begin_1 (struct obstack *, int, int, | 
 | 			     void *(*)(void *, long), | 
 | 			     void (*)(void *, void *), void *); | 
 | extern int _obstack_memory_used (struct obstack *) __attribute_pure__; | 
 |  | 
 | /* The default name of the function for freeing a chunk is 'obstack_free', | 
 |    but gnulib users can override this by defining '__obstack_free'.  */ | 
 | #ifndef __obstack_free | 
 | # define __obstack_free obstack_free | 
 | #endif | 
 | extern void __obstack_free (struct obstack *, void *); | 
 |  | 
 |  | 
 | /* Error handler called when 'obstack_chunk_alloc' failed to allocate | 
 |    more memory.  This can be set to a user defined function which | 
 |    should either abort gracefully or use longjump - but shouldn't | 
 |    return.  The default action is to print a message and abort.  */ | 
 | extern void (*obstack_alloc_failed_handler) (void); | 
 |  | 
 | /* Exit value used when 'print_and_abort' is used.  */ | 
 | extern int obstack_exit_failure; | 
 |  | 
 | /* Pointer to beginning of object being allocated or to be allocated next. | 
 |    Note that this might not be the final address of the object | 
 |    because a new chunk might be needed to hold the final size.  */ | 
 |  | 
 | #define obstack_base(h) ((void *) (h)->object_base) | 
 |  | 
 | /* Size for allocating ordinary chunks.  */ | 
 |  | 
 | #define obstack_chunk_size(h) ((h)->chunk_size) | 
 |  | 
 | /* Pointer to next byte not yet allocated in current chunk.  */ | 
 |  | 
 | #define obstack_next_free(h)    ((h)->next_free) | 
 |  | 
 | /* Mask specifying low bits that should be clear in address of an object.  */ | 
 |  | 
 | #define obstack_alignment_mask(h) ((h)->alignment_mask) | 
 |  | 
 | /* To prevent prototype warnings provide complete argument list.  */ | 
 | #define obstack_init(h)							      \ | 
 |   _obstack_begin ((h), 0, 0,						      \ | 
 | 		  (void *(*)(long))obstack_chunk_alloc,			      \ | 
 | 		  (void (*)(void *))obstack_chunk_free) | 
 |  | 
 | #define obstack_begin(h, size)						      \ | 
 |   _obstack_begin ((h), (size), 0,					      \ | 
 | 		  (void *(*)(long))obstack_chunk_alloc,			      \ | 
 | 		  (void (*)(void *))obstack_chunk_free) | 
 |  | 
 | #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun)  \ | 
 |   _obstack_begin ((h), (size), (alignment),				      \ | 
 | 		  (void *(*)(long))(chunkfun),				      \ | 
 | 		  (void (*)(void *))(freefun)) | 
 |  | 
 | #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \ | 
 |   _obstack_begin_1 ((h), (size), (alignment),				      \ | 
 | 		    (void *(*)(void *, long))(chunkfun),		      \ | 
 | 		    (void (*)(void *, void *))(freefun), (arg)) | 
 |  | 
 | #define obstack_chunkfun(h, newchunkfun) \ | 
 |   ((h)->chunkfun = (struct _obstack_chunk *(*)(void *, long))(newchunkfun)) | 
 |  | 
 | #define obstack_freefun(h, newfreefun) \ | 
 |   ((h)->freefun = (void (*)(void *, struct _obstack_chunk *))(newfreefun)) | 
 |  | 
 | #define obstack_1grow_fast(h, achar) (*((h)->next_free)++ = (achar)) | 
 |  | 
 | #define obstack_blank_fast(h, n) ((h)->next_free += (n)) | 
 |  | 
 | #define obstack_memory_used(h) _obstack_memory_used (h) | 
 |  | 
 | #if defined __GNUC__ | 
 | # if ! (2 < __GNUC__ + (8 <= __GNUC_MINOR__)) | 
 | #  define __extension__ | 
 | # endif | 
 |  | 
 | /* For GNU C, if not -traditional, | 
 |    we can define these macros to compute all args only once | 
 |    without using a global variable. | 
 |    Also, we can avoid using the 'temp' slot, to make faster code.  */ | 
 |  | 
 | # define obstack_object_size(OBSTACK)					      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack const *__o = (OBSTACK);				      \ | 
 |        (unsigned) (__o->next_free - __o->object_base); }) | 
 |  | 
 | # define obstack_room(OBSTACK)						      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack const *__o = (OBSTACK);				      \ | 
 |        (unsigned) (__o->chunk_limit - __o->next_free); }) | 
 |  | 
 | # define obstack_make_room(OBSTACK, length)				      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o = (OBSTACK);					      \ | 
 |        int __len = (length);						      \ | 
 |        if (__o->chunk_limit - __o->next_free < __len)			      \ | 
 | 	 _obstack_newchunk (__o, __len);				      \ | 
 |        (void) 0; }) | 
 |  | 
 | # define obstack_empty_p(OBSTACK)					      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack const *__o = (OBSTACK);				      \ | 
 |        (__o->chunk->prev == 0						      \ | 
 | 	&& __o->next_free == __PTR_ALIGN ((char *) __o->chunk,		      \ | 
 | 					  __o->chunk->contents,		      \ | 
 | 					  __o->alignment_mask)); }) | 
 |  | 
 | # define obstack_grow(OBSTACK, where, length)				      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o = (OBSTACK);					      \ | 
 |        int __len = (length);						      \ | 
 |        if (__o->next_free + __len > __o->chunk_limit)			      \ | 
 | 	 _obstack_newchunk (__o, __len);				      \ | 
 |        memcpy (__o->next_free, where, __len);				      \ | 
 |        __o->next_free += __len;						      \ | 
 |        (void) 0; }) | 
 |  | 
 | # define obstack_grow0(OBSTACK, where, length)				      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o = (OBSTACK);					      \ | 
 |        int __len = (length);						      \ | 
 |        if (__o->next_free + __len + 1 > __o->chunk_limit)		      \ | 
 | 	 _obstack_newchunk (__o, __len + 1);				      \ | 
 |        memcpy (__o->next_free, where, __len);				      \ | 
 |        __o->next_free += __len;						      \ | 
 |        *(__o->next_free)++ = 0;						      \ | 
 |        (void) 0; }) | 
 |  | 
 | # define obstack_1grow(OBSTACK, datum)					      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o = (OBSTACK);					      \ | 
 |        if (__o->next_free + 1 > __o->chunk_limit)			      \ | 
 | 	 _obstack_newchunk (__o, 1);					      \ | 
 |        obstack_1grow_fast (__o, datum);					      \ | 
 |        (void) 0; }) | 
 |  | 
 | /* These assume that the obstack alignment is good enough for pointers | 
 |    or ints, and that the data added so far to the current object | 
 |    shares that much alignment.  */ | 
 |  | 
 | # define obstack_ptr_grow(OBSTACK, datum)				      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o = (OBSTACK);					      \ | 
 |        if (__o->next_free + sizeof (void *) > __o->chunk_limit)		      \ | 
 | 	 _obstack_newchunk (__o, sizeof (void *));			      \ | 
 |        obstack_ptr_grow_fast (__o, datum); })				      \ | 
 |  | 
 | # define obstack_int_grow(OBSTACK, datum)				      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o = (OBSTACK);					      \ | 
 |        if (__o->next_free + sizeof (int) > __o->chunk_limit)		      \ | 
 | 	 _obstack_newchunk (__o, sizeof (int));				      \ | 
 |        obstack_int_grow_fast (__o, datum); }) | 
 |  | 
 | # define obstack_ptr_grow_fast(OBSTACK, aptr)				      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o1 = (OBSTACK);				      \ | 
 |        void *__p1 = __o1->next_free;					      \ | 
 |        *(const void **) __p1 = (aptr);					      \ | 
 |        __o1->next_free += sizeof (const void *);			      \ | 
 |        (void) 0; }) | 
 |  | 
 | # define obstack_int_grow_fast(OBSTACK, aint)				      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o1 = (OBSTACK);				      \ | 
 |        void *__p1 = __o1->next_free;					      \ | 
 |        *(int *) __p1 = (aint);						      \ | 
 |        __o1->next_free += sizeof (int);					      \ | 
 |        (void) 0; }) | 
 |  | 
 | # define obstack_blank(OBSTACK, length)					      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o = (OBSTACK);					      \ | 
 |        int __len = (length);						      \ | 
 |        if (__o->chunk_limit - __o->next_free < __len)			      \ | 
 | 	 _obstack_newchunk (__o, __len);				      \ | 
 |        obstack_blank_fast (__o, __len);					      \ | 
 |        (void) 0; }) | 
 |  | 
 | # define obstack_alloc(OBSTACK, length)					      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__h = (OBSTACK);					      \ | 
 |        obstack_blank (__h, (length));					      \ | 
 |        obstack_finish (__h); }) | 
 |  | 
 | # define obstack_copy(OBSTACK, where, length)				      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__h = (OBSTACK);					      \ | 
 |        obstack_grow (__h, (where), (length));				      \ | 
 |        obstack_finish (__h); }) | 
 |  | 
 | # define obstack_copy0(OBSTACK, where, length)				      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__h = (OBSTACK);					      \ | 
 |        obstack_grow0 (__h, (where), (length));				      \ | 
 |        obstack_finish (__h); }) | 
 |  | 
 | /* The local variable is named __o1 to avoid a name conflict | 
 |    when obstack_blank is called.  */ | 
 | # define obstack_finish(OBSTACK)					      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o1 = (OBSTACK);				      \ | 
 |        void *__value = (void *) __o1->object_base;			      \ | 
 |        if (__o1->next_free == __value)					      \ | 
 | 	 __o1->maybe_empty_object = 1;					      \ | 
 |        __o1->next_free							      \ | 
 | 	 = __PTR_ALIGN (__o1->object_base, __o1->next_free,		      \ | 
 | 			__o1->alignment_mask);				      \ | 
 |        if (__o1->next_free - (char *) __o1->chunk			      \ | 
 | 	   > __o1->chunk_limit - (char *) __o1->chunk)			      \ | 
 | 	 __o1->next_free = __o1->chunk_limit;				      \ | 
 |        __o1->object_base = __o1->next_free;				      \ | 
 |        __value; }) | 
 |  | 
 | # define obstack_free(OBSTACK, OBJ)					      \ | 
 |   __extension__								      \ | 
 |     ({ struct obstack *__o = (OBSTACK);					      \ | 
 |        void *__obj = (OBJ);						      \ | 
 |        if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit)  \ | 
 | 	 __o->next_free = __o->object_base = (char *) __obj;		      \ | 
 |        else (__obstack_free) (__o, __obj); }) | 
 |  | 
 | #else /* not __GNUC__ */ | 
 |  | 
 | # define obstack_object_size(h) \ | 
 |   (unsigned) ((h)->next_free - (h)->object_base) | 
 |  | 
 | # define obstack_room(h)						      \ | 
 |   (unsigned) ((h)->chunk_limit - (h)->next_free) | 
 |  | 
 | # define obstack_empty_p(h) \ | 
 |   ((h)->chunk->prev == 0						      \ | 
 |    && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk,		      \ | 
 | 				     (h)->chunk->contents,		      \ | 
 | 				     (h)->alignment_mask)) | 
 |  | 
 | /* Note that the call to _obstack_newchunk is enclosed in (..., 0) | 
 |    so that we can avoid having void expressions | 
 |    in the arms of the conditional expression. | 
 |    Casting the third operand to void was tried before, | 
 |    but some compilers won't accept it.  */ | 
 |  | 
 | # define obstack_make_room(h, length)					      \ | 
 |   ((h)->temp.tempint = (length),					      \ | 
 |    (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		      \ | 
 |    ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0)) | 
 |  | 
 | # define obstack_grow(h, where, length)					      \ | 
 |   ((h)->temp.tempint = (length),					      \ | 
 |    (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		      \ | 
 |    ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		      \ | 
 |    memcpy ((h)->next_free, where, (h)->temp.tempint),			      \ | 
 |    (h)->next_free += (h)->temp.tempint) | 
 |  | 
 | # define obstack_grow0(h, where, length)				      \ | 
 |   ((h)->temp.tempint = (length),					      \ | 
 |    (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit)		      \ | 
 |    ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0),		      \ | 
 |    memcpy ((h)->next_free, where, (h)->temp.tempint),			      \ | 
 |    (h)->next_free += (h)->temp.tempint,					      \ | 
 |    *((h)->next_free)++ = 0) | 
 |  | 
 | # define obstack_1grow(h, datum)					      \ | 
 |   ((((h)->next_free + 1 > (h)->chunk_limit)				      \ | 
 |     ? (_obstack_newchunk ((h), 1), 0) : 0),				      \ | 
 |    obstack_1grow_fast (h, datum)) | 
 |  | 
 | # define obstack_ptr_grow(h, datum)					      \ | 
 |   ((((h)->next_free + sizeof (char *) > (h)->chunk_limit)		      \ | 
 |     ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0),		      \ | 
 |    obstack_ptr_grow_fast (h, datum)) | 
 |  | 
 | # define obstack_int_grow(h, datum)					      \ | 
 |   ((((h)->next_free + sizeof (int) > (h)->chunk_limit)			      \ | 
 |     ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0),			      \ | 
 |    obstack_int_grow_fast (h, datum)) | 
 |  | 
 | # define obstack_ptr_grow_fast(h, aptr)					      \ | 
 |   (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr)) | 
 |  | 
 | # define obstack_int_grow_fast(h, aint)					      \ | 
 |   (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint)) | 
 |  | 
 | # define obstack_blank(h, length)					      \ | 
 |   ((h)->temp.tempint = (length),					      \ | 
 |    (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint)		      \ | 
 |    ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		      \ | 
 |    obstack_blank_fast (h, (h)->temp.tempint)) | 
 |  | 
 | # define obstack_alloc(h, length)					      \ | 
 |   (obstack_blank ((h), (length)), obstack_finish ((h))) | 
 |  | 
 | # define obstack_copy(h, where, length)					      \ | 
 |   (obstack_grow ((h), (where), (length)), obstack_finish ((h))) | 
 |  | 
 | # define obstack_copy0(h, where, length)				      \ | 
 |   (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) | 
 |  | 
 | # define obstack_finish(h)						      \ | 
 |   (((h)->next_free == (h)->object_base					      \ | 
 |     ? (((h)->maybe_empty_object = 1), 0)				      \ | 
 |     : 0),								      \ | 
 |    (h)->temp.tempptr = (h)->object_base,				      \ | 
 |    (h)->next_free							      \ | 
 |      = __PTR_ALIGN ((h)->object_base, (h)->next_free,			      \ | 
 | 		    (h)->alignment_mask),				      \ | 
 |    (((h)->next_free - (char *) (h)->chunk				      \ | 
 |      > (h)->chunk_limit - (char *) (h)->chunk)				      \ | 
 |    ? ((h)->next_free = (h)->chunk_limit) : 0),				      \ | 
 |    (h)->object_base = (h)->next_free,					      \ | 
 |    (h)->temp.tempptr) | 
 |  | 
 | # define obstack_free(h, obj)						      \ | 
 |   ((h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk,		      \ | 
 |    ((((h)->temp.tempint > 0						      \ | 
 |       && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk))	      \ | 
 |     ? (void) ((h)->next_free = (h)->object_base				      \ | 
 | 	      = (h)->temp.tempint + (char *) (h)->chunk)		      \ | 
 |     : (__obstack_free) (h, (h)->temp.tempint + (char *) (h)->chunk))) | 
 |  | 
 | #endif /* not __GNUC__ */ | 
 |  | 
 | #ifdef __cplusplus | 
 | }       /* C++ */ | 
 | #endif | 
 |  | 
 | #endif /* obstack.h */ |