[Feature][ZXW-88]merge P50 version

Only Configure: No
Affected branch: master
Affected module: unknown
Is it affected on both ZXIC and MTK: only ZXIC
Self-test: Yes
Doc Update: No

Change-Id: I34667719d9e0e7e29e8e4368848601cde0a48408
diff --git a/ap/lib/libpng/libpng-1.6.37/contrib/examples/simpleover.c b/ap/lib/libpng/libpng-1.6.37/contrib/examples/simpleover.c
new file mode 100755
index 0000000..59dd313
--- /dev/null
+++ b/ap/lib/libpng/libpng-1.6.37/contrib/examples/simpleover.c
@@ -0,0 +1,648 @@
+/*- simpleover
+ *
+ * COPYRIGHT: Written by John Cunningham Bowler, 2015.
+ * To the extent possible under law, the author has waived all copyright and
+ * related or neighboring rights to this work.  This work is published from:
+ * United States.
+ *
+ * Read several PNG files, which should have an alpha channel or transparency
+ * information, and composite them together to produce one or more 16-bit linear
+ * RGBA intermediates.  This involves doing the correct 'over' composition to
+ * combine the alpha channels and corresponding data.
+ *
+ * Finally read an output (background) PNG using the 24-bit RGB format (the
+ * PNG will be composited on green (#00ff00) by default if it has an alpha
+ * channel), and apply the intermediate image generated above to specified
+ * locations in the image.
+ *
+ * The command line has the general format:
+ *
+ *    simpleover <background.png> [output.png]
+ *        {--sprite=width,height,name {[--at=x,y] {sprite.png}}}
+ *        {--add=name {x,y}}
+ *
+ * The --sprite and --add options may occur multiple times. They are executed
+ * in order.  --add may refer to any sprite already read.
+ *
+ * This code is intended to show how to composite multiple images together
+ * correctly.  Apart from the libpng Simplified API the only work done in here
+ * is to combine multiple input PNG images into a single sprite; this involves
+ * a Porter-Duff 'over' operation and the input PNG images may, as a result,
+ * be regarded as being layered one on top of the other with the first (leftmost
+ * on the command line) being at the bottom and the last on the top.
+ */
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <errno.h>
+
+/* Normally use <png.h> here to get the installed libpng, but this is done to
+ * ensure the code picks up the local libpng implementation, so long as this
+ * file is linked against a sufficiently recent libpng (1.6+) it is ok to
+ * change this to <png.h>:
+ */
+#include "../../png.h"
+
+#ifdef PNG_SIMPLIFIED_READ_SUPPORTED
+
+#define sprite_name_chars 15
+struct sprite {
+   FILE         *file;
+   png_uint_16p  buffer;
+   unsigned int  width;
+   unsigned int  height;
+   char          name[sprite_name_chars+1];
+};
+
+#if 0 /* div by 65535 test program */
+#include <math.h>
+#include <stdio.h>
+
+int main(void) {
+   double err = 0;
+   unsigned int xerr = 0;
+   unsigned int r = 32769;
+   {
+      unsigned int x = 0;
+
+      do {
+         unsigned int t = x + (x >> 16) /*+ (x >> 31)*/ + r;
+         double v = x, errtest;
+
+         if (t < x) {
+            fprintf(stderr, "overflow: %u+%u -> %u\n", x, r, t);
+            return 1;
+         }
+
+         v /= 65535;
+         errtest = v;
+         t >>= 16;
+         errtest -= t;
+
+         if (errtest > err) {
+            err = errtest;
+            xerr = x;
+
+            if (errtest >= .5) {
+               fprintf(stderr, "error: %u/65535 = %f, not %u, error %f\n",
+                     x, v, t, errtest);
+               return 0;
+            }
+         }
+      } while (++x <= 65535U*65535U);
+   }
+
+   printf("error %f @ %u\n", err, xerr);
+
+   return 0;
+}
+#endif /* div by 65535 test program */
+
+static void
+sprite_op(const struct sprite *sprite, int x_offset, int y_offset,
+   png_imagep image, const png_uint_16 *buffer)
+{
+   /* This is where the Porter-Duff 'Over' operator is evaluated; change this
+    * code to change the operator (this could be parameterized).  Any other
+    * image processing operation could be used here.
+    */
+
+
+   /* Check for an x or y offset that pushes any part of the image beyond the
+    * right or bottom of the sprite:
+    */
+   if ((y_offset < 0 || (unsigned)/*SAFE*/y_offset < sprite->height) &&
+       (x_offset < 0 || (unsigned)/*SAFE*/x_offset < sprite->width))
+   {
+      unsigned int y = 0;
+
+      if (y_offset < 0)
+         y = -y_offset; /* Skip to first visible row */
+
+      do
+      {
+         unsigned int x = 0;
+
+         if (x_offset < 0)
+            x = -x_offset;
+
+         do
+         {
+            /* In and out are RGBA values, so: */
+            const png_uint_16 *in_pixel = buffer + (y * image->width + x)*4;
+            png_uint_32 in_alpha = in_pixel[3];
+
+            /* This is the optimized Porter-Duff 'Over' operation, when the
+             * input alpha is 0 the output is not changed.
+             */
+            if (in_alpha > 0)
+            {
+               png_uint_16 *out_pixel = sprite->buffer +
+                  ((y+y_offset) * sprite->width + (x+x_offset))*4;
+
+               /* This is the weight to apply to the output: */
+               in_alpha = 65535-in_alpha;
+
+               if (in_alpha > 0)
+               {
+                  /* The input must be composed onto the output. This means
+                   * multiplying the current output pixel value by the inverse
+                   * of the input alpha (1-alpha). A division is required but
+                   * it is by the constant 65535.  Approximate this as:
+                   *
+                   *     (x + (x >> 16) + 32769) >> 16;
+                   *
+                   * This is exact (and does not overflow) for all values of
+                   * x in the range 0..65535*65535.  (Note that the calculation
+                   * produces the closest integer; the maximum error is <0.5).
+                   */
+                  png_uint_32 tmp;
+
+#                 define compose(c)\
+                     tmp = out_pixel[c] * in_alpha;\
+                     tmp = (tmp + (tmp >> 16) + 32769) >> 16;\
+                     out_pixel[c] = tmp + in_pixel[c]
+
+                  /* The following is very vectorizable... */
+                  compose(0);
+                  compose(1);
+                  compose(2);
+                  compose(3);
+               }
+
+               else
+                  out_pixel[0] = in_pixel[0],
+                  out_pixel[1] = in_pixel[1],
+                  out_pixel[2] = in_pixel[2],
+                  out_pixel[3] = in_pixel[3];
+            }
+         }
+         while (++x < image->width);
+      }
+      while (++y < image->height);
+   }
+}
+
+static int
+create_sprite(struct sprite *sprite, int *argc, const char ***argv)
+{
+   /* Read the arguments and create this sprite. The sprite buffer has already
+    * been allocated. This reads the input PNGs one by one in linear format,
+    * composes them onto the sprite buffer (the code in the function above)
+    * then saves the result, converting it on the fly to PNG RGBA 8-bit format.
+    */
+   while (*argc > 0)
+   {
+      char tombstone;
+      int x = 0, y = 0;
+
+      if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-')
+      {
+         /* The only supported option is --at. */
+         if (sscanf((*argv)[0], "--at=%d,%d%c", &x, &y, &tombstone) != 2)
+            break; /* success; caller will parse this option */
+
+         ++*argv, --*argc;
+      }
+
+      else
+      {
+         /* The argument has to be a file name */
+         png_image image;
+
+         image.version = PNG_IMAGE_VERSION;
+         image.opaque = NULL;
+
+         if (png_image_begin_read_from_file(&image, (*argv)[0]))
+         {
+            png_uint_16p buffer;
+
+            image.format = PNG_FORMAT_LINEAR_RGB_ALPHA;
+
+            buffer = malloc(PNG_IMAGE_SIZE(image));
+
+            if (buffer != NULL)
+            {
+               if (png_image_finish_read(&image, NULL/*background*/, buffer,
+                  0/*row_stride*/,
+                  NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP*/))
+               {
+                  /* This is the place where the Porter-Duff 'Over' operator
+                   * needs to be done by this code.  In fact, any image
+                   * processing required can be done here; the data is in
+                   * the correct format (linear, 16-bit) and source and
+                   * destination are in memory.
+                   */
+                  sprite_op(sprite, x, y, &image, buffer);
+                  free(buffer);
+                  ++*argv, --*argc;
+                  /* And continue to the next argument */
+                  continue;
+               }
+
+               else
+               {
+                  free(buffer);
+                  fprintf(stderr, "simpleover: read %s: %s\n", (*argv)[0],
+                      image.message);
+               }
+            }
+
+            else
+            {
+               fprintf(stderr, "simpleover: out of memory: %lu bytes\n",
+                  (unsigned long)PNG_IMAGE_SIZE(image));
+
+               /* png_image_free must be called if we abort the Simplified API
+                * read because of a problem detected in this code.  If problems
+                * are detected in the Simplified API it cleans up itself.
+                */
+               png_image_free(&image);
+            }
+         }
+
+         else
+         {
+            /* Failed to read the first argument: */
+            fprintf(stderr, "simpleover: %s: %s\n", (*argv)[0], image.message);
+         }
+
+         return 0; /* failure */
+      }
+   }
+
+   /* All the sprite operations have completed successfully. Save the RGBA
+    * buffer as a PNG using the simplified write API.
+    */
+   sprite->file = tmpfile();
+
+   if (sprite->file != NULL)
+   {
+      png_image save;
+
+      memset(&save, 0, sizeof save);
+      save.version = PNG_IMAGE_VERSION;
+      save.opaque = NULL;
+      save.width = sprite->width;
+      save.height = sprite->height;
+      save.format = PNG_FORMAT_LINEAR_RGB_ALPHA;
+      save.flags = PNG_IMAGE_FLAG_FAST;
+      save.colormap_entries = 0;
+
+      if (png_image_write_to_stdio(&save, sprite->file, 1/*convert_to_8_bit*/,
+          sprite->buffer, 0/*row_stride*/, NULL/*colormap*/))
+      {
+         /* Success; the buffer is no longer needed: */
+         free(sprite->buffer);
+         sprite->buffer = NULL;
+         return 1; /* ok */
+      }
+
+      else
+         fprintf(stderr, "simpleover: write sprite %s: %s\n", sprite->name,
+            save.message);
+   }
+
+   else
+      fprintf(stderr, "simpleover: sprite %s: could not allocate tmpfile: %s\n",
+         sprite->name, strerror(errno));
+
+   return 0; /* fail */
+}
+
+static int
+add_sprite(png_imagep output, png_bytep out_buf, struct sprite *sprite,
+   int *argc, const char ***argv)
+{
+   /* Given a --add argument naming this sprite, perform the operations listed
+    * in the following arguments.  The arguments are expected to have the form
+    * (x,y), which is just an offset at which to add the sprite to the
+    * output.
+    */
+   while (*argc > 0)
+   {
+      char tombstone;
+      int x, y;
+
+      if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-')
+         return 1; /* success */
+
+      if (sscanf((*argv)[0], "%d,%d%c", &x, &y, &tombstone) == 2)
+      {
+         /* Now add the new image into the sprite data, but only if it
+          * will fit.
+          */
+         if (x < 0 || y < 0 ||
+             (unsigned)/*SAFE*/x >= output->width ||
+             (unsigned)/*SAFE*/y >= output->height ||
+             sprite->width > output->width-x ||
+             sprite->height > output->height-y)
+         {
+            fprintf(stderr, "simpleover: sprite %s @ (%d,%d) outside image\n",
+               sprite->name, x, y);
+            /* Could just skip this, but for the moment it is an error */
+            return 0; /* error */
+         }
+
+         else
+         {
+            /* Since we know the sprite fits we can just read it into the
+             * output using the simplified API.
+             */
+            png_image in;
+
+            in.version = PNG_IMAGE_VERSION;
+            rewind(sprite->file);
+
+            if (png_image_begin_read_from_stdio(&in, sprite->file))
+            {
+               in.format = PNG_FORMAT_RGB; /* force compose */
+
+               if (png_image_finish_read(&in, NULL/*background*/,
+                  out_buf + (y*output->width + x)*3/*RGB*/,
+                  output->width*3/*row_stride*/,
+                  NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP*/))
+               {
+                  ++*argv, --*argc;
+                  continue;
+               }
+            }
+
+            /* The read failed: */
+            fprintf(stderr, "simpleover: add sprite %s: %s\n", sprite->name,
+                in.message);
+            return 0; /* error */
+         }
+      }
+
+      else
+      {
+         fprintf(stderr, "simpleover: --add='%s': invalid position %s\n",
+               sprite->name, (*argv)[0]);
+         return 0; /* error */
+      }
+   }
+
+   return 1; /* ok */
+}
+
+static int
+simpleover_process(png_imagep output, png_bytep out_buf, int argc,
+   const char **argv)
+{
+   int result = 1; /* success */
+#  define csprites 10/*limit*/
+#  define str(a) #a
+   int nsprites = 0;
+   struct sprite sprites[csprites];
+
+   while (argc > 0)
+   {
+      result = 0; /* fail */
+
+      if (strncmp(argv[0], "--sprite=", 9) == 0)
+      {
+         char tombstone;
+
+         if (nsprites < csprites)
+         {
+            int n;
+
+            sprites[nsprites].width = sprites[nsprites].height = 0;
+            sprites[nsprites].name[0] = 0;
+
+            n = sscanf(argv[0], "--sprite=%u,%u,%" str(sprite_name_chars) "s%c",
+                &sprites[nsprites].width, &sprites[nsprites].height,
+                sprites[nsprites].name, &tombstone);
+
+            if ((n == 2 || n == 3) &&
+                sprites[nsprites].width > 0 && sprites[nsprites].height > 0)
+            {
+               size_t buf_size, tmp;
+
+               /* Default a name if not given. */
+               if (sprites[nsprites].name[0] == 0)
+                  sprintf(sprites[nsprites].name, "sprite-%d", nsprites+1);
+
+               /* Allocate a buffer for the sprite and calculate the buffer
+                * size:
+                */
+               buf_size = sizeof (png_uint_16 [4]);
+               buf_size *= sprites[nsprites].width;
+               buf_size *= sprites[nsprites].height;
+
+               /* This can overflow a (size_t); check for this: */
+               tmp = buf_size;
+               tmp /= sprites[nsprites].width;
+               tmp /= sprites[nsprites].height;
+
+               if (tmp == sizeof (png_uint_16 [4]))
+               {
+                  sprites[nsprites].buffer = malloc(buf_size);
+                  /* This buffer must be initialized to transparent: */
+                  memset(sprites[nsprites].buffer, 0, buf_size);
+
+                  if (sprites[nsprites].buffer != NULL)
+                  {
+                     sprites[nsprites].file = NULL;
+                     ++argv, --argc;
+
+                     if (create_sprite(sprites+nsprites++, &argc, &argv))
+                     {
+                        result = 1; /* still ok */
+                        continue;
+                     }
+
+                     break; /* error */
+                  }
+               }
+
+               /* Overflow, or OOM */
+               fprintf(stderr, "simpleover: %s: sprite too large\n", argv[0]);
+               break;
+            }
+
+            else
+            {
+               fprintf(stderr, "simpleover: %s: invalid sprite (%u,%u)\n",
+                  argv[0], sprites[nsprites].width, sprites[nsprites].height);
+               break;
+            }
+         }
+
+         else
+         {
+            fprintf(stderr, "simpleover: %s: too many sprites\n", argv[0]);
+            break;
+         }
+      }
+
+      else if (strncmp(argv[0], "--add=", 6) == 0)
+      {
+         const char *name = argv[0]+6;
+         int isprite = nsprites;
+
+         ++argv, --argc;
+
+         while (--isprite >= 0)
+         {
+            if (strcmp(sprites[isprite].name, name) == 0)
+            {
+               if (!add_sprite(output, out_buf, sprites+isprite, &argc, &argv))
+                  goto out; /* error in add_sprite */
+
+               break;
+            }
+         }
+
+         if (isprite < 0) /* sprite not found */
+         {
+            fprintf(stderr, "simpleover: --add='%s': sprite not found\n", name);
+            break;
+         }
+      }
+
+      else
+      {
+         fprintf(stderr, "simpleover: %s: unrecognized operation\n", argv[0]);
+         break;
+      }
+
+      result = 1; /* ok  */
+   }
+
+   /* Clean up the cache of sprites: */
+out:
+   while (--nsprites >= 0)
+   {
+      if (sprites[nsprites].buffer != NULL)
+         free(sprites[nsprites].buffer);
+
+      if (sprites[nsprites].file != NULL)
+         (void)fclose(sprites[nsprites].file);
+   }
+
+   return result;
+}
+
+int main(int argc, const char **argv)
+{
+   int result = 1; /* default to fail */
+
+   if (argc >= 2)
+   {
+      int argi = 2;
+      const char *output = NULL;
+      png_image image;
+
+      if (argc > 2 && argv[2][0] != '-'/*an operation*/)
+      {
+         output = argv[2];
+         argi = 3;
+      }
+
+      image.version = PNG_IMAGE_VERSION;
+      image.opaque = NULL;
+
+      if (png_image_begin_read_from_file(&image, argv[1]))
+      {
+         png_bytep buffer;
+
+         image.format = PNG_FORMAT_RGB; /* 24-bit RGB */
+
+         buffer = malloc(PNG_IMAGE_SIZE(image));
+
+         if (buffer != NULL)
+         {
+            png_color background = {0, 0xff, 0}; /* fully saturated green */
+
+            if (png_image_finish_read(&image, &background, buffer,
+               0/*row_stride*/, NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP */))
+            {
+               /* At this point png_image_finish_read has cleaned up the
+                * allocated data in png_image, and only the buffer needs to be
+                * freed.
+                *
+                * Perform the remaining operations:
+                */
+               if (simpleover_process(&image, buffer, argc-argi, argv+argi))
+               {
+                  /* Write the output: */
+                  if ((output != NULL &&
+                       png_image_write_to_file(&image, output,
+                        0/*convert_to_8bit*/, buffer, 0/*row_stride*/,
+                        NULL/*colormap*/)) ||
+                      (output == NULL &&
+                       png_image_write_to_stdio(&image, stdout,
+                        0/*convert_to_8bit*/, buffer, 0/*row_stride*/,
+                        NULL/*colormap*/)))
+                     result = 0;
+
+                  else
+                     fprintf(stderr, "simpleover: write %s: %s\n",
+                        output == NULL ? "stdout" : output, image.message);
+               }
+
+               /* else simpleover_process writes an error message */
+            }
+
+            else
+               fprintf(stderr, "simpleover: read %s: %s\n", argv[1],
+                   image.message);
+
+            free(buffer);
+         }
+
+         else
+         {
+            fprintf(stderr, "simpleover: out of memory: %lu bytes\n",
+               (unsigned long)PNG_IMAGE_SIZE(image));
+
+            /* This is the only place where a 'free' is required; libpng does
+             * the cleanup on error and success, but in this case we couldn't
+             * complete the read because of running out of memory.
+             */
+            png_image_free(&image);
+         }
+      }
+
+      else
+      {
+         /* Failed to read the first argument: */
+         fprintf(stderr, "simpleover: %s: %s\n", argv[1], image.message);
+      }
+   }
+
+   else
+   {
+      /* Usage message */
+      fprintf(stderr,
+         "simpleover: usage: simpleover background.png [output.png]\n"
+         "  Output 'background.png' as a 24-bit RGB PNG file in 'output.png'\n"
+         "   or, if not given, stdout.  'background.png' will be composited\n"
+         "   on fully saturated green.\n"
+         "\n"
+         "  Optionally, before output, process additional PNG files:\n"
+         "\n"
+         "   --sprite=width,height,name {[--at=x,y] {sprite.png}}\n"
+         "    Produce a transparent sprite of size (width,height) and with\n"
+         "     name 'name'.\n"
+         "    For each sprite.png composite it using a Porter-Duff 'Over'\n"
+         "     operation at offset (x,y) in the sprite (defaulting to (0,0)).\n"
+         "     Input PNGs will be truncated to the area of the sprite.\n"
+         "\n"
+         "   --add='name' {x,y}\n"
+         "    Optionally, before output, composite a sprite, 'name', which\n"
+         "     must have been previously produced using --sprite, at each\n"
+         "     offset (x,y) in the output image.  Each sprite must fit\n"
+         "     completely within the output image.\n"
+         "\n"
+         "  PNG files are processed in the order they occur on the command\n"
+         "  line and thus the first PNG processed appears as the bottommost\n"
+         "  in the output image.\n");
+   }
+
+   return result;
+}
+#endif /* SIMPLIFIED_READ */