|  | /* __frame_state_for unwinder helper function wrapper. | 
|  | Copyright (C) 2001-2016 Free Software Foundation, Inc. | 
|  | This file is part of the GNU C Library. | 
|  | Contributed by Jakub Jelinek <jakub@redhat.com>, 2001. | 
|  |  | 
|  | The GNU C Library is free software; you can redistribute it and/or | 
|  | modify it under the terms of the GNU Lesser General Public | 
|  | License as published by the Free Software Foundation; either | 
|  | version 2.1 of the License, or (at your option) any later version. | 
|  |  | 
|  | The GNU C Library is distributed in the hope that it will be useful, | 
|  | but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | Lesser General Public License for more details. | 
|  |  | 
|  | You should have received a copy of the GNU Lesser General Public | 
|  | License along with the GNU C Library; if not, see | 
|  | <http://www.gnu.org/licenses/>.  */ | 
|  |  | 
|  | #include <dlfcn.h> | 
|  | #include <stdlib.h> | 
|  | #define STATIC static | 
|  | #define __frame_state_for fallback_frame_state_for | 
|  | #include <unwind-dw2.c> | 
|  | #undef __frame_state_for | 
|  | #include <gnu/lib-names.h> | 
|  |  | 
|  | typedef struct frame_state * (*framesf)(void *pc, struct frame_state *); | 
|  | struct frame_state *__frame_state_for (void *pc, | 
|  | struct frame_state *frame_state); | 
|  |  | 
|  | struct frame_state * | 
|  | __frame_state_for (void *pc, struct frame_state *frame_state) | 
|  | { | 
|  | static framesf frame_state_for; | 
|  |  | 
|  | if (frame_state_for == NULL) | 
|  | { | 
|  | void *handle = __libc_dlopen (LIBGCC_S_SO); | 
|  |  | 
|  | if (handle == NULL | 
|  | || (frame_state_for | 
|  | = (framesf) __libc_dlsym (handle, "__frame_state_for")) == NULL) | 
|  | #ifndef __USING_SJLJ_EXCEPTIONS__ | 
|  | frame_state_for = fallback_frame_state_for; | 
|  | #else | 
|  | frame_state_for = abort; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | return frame_state_for (pc, frame_state); | 
|  | } |