ASR_BASE

Change-Id: Icf3719cc0afe3eeb3edc7fa80a2eb5199ca9dda1
diff --git a/marvell/linux/arch/powerpc/include/asm/ps3gpu.h b/marvell/linux/arch/powerpc/include/asm/ps3gpu.h
new file mode 100644
index 0000000..9645c30
--- /dev/null
+++ b/marvell/linux/arch/powerpc/include/asm/ps3gpu.h
@@ -0,0 +1,74 @@
+/* SPDX-License-Identifier: GPL-2.0-only */
+/*
+ *  PS3 GPU declarations.
+ *
+ *  Copyright 2009 Sony Corporation
+ */
+
+#ifndef _ASM_POWERPC_PS3GPU_H
+#define _ASM_POWERPC_PS3GPU_H
+
+#include <linux/mutex.h>
+
+#include <asm/lv1call.h>
+
+
+#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC	0x101
+#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP	0x102
+
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP	0x600
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT		0x601
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC	0x602
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE	0x603
+
+#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION	(1ULL << 32)
+
+#define L1GPU_DISPLAY_SYNC_HSYNC		1
+#define L1GPU_DISPLAY_SYNC_VSYNC		2
+
+
+/* mutex synchronizing GPU accesses and video mode changes */
+extern struct mutex ps3_gpu_mutex;
+
+
+static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
+				       u64 ddr_offset)
+{
+	return lv1_gpu_context_attribute(context_handle,
+					 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
+					 head, ddr_offset, 0, 0);
+}
+
+static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
+				       u64 ddr_offset)
+{
+	return lv1_gpu_context_attribute(context_handle,
+					 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
+					 head, ddr_offset, 0, 0);
+}
+
+static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
+				   u64 xdr_size, u64 ioif_offset)
+{
+	return lv1_gpu_context_attribute(context_handle,
+					 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
+					 xdr_lpar, xdr_size, ioif_offset, 0);
+}
+
+static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
+				  u64 ioif_offset, u64 sync_width, u64 pitch)
+{
+	return lv1_gpu_context_attribute(context_handle,
+					 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
+					 ddr_offset, ioif_offset, sync_width,
+					 pitch);
+}
+
+static inline int lv1_gpu_fb_close(u64 context_handle)
+{
+	return lv1_gpu_context_attribute(context_handle,
+					 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
+					 0, 0, 0);
+}
+
+#endif /* _ASM_POWERPC_PS3GPU_H */