ASR_BASE

Change-Id: Icf3719cc0afe3eeb3edc7fa80a2eb5199ca9dda1
diff --git a/marvell/linux/drivers/gpu/drm/msm/msm_gpu.h b/marvell/linux/drivers/gpu/drm/msm/msm_gpu.h
new file mode 100644
index 0000000..ab8f0f9
--- /dev/null
+++ b/marvell/linux/drivers/gpu/drm/msm/msm_gpu.h
@@ -0,0 +1,322 @@
+/* SPDX-License-Identifier: GPL-2.0-only */
+/*
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ */
+
+#ifndef __MSM_GPU_H__
+#define __MSM_GPU_H__
+
+#include <linux/clk.h>
+#include <linux/interconnect.h>
+#include <linux/regulator/consumer.h>
+
+#include "msm_drv.h"
+#include "msm_fence.h"
+#include "msm_ringbuffer.h"
+
+struct msm_gem_submit;
+struct msm_gpu_perfcntr;
+struct msm_gpu_state;
+
+struct msm_gpu_config {
+	const char *ioname;
+	uint64_t va_start;
+	uint64_t va_end;
+	unsigned int nr_rings;
+};
+
+/* So far, with hardware that I've seen to date, we can have:
+ *  + zero, one, or two z180 2d cores
+ *  + a3xx or a2xx 3d core, which share a common CP (the firmware
+ *    for the CP seems to implement some different PM4 packet types
+ *    but the basics of cmdstream submission are the same)
+ *
+ * Which means that the eventual complete "class" hierarchy, once
+ * support for all past and present hw is in place, becomes:
+ *  + msm_gpu
+ *    + adreno_gpu
+ *      + a3xx_gpu
+ *      + a2xx_gpu
+ *    + z180_gpu
+ */
+struct msm_gpu_funcs {
+	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
+	int (*hw_init)(struct msm_gpu *gpu);
+	int (*pm_suspend)(struct msm_gpu *gpu);
+	int (*pm_resume)(struct msm_gpu *gpu);
+	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
+			struct msm_file_private *ctx);
+	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
+	irqreturn_t (*irq)(struct msm_gpu *irq);
+	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
+	void (*recover)(struct msm_gpu *gpu);
+	void (*destroy)(struct msm_gpu *gpu);
+#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
+	/* show GPU status in debugfs: */
+	void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
+			struct drm_printer *p);
+	/* for generation specific debugfs: */
+	int (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
+#endif
+	unsigned long (*gpu_busy)(struct msm_gpu *gpu);
+	struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
+	int (*gpu_state_put)(struct msm_gpu_state *state);
+	unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
+	void (*gpu_set_freq)(struct msm_gpu *gpu, unsigned long freq);
+};
+
+struct msm_gpu {
+	const char *name;
+	struct drm_device *dev;
+	struct platform_device *pdev;
+	const struct msm_gpu_funcs *funcs;
+
+	/* performance counters (hw & sw): */
+	spinlock_t perf_lock;
+	bool perfcntr_active;
+	struct {
+		bool active;
+		ktime_t time;
+	} last_sample;
+	uint32_t totaltime, activetime;    /* sw counters */
+	uint32_t last_cntrs[5];            /* hw counters */
+	const struct msm_gpu_perfcntr *perfcntrs;
+	uint32_t num_perfcntrs;
+
+	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
+	int nr_rings;
+
+	/* list of GEM active objects: */
+	struct list_head active_list;
+
+	/* does gpu need hw_init? */
+	bool needs_hw_init;
+
+	/* number of GPU hangs (for all contexts) */
+	int global_faults;
+
+	/* worker for handling active-list retiring: */
+	struct work_struct retire_work;
+
+	void __iomem *mmio;
+	int irq;
+
+	struct msm_gem_address_space *aspace;
+
+	/* Power Control: */
+	struct regulator *gpu_reg, *gpu_cx;
+	struct clk_bulk_data *grp_clks;
+	int nr_clocks;
+	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
+	uint32_t fast_rate;
+
+	struct icc_path *icc_path;
+
+	/* Hang and Inactivity Detection:
+	 */
+#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
+
+#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
+#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
+	struct timer_list hangcheck_timer;
+	struct work_struct recover_work;
+
+	struct drm_gem_object *memptrs_bo;
+
+	struct {
+		struct devfreq *devfreq;
+		u64 busy_cycles;
+		ktime_t time;
+	} devfreq;
+
+	struct msm_gpu_state *crashstate;
+};
+
+/* It turns out that all targets use the same ringbuffer size */
+#define MSM_GPU_RINGBUFFER_SZ SZ_32K
+#define MSM_GPU_RINGBUFFER_BLKSIZE 32
+
+#define MSM_GPU_RB_CNTL_DEFAULT \
+		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
+		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
+
+static inline bool msm_gpu_active(struct msm_gpu *gpu)
+{
+	int i;
+
+	for (i = 0; i < gpu->nr_rings; i++) {
+		struct msm_ringbuffer *ring = gpu->rb[i];
+
+		if (ring->seqno > ring->memptrs->fence)
+			return true;
+	}
+
+	return false;
+}
+
+/* Perf-Counters:
+ * The select_reg and select_val are just there for the benefit of the child
+ * class that actually enables the perf counter..  but msm_gpu base class
+ * will handle sampling/displaying the counters.
+ */
+
+struct msm_gpu_perfcntr {
+	uint32_t select_reg;
+	uint32_t sample_reg;
+	uint32_t select_val;
+	const char *name;
+};
+
+struct msm_gpu_submitqueue {
+	int id;
+	u32 flags;
+	u32 prio;
+	int faults;
+	struct list_head node;
+	struct kref ref;
+};
+
+struct msm_gpu_state_bo {
+	u64 iova;
+	size_t size;
+	void *data;
+	bool encoded;
+};
+
+struct msm_gpu_state {
+	struct kref ref;
+	struct timespec64 time;
+
+	struct {
+		u64 iova;
+		u32 fence;
+		u32 seqno;
+		u32 rptr;
+		u32 wptr;
+		void *data;
+		int data_size;
+		bool encoded;
+	} ring[MSM_GPU_MAX_RINGS];
+
+	int nr_registers;
+	u32 *registers;
+
+	u32 rbbm_status;
+
+	char *comm;
+	char *cmd;
+
+	int nr_bos;
+	struct msm_gpu_state_bo *bos;
+};
+
+static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
+{
+	msm_writel(data, gpu->mmio + (reg << 2));
+}
+
+static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
+{
+	return msm_readl(gpu->mmio + (reg << 2));
+}
+
+static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
+{
+	uint32_t val = gpu_read(gpu, reg);
+
+	val &= ~mask;
+	gpu_write(gpu, reg, val | or);
+}
+
+static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
+{
+	u64 val;
+
+	/*
+	 * Why not a readq here? Two reasons: 1) many of the LO registers are
+	 * not quad word aligned and 2) the GPU hardware designers have a bit
+	 * of a history of putting registers where they fit, especially in
+	 * spins. The longer a GPU family goes the higher the chance that
+	 * we'll get burned.  We could do a series of validity checks if we
+	 * wanted to, but really is a readq() that much better? Nah.
+	 */
+
+	/*
+	 * For some lo/hi registers (like perfcounters), the hi value is latched
+	 * when the lo is read, so make sure to read the lo first to trigger
+	 * that
+	 */
+	val = (u64) msm_readl(gpu->mmio + (lo << 2));
+	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
+
+	return val;
+}
+
+static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
+{
+	/* Why not a writeq here? Read the screed above */
+	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
+	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
+}
+
+int msm_gpu_pm_suspend(struct msm_gpu *gpu);
+int msm_gpu_pm_resume(struct msm_gpu *gpu);
+void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
+
+int msm_gpu_hw_init(struct msm_gpu *gpu);
+
+void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
+void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
+int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
+		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
+
+void msm_gpu_retire(struct msm_gpu *gpu);
+void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
+		struct msm_file_private *ctx);
+
+int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
+		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
+		const char *name, struct msm_gpu_config *config);
+
+void msm_gpu_cleanup(struct msm_gpu *gpu);
+
+struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
+void __init adreno_register(void);
+void __exit adreno_unregister(void);
+
+static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
+{
+	if (queue)
+		kref_put(&queue->ref, msm_submitqueue_destroy);
+}
+
+static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
+{
+	struct msm_gpu_state *state = NULL;
+
+	mutex_lock(&gpu->dev->struct_mutex);
+
+	if (gpu->crashstate) {
+		kref_get(&gpu->crashstate->ref);
+		state = gpu->crashstate;
+	}
+
+	mutex_unlock(&gpu->dev->struct_mutex);
+
+	return state;
+}
+
+static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
+{
+	mutex_lock(&gpu->dev->struct_mutex);
+
+	if (gpu->crashstate) {
+		if (gpu->funcs->gpu_state_put(gpu->crashstate))
+			gpu->crashstate = NULL;
+	}
+
+	mutex_unlock(&gpu->dev->struct_mutex);
+}
+
+#endif /* __MSM_GPU_H__ */