ASR_BASE

Change-Id: Icf3719cc0afe3eeb3edc7fa80a2eb5199ca9dda1
diff --git a/marvell/linux/drivers/gpu/drm/udl/udl_transfer.c b/marvell/linux/drivers/gpu/drm/udl/udl_transfer.c
new file mode 100644
index 0000000..1973a4c
--- /dev/null
+++ b/marvell/linux/drivers/gpu/drm/udl/udl_transfer.c
@@ -0,0 +1,254 @@
+// SPDX-License-Identifier: GPL-2.0-only
+/*
+ * Copyright (C) 2012 Red Hat
+ * based in parts on udlfb.c:
+ * Copyright (C) 2009 Roberto De Ioris <roberto@unbit.it>
+ * Copyright (C) 2009 Jaya Kumar <jayakumar.lkml@gmail.com>
+ * Copyright (C) 2009 Bernie Thompson <bernie@plugable.com>
+ */
+
+#include <asm/unaligned.h>
+
+#include "udl_drv.h"
+
+#define MAX_CMD_PIXELS		255
+
+#define RLX_HEADER_BYTES	7
+#define MIN_RLX_PIX_BYTES       4
+#define MIN_RLX_CMD_BYTES	(RLX_HEADER_BYTES + MIN_RLX_PIX_BYTES)
+
+#define RLE_HEADER_BYTES	6
+#define MIN_RLE_PIX_BYTES	3
+#define MIN_RLE_CMD_BYTES	(RLE_HEADER_BYTES + MIN_RLE_PIX_BYTES)
+
+#define RAW_HEADER_BYTES	6
+#define MIN_RAW_PIX_BYTES	2
+#define MIN_RAW_CMD_BYTES	(RAW_HEADER_BYTES + MIN_RAW_PIX_BYTES)
+
+/*
+ * Trims identical data from front and back of line
+ * Sets new front buffer address and width
+ * And returns byte count of identical pixels
+ * Assumes CPU natural alignment (unsigned long)
+ * for back and front buffer ptrs and width
+ */
+#if 0
+static int udl_trim_hline(const u8 *bback, const u8 **bfront, int *width_bytes)
+{
+	int j, k;
+	const unsigned long *back = (const unsigned long *) bback;
+	const unsigned long *front = (const unsigned long *) *bfront;
+	const int width = *width_bytes / sizeof(unsigned long);
+	int identical = width;
+	int start = width;
+	int end = width;
+
+	for (j = 0; j < width; j++) {
+		if (back[j] != front[j]) {
+			start = j;
+			break;
+		}
+	}
+
+	for (k = width - 1; k > j; k--) {
+		if (back[k] != front[k]) {
+			end = k+1;
+			break;
+		}
+	}
+
+	identical = start + (width - end);
+	*bfront = (u8 *) &front[start];
+	*width_bytes = (end - start) * sizeof(unsigned long);
+
+	return identical * sizeof(unsigned long);
+}
+#endif
+
+static inline u16 pixel32_to_be16(const uint32_t pixel)
+{
+	return (((pixel >> 3) & 0x001f) |
+		((pixel >> 5) & 0x07e0) |
+		((pixel >> 8) & 0xf800));
+}
+
+static inline u16 get_pixel_val16(const uint8_t *pixel, int log_bpp)
+{
+	u16 pixel_val16;
+	if (log_bpp == 1)
+		pixel_val16 = *(const uint16_t *)pixel;
+	else
+		pixel_val16 = pixel32_to_be16(*(const uint32_t *)pixel);
+	return pixel_val16;
+}
+
+/*
+ * Render a command stream for an encoded horizontal line segment of pixels.
+ *
+ * A command buffer holds several commands.
+ * It always begins with a fresh command header
+ * (the protocol doesn't require this, but we enforce it to allow
+ * multiple buffers to be potentially encoded and sent in parallel).
+ * A single command encodes one contiguous horizontal line of pixels
+ *
+ * The function relies on the client to do all allocation, so that
+ * rendering can be done directly to output buffers (e.g. USB URBs).
+ * The function fills the supplied command buffer, providing information
+ * on where it left off, so the client may call in again with additional
+ * buffers if the line will take several buffers to complete.
+ *
+ * A single command can transmit a maximum of 256 pixels,
+ * regardless of the compression ratio (protocol design limit).
+ * To the hardware, 0 for a size byte means 256
+ *
+ * Rather than 256 pixel commands which are either rl or raw encoded,
+ * the rlx command simply assumes alternating raw and rl spans within one cmd.
+ * This has a slightly larger header overhead, but produces more even results.
+ * It also processes all data (read and write) in a single pass.
+ * Performance benchmarks of common cases show it having just slightly better
+ * compression than 256 pixel raw or rle commands, with similar CPU consumpion.
+ * But for very rl friendly data, will compress not quite as well.
+ */
+static void udl_compress_hline16(
+	const u8 **pixel_start_ptr,
+	const u8 *const pixel_end,
+	uint32_t *device_address_ptr,
+	uint8_t **command_buffer_ptr,
+	const uint8_t *const cmd_buffer_end, int log_bpp)
+{
+	const int bpp = 1 << log_bpp;
+	const u8 *pixel = *pixel_start_ptr;
+	uint32_t dev_addr  = *device_address_ptr;
+	uint8_t *cmd = *command_buffer_ptr;
+
+	while ((pixel_end > pixel) &&
+	       (cmd_buffer_end - MIN_RLX_CMD_BYTES > cmd)) {
+		uint8_t *raw_pixels_count_byte = NULL;
+		uint8_t *cmd_pixels_count_byte = NULL;
+		const u8 *raw_pixel_start = NULL;
+		const u8 *cmd_pixel_start, *cmd_pixel_end = NULL;
+		uint16_t pixel_val16;
+
+		*cmd++ = 0xaf;
+		*cmd++ = 0x6b;
+		*cmd++ = (uint8_t) ((dev_addr >> 16) & 0xFF);
+		*cmd++ = (uint8_t) ((dev_addr >> 8) & 0xFF);
+		*cmd++ = (uint8_t) ((dev_addr) & 0xFF);
+
+		cmd_pixels_count_byte = cmd++; /*  we'll know this later */
+		cmd_pixel_start = pixel;
+
+		raw_pixels_count_byte = cmd++; /*  we'll know this later */
+		raw_pixel_start = pixel;
+
+		cmd_pixel_end = pixel + (min3(MAX_CMD_PIXELS + 1UL,
+					(unsigned long)(pixel_end - pixel) >> log_bpp,
+					(unsigned long)(cmd_buffer_end - 1 - cmd) / 2) << log_bpp);
+
+		pixel_val16 = get_pixel_val16(pixel, log_bpp);
+
+		while (pixel < cmd_pixel_end) {
+			const u8 *const start = pixel;
+			const uint16_t repeating_pixel_val16 = pixel_val16;
+
+			put_unaligned_be16(pixel_val16, cmd);
+
+			cmd += 2;
+			pixel += bpp;
+
+			while (pixel < cmd_pixel_end) {
+				pixel_val16 = get_pixel_val16(pixel, log_bpp);
+				if (pixel_val16 != repeating_pixel_val16)
+					break;
+				pixel += bpp;
+			}
+
+			if (unlikely(pixel > start + bpp)) {
+				/* go back and fill in raw pixel count */
+				*raw_pixels_count_byte = (((start -
+						raw_pixel_start) >> log_bpp) + 1) & 0xFF;
+
+				/* immediately after raw data is repeat byte */
+				*cmd++ = (((pixel - start) >> log_bpp) - 1) & 0xFF;
+
+				/* Then start another raw pixel span */
+				raw_pixel_start = pixel;
+				raw_pixels_count_byte = cmd++;
+			}
+		}
+
+		if (pixel > raw_pixel_start) {
+			/* finalize last RAW span */
+			*raw_pixels_count_byte = ((pixel - raw_pixel_start) >> log_bpp) & 0xFF;
+		} else {
+			/* undo unused byte */
+			cmd--;
+		}
+
+		*cmd_pixels_count_byte = ((pixel - cmd_pixel_start) >> log_bpp) & 0xFF;
+		dev_addr += ((pixel - cmd_pixel_start) >> log_bpp) * 2;
+	}
+
+	if (cmd_buffer_end <= MIN_RLX_CMD_BYTES + cmd) {
+		/* Fill leftover bytes with no-ops */
+		if (cmd_buffer_end > cmd)
+			memset(cmd, 0xAF, cmd_buffer_end - cmd);
+		cmd = (uint8_t *) cmd_buffer_end;
+	}
+
+	*command_buffer_ptr = cmd;
+	*pixel_start_ptr = pixel;
+	*device_address_ptr = dev_addr;
+
+	return;
+}
+
+/*
+ * There are 3 copies of every pixel: The front buffer that the fbdev
+ * client renders to, the actual framebuffer across the USB bus in hardware
+ * (that we can only write to, slowly, and can never read), and (optionally)
+ * our shadow copy that tracks what's been sent to that hardware buffer.
+ */
+int udl_render_hline(struct drm_device *dev, int log_bpp, struct urb **urb_ptr,
+		     const char *front, char **urb_buf_ptr,
+		     u32 byte_offset, u32 device_byte_offset,
+		     u32 byte_width,
+		     int *ident_ptr, int *sent_ptr)
+{
+	const u8 *line_start, *line_end, *next_pixel;
+	u32 base16 = 0 + (device_byte_offset >> log_bpp) * 2;
+	struct urb *urb = *urb_ptr;
+	u8 *cmd = *urb_buf_ptr;
+	u8 *cmd_end = (u8 *) urb->transfer_buffer + urb->transfer_buffer_length;
+
+	BUG_ON(!(log_bpp == 1 || log_bpp == 2));
+
+	line_start = (u8 *) (front + byte_offset);
+	next_pixel = line_start;
+	line_end = next_pixel + byte_width;
+
+	while (next_pixel < line_end) {
+
+		udl_compress_hline16(&next_pixel,
+			     line_end, &base16,
+			     (u8 **) &cmd, (u8 *) cmd_end, log_bpp);
+
+		if (cmd >= cmd_end) {
+			int len = cmd - (u8 *) urb->transfer_buffer;
+			if (udl_submit_urb(dev, urb, len))
+				return 1; /* lost pixels is set */
+			*sent_ptr += len;
+			urb = udl_get_urb(dev);
+			if (!urb)
+				return 1; /* lost_pixels is set */
+			*urb_ptr = urb;
+			cmd = urb->transfer_buffer;
+			cmd_end = &cmd[urb->transfer_buffer_length];
+		}
+	}
+
+	*urb_buf_ptr = cmd;
+
+	return 0;
+}
+