ASR_BASE

Change-Id: Icf3719cc0afe3eeb3edc7fa80a2eb5199ca9dda1
diff --git a/marvell/linux/drivers/gpu/drm/v3d/v3d_bo.c b/marvell/linux/drivers/gpu/drm/v3d/v3d_bo.c
new file mode 100644
index 0000000..a22b75a
--- /dev/null
+++ b/marvell/linux/drivers/gpu/drm/v3d/v3d_bo.c
@@ -0,0 +1,234 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2015-2018 Broadcom */
+
+/**
+ * DOC: V3D GEM BO management support
+ *
+ * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
+ * GPU and the bus, allowing us to use shmem objects for our storage
+ * instead of CMA.
+ *
+ * Physically contiguous objects may still be imported to V3D, but the
+ * driver doesn't allocate physically contiguous objects on its own.
+ * Display engines requiring physically contiguous allocations should
+ * look into Mesa's "renderonly" support (as used by the Mesa pl111
+ * driver) for an example of how to integrate with V3D.
+ *
+ * Long term, we should support evicting pages from the MMU when under
+ * memory pressure (thus the v3d_bo_get_pages() refcounting), but
+ * that's not a high priority since our systems tend to not have swap.
+ */
+
+#include <linux/dma-buf.h>
+#include <linux/pfn_t.h>
+
+#include "v3d_drv.h"
+#include "uapi/drm/v3d_drm.h"
+
+/* Called DRM core on the last userspace/kernel unreference of the
+ * BO.
+ */
+void v3d_free_object(struct drm_gem_object *obj)
+{
+	struct v3d_dev *v3d = to_v3d_dev(obj->dev);
+	struct v3d_bo *bo = to_v3d_bo(obj);
+
+	v3d_mmu_remove_ptes(bo);
+
+	mutex_lock(&v3d->bo_lock);
+	v3d->bo_stats.num_allocated--;
+	v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
+	mutex_unlock(&v3d->bo_lock);
+
+	spin_lock(&v3d->mm_lock);
+	drm_mm_remove_node(&bo->node);
+	spin_unlock(&v3d->mm_lock);
+
+	/* GPU execution may have dirtied any pages in the BO. */
+	bo->base.pages_mark_dirty_on_put = true;
+
+	drm_gem_shmem_free_object(obj);
+}
+
+static const struct drm_gem_object_funcs v3d_gem_funcs = {
+	.free = v3d_free_object,
+	.print_info = drm_gem_shmem_print_info,
+	.pin = drm_gem_shmem_pin,
+	.unpin = drm_gem_shmem_unpin,
+	.get_sg_table = drm_gem_shmem_get_sg_table,
+	.vmap = drm_gem_shmem_vmap,
+	.vunmap = drm_gem_shmem_vunmap,
+	.vm_ops = &drm_gem_shmem_vm_ops,
+};
+
+/* gem_create_object function for allocating a BO struct and doing
+ * early setup.
+ */
+struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
+{
+	struct v3d_bo *bo;
+	struct drm_gem_object *obj;
+
+	if (size == 0)
+		return NULL;
+
+	bo = kzalloc(sizeof(*bo), GFP_KERNEL);
+	if (!bo)
+		return NULL;
+	obj = &bo->base.base;
+
+	obj->funcs = &v3d_gem_funcs;
+
+	INIT_LIST_HEAD(&bo->unref_head);
+
+	return &bo->base.base;
+}
+
+static int
+v3d_bo_create_finish(struct drm_gem_object *obj)
+{
+	struct v3d_dev *v3d = to_v3d_dev(obj->dev);
+	struct v3d_bo *bo = to_v3d_bo(obj);
+	struct sg_table *sgt;
+	int ret;
+
+	/* So far we pin the BO in the MMU for its lifetime, so use
+	 * shmem's helper for getting a lifetime sgt.
+	 */
+	sgt = drm_gem_shmem_get_pages_sgt(&bo->base.base);
+	if (IS_ERR(sgt))
+		return PTR_ERR(sgt);
+
+	spin_lock(&v3d->mm_lock);
+	/* Allocate the object's space in the GPU's page tables.
+	 * Inserting PTEs will happen later, but the offset is for the
+	 * lifetime of the BO.
+	 */
+	ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
+					 obj->size >> PAGE_SHIFT,
+					 GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
+	spin_unlock(&v3d->mm_lock);
+	if (ret)
+		return ret;
+
+	/* Track stats for /debug/dri/n/bo_stats. */
+	mutex_lock(&v3d->bo_lock);
+	v3d->bo_stats.num_allocated++;
+	v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
+	mutex_unlock(&v3d->bo_lock);
+
+	v3d_mmu_insert_ptes(bo);
+
+	return 0;
+}
+
+struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
+			     size_t unaligned_size)
+{
+	struct drm_gem_shmem_object *shmem_obj;
+	struct v3d_bo *bo;
+	int ret;
+
+	shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
+	if (IS_ERR(shmem_obj))
+		return ERR_CAST(shmem_obj);
+	bo = to_v3d_bo(&shmem_obj->base);
+
+	ret = v3d_bo_create_finish(&shmem_obj->base);
+	if (ret)
+		goto free_obj;
+
+	return bo;
+
+free_obj:
+	drm_gem_shmem_free_object(&shmem_obj->base);
+	return ERR_PTR(ret);
+}
+
+struct drm_gem_object *
+v3d_prime_import_sg_table(struct drm_device *dev,
+			  struct dma_buf_attachment *attach,
+			  struct sg_table *sgt)
+{
+	struct drm_gem_object *obj;
+	int ret;
+
+	obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
+	if (IS_ERR(obj))
+		return obj;
+
+	ret = v3d_bo_create_finish(obj);
+	if (ret) {
+		drm_gem_shmem_free_object(obj);
+		return ERR_PTR(ret);
+	}
+
+	return obj;
+}
+
+int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
+			struct drm_file *file_priv)
+{
+	struct drm_v3d_create_bo *args = data;
+	struct v3d_bo *bo = NULL;
+	int ret;
+
+	if (args->flags != 0) {
+		DRM_INFO("unknown create_bo flags: %d\n", args->flags);
+		return -EINVAL;
+	}
+
+	bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
+	if (IS_ERR(bo))
+		return PTR_ERR(bo);
+
+	args->offset = bo->node.start << PAGE_SHIFT;
+
+	ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+	drm_gem_object_put_unlocked(&bo->base.base);
+
+	return ret;
+}
+
+int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
+		      struct drm_file *file_priv)
+{
+	struct drm_v3d_mmap_bo *args = data;
+	struct drm_gem_object *gem_obj;
+
+	if (args->flags != 0) {
+		DRM_INFO("unknown mmap_bo flags: %d\n", args->flags);
+		return -EINVAL;
+	}
+
+	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
+	if (!gem_obj) {
+		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
+		return -ENOENT;
+	}
+
+	args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
+	drm_gem_object_put_unlocked(gem_obj);
+
+	return 0;
+}
+
+int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
+			    struct drm_file *file_priv)
+{
+	struct drm_v3d_get_bo_offset *args = data;
+	struct drm_gem_object *gem_obj;
+	struct v3d_bo *bo;
+
+	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
+	if (!gem_obj) {
+		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
+		return -ENOENT;
+	}
+	bo = to_v3d_bo(gem_obj);
+
+	args->offset = bo->node.start << PAGE_SHIFT;
+
+	drm_gem_object_put_unlocked(gem_obj);
+	return 0;
+}