ASR_BASE

Change-Id: Icf3719cc0afe3eeb3edc7fa80a2eb5199ca9dda1
diff --git a/marvell/linux/drivers/gpu/drm/vc4/vc4_packet.h b/marvell/linux/drivers/gpu/drm/vc4/vc4_packet.h
new file mode 100644
index 0000000..0f31cc0
--- /dev/null
+++ b/marvell/linux/drivers/gpu/drm/vc4/vc4_packet.h
@@ -0,0 +1,399 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC4_PACKET_H
+#define VC4_PACKET_H
+
+#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
+
+enum vc4_packet {
+	VC4_PACKET_HALT = 0,
+	VC4_PACKET_NOP = 1,
+
+	VC4_PACKET_FLUSH = 4,
+	VC4_PACKET_FLUSH_ALL = 5,
+	VC4_PACKET_START_TILE_BINNING = 6,
+	VC4_PACKET_INCREMENT_SEMAPHORE = 7,
+	VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
+
+	VC4_PACKET_BRANCH = 16,
+	VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
+
+	VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
+	VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
+	VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
+	VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
+	VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
+	VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
+
+	VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
+	VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
+
+	VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
+	VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
+
+	VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
+
+	VC4_PACKET_GL_SHADER_STATE = 64,
+	VC4_PACKET_NV_SHADER_STATE = 65,
+	VC4_PACKET_VG_SHADER_STATE = 66,
+
+	VC4_PACKET_CONFIGURATION_BITS = 96,
+	VC4_PACKET_FLAT_SHADE_FLAGS = 97,
+	VC4_PACKET_POINT_SIZE = 98,
+	VC4_PACKET_LINE_WIDTH = 99,
+	VC4_PACKET_RHT_X_BOUNDARY = 100,
+	VC4_PACKET_DEPTH_OFFSET = 101,
+	VC4_PACKET_CLIP_WINDOW = 102,
+	VC4_PACKET_VIEWPORT_OFFSET = 103,
+	VC4_PACKET_Z_CLIPPING = 104,
+	VC4_PACKET_CLIPPER_XY_SCALING = 105,
+	VC4_PACKET_CLIPPER_Z_SCALING = 106,
+
+	VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
+	VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
+	VC4_PACKET_CLEAR_COLORS = 114,
+	VC4_PACKET_TILE_COORDINATES = 115,
+
+	/* Not an actual hardware packet -- this is what we use to put
+	 * references to GEM bos in the command stream, since we need the u32
+	 * int the actual address packet in order to store the offset from the
+	 * start of the BO.
+	 */
+	VC4_PACKET_GEM_HANDLES = 254,
+} __attribute__ ((__packed__));
+
+#define VC4_PACKET_HALT_SIZE						1
+#define VC4_PACKET_NOP_SIZE						1
+#define VC4_PACKET_FLUSH_SIZE						1
+#define VC4_PACKET_FLUSH_ALL_SIZE					1
+#define VC4_PACKET_START_TILE_BINNING_SIZE				1
+#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE				1
+#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE				1
+#define VC4_PACKET_BRANCH_SIZE						5
+#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE				5
+#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE				1
+#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE			1
+#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE			5
+#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE			5
+#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE			7
+#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE			7
+#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE				14
+#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE				10
+#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE				1
+#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE			1
+#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE				2
+#define VC4_PACKET_GL_SHADER_STATE_SIZE					5
+#define VC4_PACKET_NV_SHADER_STATE_SIZE					5
+#define VC4_PACKET_VG_SHADER_STATE_SIZE					5
+#define VC4_PACKET_CONFIGURATION_BITS_SIZE				4
+#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE				5
+#define VC4_PACKET_POINT_SIZE_SIZE					5
+#define VC4_PACKET_LINE_WIDTH_SIZE					5
+#define VC4_PACKET_RHT_X_BOUNDARY_SIZE					3
+#define VC4_PACKET_DEPTH_OFFSET_SIZE					5
+#define VC4_PACKET_CLIP_WINDOW_SIZE					9
+#define VC4_PACKET_VIEWPORT_OFFSET_SIZE					5
+#define VC4_PACKET_Z_CLIPPING_SIZE					9
+#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE				9
+#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE				9
+#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE			16
+#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE			11
+#define VC4_PACKET_CLEAR_COLORS_SIZE					14
+#define VC4_PACKET_TILE_COORDINATES_SIZE				3
+#define VC4_PACKET_GEM_HANDLES_SIZE					9
+
+/* Number of multisamples supported. */
+#define VC4_MAX_SAMPLES							4
+/* Size of a full resolution color or Z tile buffer load/store. */
+#define VC4_TILE_BUFFER_SIZE			(64 * 64 * 4)
+
+/** @{
+ * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
+*/
+#define VC4_TILING_FORMAT_LINEAR    0
+#define VC4_TILING_FORMAT_T         1
+#define VC4_TILING_FORMAT_LT        2
+/** @} */
+
+/** @{
+ *
+ * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
+ * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
+ */
+#define VC4_LOADSTORE_FULL_RES_EOF                     BIT(3)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       BIT(2)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              BIT(1)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           BIT(0)
+
+/** @{
+ *
+ * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
+ * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
+ */
+#define VC4_LOADSTORE_FULL_RES_EOF                     BIT(3)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       BIT(2)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              BIT(1)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           BIT(0)
+
+/** @{
+ *
+ * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
+ */
+
+#define VC4_LOADSTORE_TILE_BUFFER_EOF                  BIT(3)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS      BIT(1)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR   BIT(0)
+
+/** @} */
+
+/** @{
+ *
+ * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
+ */
+#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
+#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR     BIT(14)
+#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR  BIT(13)
+#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP         BIT(12)
+
+#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK      VC4_MASK(9, 8)
+#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT     8
+#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888         0
+#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER    1
+#define VC4_LOADSTORE_TILE_BUFFER_BGR565           2
+/** @} */
+
+/** @{
+ *
+ * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
+ */
+#define VC4_STORE_TILE_BUFFER_MODE_MASK            VC4_MASK(7, 6)
+#define VC4_STORE_TILE_BUFFER_MODE_SHIFT           6
+#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0         (0 << 6)
+#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4     (1 << 6)
+#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16    (2 << 6)
+
+/** The values of the field are VC4_TILING_FORMAT_* */
+#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK      VC4_MASK(5, 4)
+#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT     4
+
+#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK      VC4_MASK(2, 0)
+#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT     0
+#define VC4_LOADSTORE_TILE_BUFFER_NONE             0
+#define VC4_LOADSTORE_TILE_BUFFER_COLOR            1
+#define VC4_LOADSTORE_TILE_BUFFER_ZS               2
+#define VC4_LOADSTORE_TILE_BUFFER_Z                3
+#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK          4
+#define VC4_LOADSTORE_TILE_BUFFER_FULL             5
+/** @} */
+
+#define VC4_INDEX_BUFFER_U8                        (0 << 4)
+#define VC4_INDEX_BUFFER_U16                       (1 << 4)
+
+/* This flag is only present in NV shader state. */
+#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS         BIT(3)
+#define VC4_SHADER_FLAG_ENABLE_CLIPPING            BIT(2)
+#define VC4_SHADER_FLAG_VS_POINT_SIZE              BIT(1)
+#define VC4_SHADER_FLAG_FS_SINGLE_THREAD           BIT(0)
+
+/** @{ byte 2 of config bits. */
+#define VC4_CONFIG_BITS_EARLY_Z_UPDATE             BIT(1)
+#define VC4_CONFIG_BITS_EARLY_Z                    BIT(0)
+/** @} */
+
+/** @{ byte 1 of config bits. */
+#define VC4_CONFIG_BITS_Z_UPDATE                   BIT(7)
+/** same values in this 3-bit field as PIPE_FUNC_* */
+#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT           4
+#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE        BIT(3)
+
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO    (0 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD        (1 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR         (2 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO       (3 << 1)
+
+#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT       BIT(0)
+/** @} */
+
+/** @{ byte 0 of config bits. */
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X   (1 << 6)
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X  (2 << 6)
+
+#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES        BIT(4)
+#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET        BIT(3)
+#define VC4_CONFIG_BITS_CW_PRIMITIVES              BIT(2)
+#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK           BIT(1)
+#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT          BIT(0)
+/** @} */
+
+/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
+#define VC4_BIN_CONFIG_DB_NON_MS                   BIT(7)
+
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK       VC4_MASK(6, 5)
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT      5
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32         0
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64         1
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128        2
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256        3
+
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK  VC4_MASK(4, 3)
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32    0
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64    1
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128   2
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256   3
+
+#define VC4_BIN_CONFIG_AUTO_INIT_TSDA              BIT(2)
+#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT           BIT(1)
+#define VC4_BIN_CONFIG_MS_MODE_4X                  BIT(0)
+/** @} */
+
+/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
+#define VC4_RENDER_CONFIG_DB_NON_MS                BIT(12)
+#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
+#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G      BIT(10)
+#define VC4_RENDER_CONFIG_COVERAGE_MODE            BIT(9)
+#define VC4_RENDER_CONFIG_ENABLE_VG_MASK           BIT(8)
+
+/** The values of the field are VC4_TILING_FORMAT_* */
+#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK       VC4_MASK(7, 6)
+#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT      6
+
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X         (0 << 4)
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X         (1 << 4)
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X        (2 << 4)
+
+#define VC4_RENDER_CONFIG_FORMAT_MASK              VC4_MASK(3, 2)
+#define VC4_RENDER_CONFIG_FORMAT_SHIFT             2
+#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED   0
+#define VC4_RENDER_CONFIG_FORMAT_RGBA8888          1
+#define VC4_RENDER_CONFIG_FORMAT_BGR565            2
+
+#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT        BIT(1)
+#define VC4_RENDER_CONFIG_MS_MODE_4X               BIT(0)
+
+#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX         (1 << 4)
+#define VC4_PRIMITIVE_LIST_FORMAT_32_XY            (3 << 4)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS      (0 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES       (1 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES   (2 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT         (3 << 0)
+
+enum vc4_texture_data_type {
+	VC4_TEXTURE_TYPE_RGBA8888 = 0,
+	VC4_TEXTURE_TYPE_RGBX8888 = 1,
+	VC4_TEXTURE_TYPE_RGBA4444 = 2,
+	VC4_TEXTURE_TYPE_RGBA5551 = 3,
+	VC4_TEXTURE_TYPE_RGB565 = 4,
+	VC4_TEXTURE_TYPE_LUMINANCE = 5,
+	VC4_TEXTURE_TYPE_ALPHA = 6,
+	VC4_TEXTURE_TYPE_LUMALPHA = 7,
+	VC4_TEXTURE_TYPE_ETC1 = 8,
+	VC4_TEXTURE_TYPE_S16F = 9,
+	VC4_TEXTURE_TYPE_S8 = 10,
+	VC4_TEXTURE_TYPE_S16 = 11,
+	VC4_TEXTURE_TYPE_BW1 = 12,
+	VC4_TEXTURE_TYPE_A4 = 13,
+	VC4_TEXTURE_TYPE_A1 = 14,
+	VC4_TEXTURE_TYPE_RGBA64 = 15,
+	VC4_TEXTURE_TYPE_RGBA32R = 16,
+	VC4_TEXTURE_TYPE_YUV422R = 17,
+};
+
+#define VC4_TEX_P0_OFFSET_MASK                     VC4_MASK(31, 12)
+#define VC4_TEX_P0_OFFSET_SHIFT                    12
+#define VC4_TEX_P0_CSWIZ_MASK                      VC4_MASK(11, 10)
+#define VC4_TEX_P0_CSWIZ_SHIFT                     10
+#define VC4_TEX_P0_CMMODE_MASK                     VC4_MASK(9, 9)
+#define VC4_TEX_P0_CMMODE_SHIFT                    9
+#define VC4_TEX_P0_FLIPY_MASK                      VC4_MASK(8, 8)
+#define VC4_TEX_P0_FLIPY_SHIFT                     8
+#define VC4_TEX_P0_TYPE_MASK                       VC4_MASK(7, 4)
+#define VC4_TEX_P0_TYPE_SHIFT                      4
+#define VC4_TEX_P0_MIPLVLS_MASK                    VC4_MASK(3, 0)
+#define VC4_TEX_P0_MIPLVLS_SHIFT                   0
+
+#define VC4_TEX_P1_TYPE4_MASK                      VC4_MASK(31, 31)
+#define VC4_TEX_P1_TYPE4_SHIFT                     31
+#define VC4_TEX_P1_HEIGHT_MASK                     VC4_MASK(30, 20)
+#define VC4_TEX_P1_HEIGHT_SHIFT                    20
+#define VC4_TEX_P1_ETCFLIP_MASK                    VC4_MASK(19, 19)
+#define VC4_TEX_P1_ETCFLIP_SHIFT                   19
+#define VC4_TEX_P1_WIDTH_MASK                      VC4_MASK(18, 8)
+#define VC4_TEX_P1_WIDTH_SHIFT                     8
+
+#define VC4_TEX_P1_MAGFILT_MASK                    VC4_MASK(7, 7)
+#define VC4_TEX_P1_MAGFILT_SHIFT                   7
+# define VC4_TEX_P1_MAGFILT_LINEAR                 0
+# define VC4_TEX_P1_MAGFILT_NEAREST                1
+
+#define VC4_TEX_P1_MINFILT_MASK                    VC4_MASK(6, 4)
+#define VC4_TEX_P1_MINFILT_SHIFT                   4
+# define VC4_TEX_P1_MINFILT_LINEAR                 0
+# define VC4_TEX_P1_MINFILT_NEAREST                1
+# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR          2
+# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN           3
+# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR           4
+# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN            5
+
+#define VC4_TEX_P1_WRAP_T_MASK                     VC4_MASK(3, 2)
+#define VC4_TEX_P1_WRAP_T_SHIFT                    2
+#define VC4_TEX_P1_WRAP_S_MASK                     VC4_MASK(1, 0)
+#define VC4_TEX_P1_WRAP_S_SHIFT                    0
+# define VC4_TEX_P1_WRAP_REPEAT                    0
+# define VC4_TEX_P1_WRAP_CLAMP                     1
+# define VC4_TEX_P1_WRAP_MIRROR                    2
+# define VC4_TEX_P1_WRAP_BORDER                    3
+
+#define VC4_TEX_P2_PTYPE_MASK                      VC4_MASK(31, 30)
+#define VC4_TEX_P2_PTYPE_SHIFT                     30
+# define VC4_TEX_P2_PTYPE_IGNORED                  0
+# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE          1
+# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS   2
+# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS      3
+
+/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
+#define VC4_TEX_P2_CMST_MASK                       VC4_MASK(29, 12)
+#define VC4_TEX_P2_CMST_SHIFT                      12
+#define VC4_TEX_P2_BSLOD_MASK                      VC4_MASK(0, 0)
+#define VC4_TEX_P2_BSLOD_SHIFT                     0
+
+/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
+#define VC4_TEX_P2_CHEIGHT_MASK                    VC4_MASK(22, 12)
+#define VC4_TEX_P2_CHEIGHT_SHIFT                   12
+#define VC4_TEX_P2_CWIDTH_MASK                     VC4_MASK(10, 0)
+#define VC4_TEX_P2_CWIDTH_SHIFT                    0
+
+/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
+#define VC4_TEX_P2_CYOFF_MASK                      VC4_MASK(22, 12)
+#define VC4_TEX_P2_CYOFF_SHIFT                     12
+#define VC4_TEX_P2_CXOFF_MASK                      VC4_MASK(10, 0)
+#define VC4_TEX_P2_CXOFF_SHIFT                     0
+
+#endif /* VC4_PACKET_H */