ASR_BASE
Change-Id: Icf3719cc0afe3eeb3edc7fa80a2eb5199ca9dda1
diff --git a/marvell/obm/Common/Include/sparse_format.h b/marvell/obm/Common/Include/sparse_format.h
new file mode 100644
index 0000000..38a10fd
--- /dev/null
+++ b/marvell/obm/Common/Include/sparse_format.h
@@ -0,0 +1,47 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+typedef struct sparse_header {
+ UINT32_T magic; /* 0xed26ff3a */
+ UINT16_T major_version; /* (0x1) - reject images with higher major versions */
+ UINT16_T minor_version; /* (0x0) - allow images with higer minor versions */
+ UINT16_T file_hdr_sz; /* 28 bytes for first revision of the file format */
+ UINT16_T chunk_hdr_sz; /* 12 bytes for first revision of the file format */
+ UINT32_T blk_sz; /* block size in bytes, must be a multiple of 4 (4096) */
+ UINT32_T total_blks; /* total blocks in the non-sparse output image */
+ UINT32_T total_chunks; /* total chunks in the sparse input image */
+ UINT32_T image_checksum; /* CRC32 checksum of the original data, counting "don't care" */
+ /* as 0. Standard 802.3 polynomial, use a Public Domain */
+ /* table implementation */
+} sparse_header_t;
+
+#define SPARSE_HEADER_MAGIC 0xed26ff3a
+
+#define CHUNK_TYPE_RAW 0xCAC1
+#define CHUNK_TYPE_FILL 0xCAC2
+#define CHUNK_TYPE_DONT_CARE 0xCAC3
+
+typedef struct chunk_header {
+ UINT16_T chunk_type; /* 0xCAC1 -> raw; 0xCAC2 -> fill; 0xCAC3 -> don't care */
+ UINT16_T reserved1;
+ UINT32_T chunk_sz; /* in blocks in output image */
+ UINT32_T total_sz; /* in bytes of chunk input file including chunk header and data */
+} chunk_header_t;
+
+/* Following a Raw or Fill chunk is data. For a Raw chunk, it's the data in chunk_sz * blk_sz.
+ * For a Fill chunk, it's 4 bytes of the fill data.
+ */
+