ASR_BASE

Change-Id: Icf3719cc0afe3eeb3edc7fa80a2eb5199ca9dda1
diff --git a/marvell/obm/Common/Include/sparse_format.h b/marvell/obm/Common/Include/sparse_format.h
new file mode 100644
index 0000000..38a10fd
--- /dev/null
+++ b/marvell/obm/Common/Include/sparse_format.h
@@ -0,0 +1,47 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+typedef struct sparse_header {
+  UINT32_T	magic;		/* 0xed26ff3a */
+  UINT16_T	major_version;	/* (0x1) - reject images with higher major versions */
+  UINT16_T	minor_version;	/* (0x0) - allow images with higer minor versions */
+  UINT16_T	file_hdr_sz;	/* 28 bytes for first revision of the file format */
+  UINT16_T	chunk_hdr_sz;	/* 12 bytes for first revision of the file format */
+  UINT32_T	blk_sz;		/* block size in bytes, must be a multiple of 4 (4096) */
+  UINT32_T	total_blks;	/* total blocks in the non-sparse output image */
+  UINT32_T	total_chunks;	/* total chunks in the sparse input image */
+  UINT32_T	image_checksum; /* CRC32 checksum of the original data, counting "don't care" */
+				/* as 0. Standard 802.3 polynomial, use a Public Domain */
+				/* table implementation */
+} sparse_header_t;
+
+#define SPARSE_HEADER_MAGIC	0xed26ff3a
+
+#define CHUNK_TYPE_RAW		0xCAC1
+#define CHUNK_TYPE_FILL		0xCAC2
+#define CHUNK_TYPE_DONT_CARE	0xCAC3
+
+typedef struct chunk_header {
+  UINT16_T	chunk_type;	/* 0xCAC1 -> raw; 0xCAC2 -> fill; 0xCAC3 -> don't care */
+  UINT16_T	reserved1;
+  UINT32_T	chunk_sz;	/* in blocks in output image */
+  UINT32_T	total_sz;	/* in bytes of chunk input file including chunk header and data */
+} chunk_header_t;
+
+/* Following a Raw or Fill chunk is data.  For a Raw chunk, it's the data in chunk_sz * blk_sz.
+ *  For a Fill chunk, it's 4 bytes of the fill data.
+ */
+