ASR_BASE

Change-Id: Icf3719cc0afe3eeb3edc7fa80a2eb5199ca9dda1
diff --git a/marvell/obm/Common/XZ/liblzma/rangecoder/range_decoder.h b/marvell/obm/Common/XZ/liblzma/rangecoder/range_decoder.h
new file mode 100644
index 0000000..e0b051f
--- /dev/null
+++ b/marvell/obm/Common/XZ/liblzma/rangecoder/range_decoder.h
@@ -0,0 +1,185 @@
+///////////////////////////////////////////////////////////////////////////////
+//
+/// \file       range_decoder.h
+/// \brief      Range Decoder
+///
+//  Authors:    Igor Pavlov
+//              Lasse Collin
+//
+//  This file has been put into the public domain.
+//  You can do whatever you want with this file.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef LZMA_RANGE_DECODER_H
+#define LZMA_RANGE_DECODER_H
+
+#include "range_common.h"
+
+
+typedef struct {
+	uint32_t range;
+	uint32_t code;
+	uint32_t init_bytes_left;
+} lzma_range_decoder;
+
+
+/// Reads the first five bytes to initialize the range decoder.
+static inline lzma_ret
+rc_read_init(lzma_range_decoder *rc, const uint8_t *restrict in,
+		size_t *restrict in_pos, size_t in_size)
+{
+	while (rc->init_bytes_left > 0) {
+		if (*in_pos == in_size)
+			return LZMA_OK;
+
+		// The first byte is always 0x00. It could have been omitted
+		// in LZMA2 but it wasn't, so one byte is wasted in every
+		// LZMA2 chunk.
+		if (rc->init_bytes_left == 5 && in[*in_pos] != 0x00)
+			return LZMA_DATA_ERROR;
+
+		rc->code = (rc->code << 8) | in[*in_pos];
+		++*in_pos;
+		--rc->init_bytes_left;
+	}
+
+	return LZMA_STREAM_END;
+}
+
+
+/// Makes local copies of range decoder and *in_pos variables. Doing this
+/// improves speed significantly. The range decoder macros expect also
+/// variables `in' and `in_size' to be defined.
+#define rc_to_local(range_decoder, in_pos) \
+	lzma_range_decoder rc = range_decoder; \
+	size_t rc_in_pos = (in_pos); \
+	uint32_t rc_bound
+
+
+/// Stores the local copes back to the range decoder structure.
+#define rc_from_local(range_decoder, in_pos) \
+do { \
+	range_decoder = rc; \
+	in_pos = rc_in_pos; \
+} while (0)
+
+
+/// Resets the range decoder structure.
+#define rc_reset(range_decoder) \
+do { \
+	(range_decoder).range = UINT32_MAX; \
+	(range_decoder).code = 0; \
+	(range_decoder).init_bytes_left = 5; \
+} while (0)
+
+
+/// When decoding has been properly finished, rc.code is always zero unless
+/// the input stream is corrupt. So checking this can catch some corrupt
+/// files especially if they don't have any other integrity check.
+#define rc_is_finished(range_decoder) \
+	((range_decoder).code == 0)
+
+
+/// Read the next input byte if needed. If more input is needed but there is
+/// no more input available, "goto out" is used to jump out of the main
+/// decoder loop.
+#define rc_normalize(seq) \
+do { \
+	if (rc.range < RC_TOP_VALUE) { \
+		if (unlikely(rc_in_pos == in_size)) { \
+			coder->sequence = seq; \
+			goto out; \
+		} \
+		rc.range <<= RC_SHIFT_BITS; \
+		rc.code = (rc.code << RC_SHIFT_BITS) | in[rc_in_pos++]; \
+	} \
+} while (0)
+
+
+/// Start decoding a bit. This must be used together with rc_update_0()
+/// and rc_update_1():
+///
+///     rc_if_0(prob, seq) {
+///         rc_update_0(prob);
+///         // Do something
+///     } else {
+///         rc_update_1(prob);
+///         // Do something else
+///     }
+///
+#define rc_if_0(prob, seq) \
+	rc_normalize(seq); \
+	rc_bound = (rc.range >> RC_BIT_MODEL_TOTAL_BITS) * (prob); \
+	if (rc.code < rc_bound)
+
+
+/// Update the range decoder state and the used probability variable to
+/// match a decoded bit of 0.
+#define rc_update_0(prob) \
+do { \
+	rc.range = rc_bound; \
+	prob += (RC_BIT_MODEL_TOTAL - (prob)) >> RC_MOVE_BITS; \
+} while (0)
+
+
+/// Update the range decoder state and the used probability variable to
+/// match a decoded bit of 1.
+#define rc_update_1(prob) \
+do { \
+	rc.range -= rc_bound; \
+	rc.code -= rc_bound; \
+	prob -= (prob) >> RC_MOVE_BITS; \
+} while (0)
+
+
+/// Decodes one bit and runs action0 or action1 depending on the decoded bit.
+/// This macro is used as the last step in bittree reverse decoders since
+/// those don't use "symbol" for anything else than indexing the probability
+/// arrays.
+#define rc_bit_last(prob, action0, action1, seq) \
+do { \
+	rc_if_0(prob, seq) { \
+		rc_update_0(prob); \
+		action0; \
+	} else { \
+		rc_update_1(prob); \
+		action1; \
+	} \
+} while (0)
+
+
+/// Decodes one bit, updates "symbol", and runs action0 or action1 depending
+/// on the decoded bit.
+#define rc_bit(prob, action0, action1, seq) \
+	rc_bit_last(prob, \
+		symbol <<= 1; action0, \
+		symbol = (symbol << 1) + 1; action1, \
+		seq);
+
+
+/// Like rc_bit() but add "case seq:" as a prefix. This makes the unrolled
+/// loops more readable because the code isn't littered with "case"
+/// statements. On the other hand this also makes it less readable, since
+/// spotting the places where the decoder loop may be restarted is less
+/// obvious.
+#define rc_bit_case(prob, action0, action1, seq) \
+	case seq: rc_bit(prob, action0, action1, seq)
+
+
+/// Decode a bit without using a probability.
+#define rc_direct(dest, seq) \
+do { \
+	rc_normalize(seq); \
+	rc.range >>= 1; \
+	rc.code -= rc.range; \
+	rc_bound = UINT32_C(0) - (rc.code >> 31); \
+	rc.code += rc.range & rc_bound; \
+	dest = (dest << 1) + (rc_bound + 1); \
+} while (0)
+
+
+// NOTE: No macros are provided for bittree decoding. It seems to be simpler
+// to just write them open in the code.
+
+#endif