ASR_BASE

Change-Id: Icf3719cc0afe3eeb3edc7fa80a2eb5199ca9dda1
diff --git a/package/system/gator-daemon/src/OlySocket.cpp b/package/system/gator-daemon/src/OlySocket.cpp
new file mode 100755
index 0000000..28774e3
--- /dev/null
+++ b/package/system/gator-daemon/src/OlySocket.cpp
@@ -0,0 +1,282 @@
+/**
+ * Copyright (C) ARM Limited 2010-2014. All rights reserved.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ */
+
+#include "OlySocket.h"
+
+#include <stdio.h>
+#include <string.h>
+#ifdef WIN32
+#include <Winsock2.h>
+#include <ws2tcpip.h>
+#else
+#include <netinet/in.h>
+#include <sys/socket.h>
+#include <sys/un.h>
+#include <unistd.h>
+#include <netdb.h>
+#endif
+
+#include "Logging.h"
+
+#ifdef WIN32
+#define CLOSE_SOCKET(x) closesocket(x)
+#define SHUTDOWN_RX_TX SD_BOTH
+#define snprintf       _snprintf
+#else
+#define CLOSE_SOCKET(x) close(x)
+#define SHUTDOWN_RX_TX SHUT_RDWR
+#endif
+
+OlyServerSocket::OlyServerSocket(int port) {
+#ifdef WIN32
+  WSADATA wsaData;
+  if (WSAStartup(0x0202, &wsaData) != 0) {
+    logg->logError(__FILE__, __LINE__, "Windows socket initialization failed");
+    handleException();
+  }
+#endif
+
+  createServerSocket(port);
+}
+
+OlySocket::OlySocket(int socketID) : mSocketID(socketID) {
+}
+
+#ifndef WIN32
+
+#define MIN(A, B) ({ \
+  const __typeof__(A) __a = A; \
+  const __typeof__(B) __b = B; \
+  __a > __b ? __b : __a; \
+})
+
+OlyServerSocket::OlyServerSocket(const char* path, const size_t pathSize) {
+  // Create socket
+  mFDServer = socket(PF_UNIX, SOCK_STREAM, 0);
+  if (mFDServer < 0) {
+    logg->logError(__FILE__, __LINE__, "Error creating server socket");
+    handleException();
+  }
+
+  // Create sockaddr_in structure, ensuring non-populated fields are zero
+  struct sockaddr_un sockaddr;
+  memset((void*)&sockaddr, 0, sizeof(sockaddr));
+  sockaddr.sun_family = AF_UNIX;
+  memcpy(sockaddr.sun_path, path, MIN(pathSize, sizeof(sockaddr.sun_path)));
+  sockaddr.sun_path[sizeof(sockaddr.sun_path) - 1] = '\0';
+
+  // Bind the socket to an address
+  if (bind(mFDServer, (const struct sockaddr*)&sockaddr, sizeof(sockaddr)) < 0) {
+    logg->logError(__FILE__, __LINE__, "Binding of server socket failed.");
+    handleException();
+  }
+
+  // Listen for connections on this socket
+  if (listen(mFDServer, 1) < 0) {
+    logg->logError(__FILE__, __LINE__, "Listening of server socket failed");
+    handleException();
+  }
+}
+
+int OlySocket::connect(const char* path, const size_t pathSize) {
+  int fd = socket(PF_UNIX, SOCK_STREAM, 0);
+  if (fd < 0) {
+    return -1;
+  }
+
+  // Create sockaddr_in structure, ensuring non-populated fields are zero
+  struct sockaddr_un sockaddr;
+  memset((void*)&sockaddr, 0, sizeof(sockaddr));
+  sockaddr.sun_family = AF_UNIX;
+  memcpy(sockaddr.sun_path, path, MIN(pathSize, sizeof(sockaddr.sun_path)));
+  sockaddr.sun_path[sizeof(sockaddr.sun_path) - 1] = '\0';
+
+  if (::connect(fd, (const struct sockaddr*)&sockaddr, sizeof(sockaddr)) < 0) {
+    close(fd);
+    return -1;
+  }
+
+  return fd;
+}
+
+#endif
+
+OlySocket::~OlySocket() {
+  if (mSocketID > 0) {
+    CLOSE_SOCKET(mSocketID);
+  }
+}
+
+OlyServerSocket::~OlyServerSocket() {
+  if (mFDServer > 0) {
+    CLOSE_SOCKET(mFDServer);
+  }
+}
+
+void OlySocket::shutdownConnection() {
+  // Shutdown is primarily used to unblock other threads that are blocking on send/receive functions
+  shutdown(mSocketID, SHUTDOWN_RX_TX);
+}
+
+void OlySocket::closeSocket() {
+  // Used for closing an accepted socket but keeping the server socket active
+  if (mSocketID > 0) {
+    CLOSE_SOCKET(mSocketID);
+    mSocketID = -1;
+  }
+}
+
+void OlyServerSocket::closeServerSocket() {
+  if (CLOSE_SOCKET(mFDServer) != 0) {
+    logg->logError(__FILE__, __LINE__, "Failed to close server socket.");
+    handleException();
+  }
+  mFDServer = 0;
+}
+
+void OlyServerSocket::createServerSocket(int port) {
+  int family = AF_INET6;
+
+  // Create socket
+  mFDServer = socket(PF_INET6, SOCK_STREAM, IPPROTO_TCP);
+  if (mFDServer < 0) {
+    family = AF_INET;
+    mFDServer = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
+    if (mFDServer < 0) {
+      logg->logError(__FILE__, __LINE__, "Error creating server socket");
+      handleException();
+    }
+  }
+
+  // Enable address reuse, another solution would be to create the server socket once and only close it when the object exits
+  int on = 1;
+  if (setsockopt(mFDServer, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) != 0) {
+    logg->logError(__FILE__, __LINE__, "Setting server socket options failed");
+    handleException();
+  }
+
+  // Create sockaddr_in structure, ensuring non-populated fields are zero
+  struct sockaddr_in6 sockaddr;
+  memset((void*)&sockaddr, 0, sizeof(sockaddr));
+  sockaddr.sin6_family = family;
+  sockaddr.sin6_port = htons(port);
+  sockaddr.sin6_addr = in6addr_any;
+
+  // Bind the socket to an address
+  if (bind(mFDServer, (const struct sockaddr*)&sockaddr, sizeof(sockaddr)) < 0) {
+    logg->logError(__FILE__, __LINE__, "Binding of server socket failed.\nIs an instance already running?");
+    handleException();
+  }
+
+  // Listen for connections on this socket
+  if (listen(mFDServer, 1) < 0) {
+    logg->logError(__FILE__, __LINE__, "Listening of server socket failed");
+    handleException();
+  }
+}
+
+// mSocketID is always set to the most recently accepted connection
+// The user of this class should maintain the different socket connections, e.g. by forking the process
+int OlyServerSocket::acceptConnection() {
+  int socketID;
+  if (mFDServer <= 0) {
+    logg->logError(__FILE__, __LINE__, "Attempting multiple connections on a single connection server socket or attempting to accept on a client socket");
+    handleException();
+  }
+
+  // Accept a connection, note that this call blocks until a client connects
+  socketID = accept(mFDServer, NULL, NULL);
+  if (socketID < 0) {
+    logg->logError(__FILE__, __LINE__, "Socket acceptance failed");
+    handleException();
+  }
+  return socketID;
+}
+
+void OlySocket::send(const char* buffer, int size) {
+  if (size <= 0 || buffer == NULL) {
+    return;
+  }
+
+  while (size > 0) {
+    int n = ::send(mSocketID, buffer, size, 0);
+    if (n < 0) {
+      logg->logError(__FILE__, __LINE__, "Socket send error");
+      handleException();
+    }
+    size -= n;
+    buffer += n;
+  }
+}
+
+// Returns the number of bytes received
+int OlySocket::receive(char* buffer, int size) {
+  if (size <= 0 || buffer == NULL) {
+    return 0;
+  }
+
+  int bytes = recv(mSocketID, buffer, size, 0);
+  if (bytes < 0) {
+    logg->logError(__FILE__, __LINE__, "Socket receive error");
+    handleException();
+  } else if (bytes == 0) {
+    logg->logMessage("Socket disconnected");
+    return -1;
+  }
+  return bytes;
+}
+
+// Receive exactly size bytes of data. Note, this function will block until all bytes are received
+int OlySocket::receiveNBytes(char* buffer, int size) {
+  int bytes = 0;
+  while (size > 0 && buffer != NULL) {
+    bytes = recv(mSocketID, buffer, size, 0);
+    if (bytes < 0) {
+      logg->logError(__FILE__, __LINE__, "Socket receive error");
+      handleException();
+    } else if (bytes == 0) {
+      logg->logMessage("Socket disconnected");
+      return -1;
+    }
+    buffer += bytes;
+    size -= bytes;
+  }
+  return bytes;
+}
+
+// Receive data until a carriage return, line feed, or null is encountered, or the buffer fills
+int OlySocket::receiveString(char* buffer, int size) {
+  int bytes_received = 0;
+  bool found = false;
+
+  if (buffer == 0) {
+    return 0;
+  }
+
+  while (!found && bytes_received < size) {
+    // Receive a single character
+    int bytes = recv(mSocketID, &buffer[bytes_received], 1, 0);
+    if (bytes < 0) {
+      logg->logError(__FILE__, __LINE__, "Socket receive error");
+      handleException();
+    } else if (bytes == 0) {
+      logg->logMessage("Socket disconnected");
+      return -1;
+    }
+
+    // Replace carriage returns and line feeds with zero
+    if (buffer[bytes_received] == '\n' || buffer[bytes_received] == '\r' || buffer[bytes_received] == '\0') {
+      buffer[bytes_received] = '\0';
+      found = true;
+    }
+
+    bytes_received++;
+  }
+
+  return bytes_received;
+}