b.liu | e958203 | 2025-04-17 19:18:16 +0800 | [diff] [blame^] | 1 | /* SPDX-License-Identifier: GPL-2.0-only */ |
| 2 | /* |
| 3 | * Copyright (C) 2013 Red Hat |
| 4 | * Author: Rob Clark <robdclark@gmail.com> |
| 5 | */ |
| 6 | |
| 7 | #ifndef __MSM_GPU_H__ |
| 8 | #define __MSM_GPU_H__ |
| 9 | |
| 10 | #include <linux/clk.h> |
| 11 | #include <linux/interconnect.h> |
| 12 | #include <linux/regulator/consumer.h> |
| 13 | |
| 14 | #include "msm_drv.h" |
| 15 | #include "msm_fence.h" |
| 16 | #include "msm_ringbuffer.h" |
| 17 | |
| 18 | struct msm_gem_submit; |
| 19 | struct msm_gpu_perfcntr; |
| 20 | struct msm_gpu_state; |
| 21 | |
| 22 | struct msm_gpu_config { |
| 23 | const char *ioname; |
| 24 | uint64_t va_start; |
| 25 | uint64_t va_end; |
| 26 | unsigned int nr_rings; |
| 27 | }; |
| 28 | |
| 29 | /* So far, with hardware that I've seen to date, we can have: |
| 30 | * + zero, one, or two z180 2d cores |
| 31 | * + a3xx or a2xx 3d core, which share a common CP (the firmware |
| 32 | * for the CP seems to implement some different PM4 packet types |
| 33 | * but the basics of cmdstream submission are the same) |
| 34 | * |
| 35 | * Which means that the eventual complete "class" hierarchy, once |
| 36 | * support for all past and present hw is in place, becomes: |
| 37 | * + msm_gpu |
| 38 | * + adreno_gpu |
| 39 | * + a3xx_gpu |
| 40 | * + a2xx_gpu |
| 41 | * + z180_gpu |
| 42 | */ |
| 43 | struct msm_gpu_funcs { |
| 44 | int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value); |
| 45 | int (*hw_init)(struct msm_gpu *gpu); |
| 46 | int (*pm_suspend)(struct msm_gpu *gpu); |
| 47 | int (*pm_resume)(struct msm_gpu *gpu); |
| 48 | void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit, |
| 49 | struct msm_file_private *ctx); |
| 50 | void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); |
| 51 | irqreturn_t (*irq)(struct msm_gpu *irq); |
| 52 | struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu); |
| 53 | void (*recover)(struct msm_gpu *gpu); |
| 54 | void (*destroy)(struct msm_gpu *gpu); |
| 55 | #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP) |
| 56 | /* show GPU status in debugfs: */ |
| 57 | void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state, |
| 58 | struct drm_printer *p); |
| 59 | /* for generation specific debugfs: */ |
| 60 | int (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor); |
| 61 | #endif |
| 62 | unsigned long (*gpu_busy)(struct msm_gpu *gpu); |
| 63 | struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu); |
| 64 | int (*gpu_state_put)(struct msm_gpu_state *state); |
| 65 | unsigned long (*gpu_get_freq)(struct msm_gpu *gpu); |
| 66 | void (*gpu_set_freq)(struct msm_gpu *gpu, unsigned long freq); |
| 67 | }; |
| 68 | |
| 69 | struct msm_gpu { |
| 70 | const char *name; |
| 71 | struct drm_device *dev; |
| 72 | struct platform_device *pdev; |
| 73 | const struct msm_gpu_funcs *funcs; |
| 74 | |
| 75 | /* performance counters (hw & sw): */ |
| 76 | spinlock_t perf_lock; |
| 77 | bool perfcntr_active; |
| 78 | struct { |
| 79 | bool active; |
| 80 | ktime_t time; |
| 81 | } last_sample; |
| 82 | uint32_t totaltime, activetime; /* sw counters */ |
| 83 | uint32_t last_cntrs[5]; /* hw counters */ |
| 84 | const struct msm_gpu_perfcntr *perfcntrs; |
| 85 | uint32_t num_perfcntrs; |
| 86 | |
| 87 | struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS]; |
| 88 | int nr_rings; |
| 89 | |
| 90 | /* list of GEM active objects: */ |
| 91 | struct list_head active_list; |
| 92 | |
| 93 | /* does gpu need hw_init? */ |
| 94 | bool needs_hw_init; |
| 95 | |
| 96 | /* number of GPU hangs (for all contexts) */ |
| 97 | int global_faults; |
| 98 | |
| 99 | /* worker for handling active-list retiring: */ |
| 100 | struct work_struct retire_work; |
| 101 | |
| 102 | void __iomem *mmio; |
| 103 | int irq; |
| 104 | |
| 105 | struct msm_gem_address_space *aspace; |
| 106 | |
| 107 | /* Power Control: */ |
| 108 | struct regulator *gpu_reg, *gpu_cx; |
| 109 | struct clk_bulk_data *grp_clks; |
| 110 | int nr_clocks; |
| 111 | struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk; |
| 112 | uint32_t fast_rate; |
| 113 | |
| 114 | struct icc_path *icc_path; |
| 115 | |
| 116 | /* Hang and Inactivity Detection: |
| 117 | */ |
| 118 | #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */ |
| 119 | |
| 120 | #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */ |
| 121 | #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD) |
| 122 | struct timer_list hangcheck_timer; |
| 123 | struct work_struct recover_work; |
| 124 | |
| 125 | struct drm_gem_object *memptrs_bo; |
| 126 | |
| 127 | struct { |
| 128 | struct devfreq *devfreq; |
| 129 | u64 busy_cycles; |
| 130 | ktime_t time; |
| 131 | } devfreq; |
| 132 | |
| 133 | struct msm_gpu_state *crashstate; |
| 134 | }; |
| 135 | |
| 136 | /* It turns out that all targets use the same ringbuffer size */ |
| 137 | #define MSM_GPU_RINGBUFFER_SZ SZ_32K |
| 138 | #define MSM_GPU_RINGBUFFER_BLKSIZE 32 |
| 139 | |
| 140 | #define MSM_GPU_RB_CNTL_DEFAULT \ |
| 141 | (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \ |
| 142 | AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8))) |
| 143 | |
| 144 | static inline bool msm_gpu_active(struct msm_gpu *gpu) |
| 145 | { |
| 146 | int i; |
| 147 | |
| 148 | for (i = 0; i < gpu->nr_rings; i++) { |
| 149 | struct msm_ringbuffer *ring = gpu->rb[i]; |
| 150 | |
| 151 | if (ring->seqno > ring->memptrs->fence) |
| 152 | return true; |
| 153 | } |
| 154 | |
| 155 | return false; |
| 156 | } |
| 157 | |
| 158 | /* Perf-Counters: |
| 159 | * The select_reg and select_val are just there for the benefit of the child |
| 160 | * class that actually enables the perf counter.. but msm_gpu base class |
| 161 | * will handle sampling/displaying the counters. |
| 162 | */ |
| 163 | |
| 164 | struct msm_gpu_perfcntr { |
| 165 | uint32_t select_reg; |
| 166 | uint32_t sample_reg; |
| 167 | uint32_t select_val; |
| 168 | const char *name; |
| 169 | }; |
| 170 | |
| 171 | struct msm_gpu_submitqueue { |
| 172 | int id; |
| 173 | u32 flags; |
| 174 | u32 prio; |
| 175 | int faults; |
| 176 | struct list_head node; |
| 177 | struct kref ref; |
| 178 | }; |
| 179 | |
| 180 | struct msm_gpu_state_bo { |
| 181 | u64 iova; |
| 182 | size_t size; |
| 183 | void *data; |
| 184 | bool encoded; |
| 185 | }; |
| 186 | |
| 187 | struct msm_gpu_state { |
| 188 | struct kref ref; |
| 189 | struct timespec64 time; |
| 190 | |
| 191 | struct { |
| 192 | u64 iova; |
| 193 | u32 fence; |
| 194 | u32 seqno; |
| 195 | u32 rptr; |
| 196 | u32 wptr; |
| 197 | void *data; |
| 198 | int data_size; |
| 199 | bool encoded; |
| 200 | } ring[MSM_GPU_MAX_RINGS]; |
| 201 | |
| 202 | int nr_registers; |
| 203 | u32 *registers; |
| 204 | |
| 205 | u32 rbbm_status; |
| 206 | |
| 207 | char *comm; |
| 208 | char *cmd; |
| 209 | |
| 210 | int nr_bos; |
| 211 | struct msm_gpu_state_bo *bos; |
| 212 | }; |
| 213 | |
| 214 | static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data) |
| 215 | { |
| 216 | msm_writel(data, gpu->mmio + (reg << 2)); |
| 217 | } |
| 218 | |
| 219 | static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg) |
| 220 | { |
| 221 | return msm_readl(gpu->mmio + (reg << 2)); |
| 222 | } |
| 223 | |
| 224 | static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or) |
| 225 | { |
| 226 | uint32_t val = gpu_read(gpu, reg); |
| 227 | |
| 228 | val &= ~mask; |
| 229 | gpu_write(gpu, reg, val | or); |
| 230 | } |
| 231 | |
| 232 | static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi) |
| 233 | { |
| 234 | u64 val; |
| 235 | |
| 236 | /* |
| 237 | * Why not a readq here? Two reasons: 1) many of the LO registers are |
| 238 | * not quad word aligned and 2) the GPU hardware designers have a bit |
| 239 | * of a history of putting registers where they fit, especially in |
| 240 | * spins. The longer a GPU family goes the higher the chance that |
| 241 | * we'll get burned. We could do a series of validity checks if we |
| 242 | * wanted to, but really is a readq() that much better? Nah. |
| 243 | */ |
| 244 | |
| 245 | /* |
| 246 | * For some lo/hi registers (like perfcounters), the hi value is latched |
| 247 | * when the lo is read, so make sure to read the lo first to trigger |
| 248 | * that |
| 249 | */ |
| 250 | val = (u64) msm_readl(gpu->mmio + (lo << 2)); |
| 251 | val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32); |
| 252 | |
| 253 | return val; |
| 254 | } |
| 255 | |
| 256 | static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val) |
| 257 | { |
| 258 | /* Why not a writeq here? Read the screed above */ |
| 259 | msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2)); |
| 260 | msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2)); |
| 261 | } |
| 262 | |
| 263 | int msm_gpu_pm_suspend(struct msm_gpu *gpu); |
| 264 | int msm_gpu_pm_resume(struct msm_gpu *gpu); |
| 265 | void msm_gpu_resume_devfreq(struct msm_gpu *gpu); |
| 266 | |
| 267 | int msm_gpu_hw_init(struct msm_gpu *gpu); |
| 268 | |
| 269 | void msm_gpu_perfcntr_start(struct msm_gpu *gpu); |
| 270 | void msm_gpu_perfcntr_stop(struct msm_gpu *gpu); |
| 271 | int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime, |
| 272 | uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs); |
| 273 | |
| 274 | void msm_gpu_retire(struct msm_gpu *gpu); |
| 275 | void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit, |
| 276 | struct msm_file_private *ctx); |
| 277 | |
| 278 | int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev, |
| 279 | struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs, |
| 280 | const char *name, struct msm_gpu_config *config); |
| 281 | |
| 282 | void msm_gpu_cleanup(struct msm_gpu *gpu); |
| 283 | |
| 284 | struct msm_gpu *adreno_load_gpu(struct drm_device *dev); |
| 285 | void __init adreno_register(void); |
| 286 | void __exit adreno_unregister(void); |
| 287 | |
| 288 | static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue) |
| 289 | { |
| 290 | if (queue) |
| 291 | kref_put(&queue->ref, msm_submitqueue_destroy); |
| 292 | } |
| 293 | |
| 294 | static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu) |
| 295 | { |
| 296 | struct msm_gpu_state *state = NULL; |
| 297 | |
| 298 | mutex_lock(&gpu->dev->struct_mutex); |
| 299 | |
| 300 | if (gpu->crashstate) { |
| 301 | kref_get(&gpu->crashstate->ref); |
| 302 | state = gpu->crashstate; |
| 303 | } |
| 304 | |
| 305 | mutex_unlock(&gpu->dev->struct_mutex); |
| 306 | |
| 307 | return state; |
| 308 | } |
| 309 | |
| 310 | static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu) |
| 311 | { |
| 312 | mutex_lock(&gpu->dev->struct_mutex); |
| 313 | |
| 314 | if (gpu->crashstate) { |
| 315 | if (gpu->funcs->gpu_state_put(gpu->crashstate)) |
| 316 | gpu->crashstate = NULL; |
| 317 | } |
| 318 | |
| 319 | mutex_unlock(&gpu->dev->struct_mutex); |
| 320 | } |
| 321 | |
| 322 | #endif /* __MSM_GPU_H__ */ |