b.liu | e958203 | 2025-04-17 19:18:16 +0800 | [diff] [blame^] | 1 | // SPDX-License-Identifier: GPL-2.0 OR MIT |
| 2 | /************************************************************************** |
| 3 | * |
| 4 | * Copyright 2015 VMware, Inc., Palo Alto, CA., USA |
| 5 | * |
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 7 | * copy of this software and associated documentation files (the |
| 8 | * "Software"), to deal in the Software without restriction, including |
| 9 | * without limitation the rights to use, copy, modify, merge, publish, |
| 10 | * distribute, sub license, and/or sell copies of the Software, and to |
| 11 | * permit persons to whom the Software is furnished to do so, subject to |
| 12 | * the following conditions: |
| 13 | * |
| 14 | * The above copyright notice and this permission notice (including the |
| 15 | * next paragraph) shall be included in all copies or substantial portions |
| 16 | * of the Software. |
| 17 | * |
| 18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 19 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 20 | * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| 21 | * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| 22 | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| 23 | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| 24 | * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 25 | * |
| 26 | **************************************************************************/ |
| 27 | /* |
| 28 | * This file implements the vmwgfx context binding manager, |
| 29 | * The sole reason for having to use this code is that vmware guest |
| 30 | * backed contexts can be swapped out to their backing mobs by the device |
| 31 | * at any time, also swapped in at any time. At swapin time, the device |
| 32 | * validates the context bindings to make sure they point to valid resources. |
| 33 | * It's this outside-of-drawcall validation (that can happen at any time), |
| 34 | * that makes this code necessary. |
| 35 | * |
| 36 | * We therefore need to kill any context bindings pointing to a resource |
| 37 | * when the resource is swapped out. Furthermore, if the vmwgfx driver has |
| 38 | * swapped out the context we can't swap it in again to kill bindings because |
| 39 | * of backing mob reservation lockdep violations, so as part of |
| 40 | * context swapout, also kill all bindings of a context, so that they are |
| 41 | * already killed if a resource to which a binding points |
| 42 | * needs to be swapped out. |
| 43 | * |
| 44 | * Note that a resource can be pointed to by bindings from multiple contexts, |
| 45 | * Therefore we can't easily protect this data by a per context mutex |
| 46 | * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex |
| 47 | * to protect all binding manager data. |
| 48 | * |
| 49 | * Finally, any association between a context and a global resource |
| 50 | * (surface, shader or even DX query) is conceptually a context binding that |
| 51 | * needs to be tracked by this code. |
| 52 | */ |
| 53 | |
| 54 | #include "vmwgfx_drv.h" |
| 55 | #include "vmwgfx_binding.h" |
| 56 | #include "device_include/svga3d_reg.h" |
| 57 | |
| 58 | #define VMW_BINDING_RT_BIT 0 |
| 59 | #define VMW_BINDING_PS_BIT 1 |
| 60 | #define VMW_BINDING_SO_BIT 2 |
| 61 | #define VMW_BINDING_VB_BIT 3 |
| 62 | #define VMW_BINDING_NUM_BITS 4 |
| 63 | |
| 64 | #define VMW_BINDING_PS_SR_BIT 0 |
| 65 | |
| 66 | /** |
| 67 | * struct vmw_ctx_binding_state - per context binding state |
| 68 | * |
| 69 | * @dev_priv: Pointer to device private structure. |
| 70 | * @list: linked list of individual active bindings. |
| 71 | * @render_targets: Render target bindings. |
| 72 | * @texture_units: Texture units bindings. |
| 73 | * @ds_view: Depth-stencil view binding. |
| 74 | * @so_targets: StreamOutput target bindings. |
| 75 | * @vertex_buffers: Vertex buffer bindings. |
| 76 | * @index_buffer: Index buffer binding. |
| 77 | * @per_shader: Per shader-type bindings. |
| 78 | * @dirty: Bitmap tracking per binding-type changes that have not yet |
| 79 | * been emitted to the device. |
| 80 | * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that |
| 81 | * have not yet been emitted to the device. |
| 82 | * @bind_cmd_buffer: Scratch space used to construct binding commands. |
| 83 | * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer |
| 84 | * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the |
| 85 | * device binding slot of the first command data entry in @bind_cmd_buffer. |
| 86 | * |
| 87 | * Note that this structure also provides storage space for the individual |
| 88 | * struct vmw_ctx_binding objects, so that no dynamic allocation is needed |
| 89 | * for individual bindings. |
| 90 | * |
| 91 | */ |
| 92 | struct vmw_ctx_binding_state { |
| 93 | struct vmw_private *dev_priv; |
| 94 | struct list_head list; |
| 95 | struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX]; |
| 96 | struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS]; |
| 97 | struct vmw_ctx_bindinfo_view ds_view; |
| 98 | struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS]; |
| 99 | struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; |
| 100 | struct vmw_ctx_bindinfo_ib index_buffer; |
| 101 | struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10]; |
| 102 | |
| 103 | unsigned long dirty; |
| 104 | DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS); |
| 105 | |
| 106 | u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS]; |
| 107 | u32 bind_cmd_count; |
| 108 | u32 bind_first_slot; |
| 109 | }; |
| 110 | |
| 111 | static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind); |
| 112 | static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, |
| 113 | bool rebind); |
| 114 | static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind); |
| 115 | static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind); |
| 116 | static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind); |
| 117 | static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind); |
| 118 | static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind); |
| 119 | static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs); |
| 120 | static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, |
| 121 | bool rebind); |
| 122 | static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind); |
| 123 | static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind); |
| 124 | static void vmw_binding_build_asserts(void) __attribute__ ((unused)); |
| 125 | |
| 126 | typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool); |
| 127 | |
| 128 | /** |
| 129 | * struct vmw_binding_info - Per binding type information for the binding |
| 130 | * manager |
| 131 | * |
| 132 | * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo. |
| 133 | * @offsets: array[shader_slot] of offsets to the array[slot] |
| 134 | * of struct bindings for the binding type. |
| 135 | * @scrub_func: Pointer to the scrub function for this binding type. |
| 136 | * |
| 137 | * Holds static information to help optimize the binding manager and avoid |
| 138 | * an excessive amount of switch statements. |
| 139 | */ |
| 140 | struct vmw_binding_info { |
| 141 | size_t size; |
| 142 | const size_t *offsets; |
| 143 | vmw_scrub_func scrub_func; |
| 144 | }; |
| 145 | |
| 146 | /* |
| 147 | * A number of static variables that help determine the scrub func and the |
| 148 | * location of the struct vmw_ctx_bindinfo slots for each binding type. |
| 149 | */ |
| 150 | static const size_t vmw_binding_shader_offsets[] = { |
| 151 | offsetof(struct vmw_ctx_binding_state, per_shader[0].shader), |
| 152 | offsetof(struct vmw_ctx_binding_state, per_shader[1].shader), |
| 153 | offsetof(struct vmw_ctx_binding_state, per_shader[2].shader), |
| 154 | }; |
| 155 | static const size_t vmw_binding_rt_offsets[] = { |
| 156 | offsetof(struct vmw_ctx_binding_state, render_targets), |
| 157 | }; |
| 158 | static const size_t vmw_binding_tex_offsets[] = { |
| 159 | offsetof(struct vmw_ctx_binding_state, texture_units), |
| 160 | }; |
| 161 | static const size_t vmw_binding_cb_offsets[] = { |
| 162 | offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers), |
| 163 | offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers), |
| 164 | offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers), |
| 165 | }; |
| 166 | static const size_t vmw_binding_dx_ds_offsets[] = { |
| 167 | offsetof(struct vmw_ctx_binding_state, ds_view), |
| 168 | }; |
| 169 | static const size_t vmw_binding_sr_offsets[] = { |
| 170 | offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res), |
| 171 | offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res), |
| 172 | offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res), |
| 173 | }; |
| 174 | static const size_t vmw_binding_so_offsets[] = { |
| 175 | offsetof(struct vmw_ctx_binding_state, so_targets), |
| 176 | }; |
| 177 | static const size_t vmw_binding_vb_offsets[] = { |
| 178 | offsetof(struct vmw_ctx_binding_state, vertex_buffers), |
| 179 | }; |
| 180 | static const size_t vmw_binding_ib_offsets[] = { |
| 181 | offsetof(struct vmw_ctx_binding_state, index_buffer), |
| 182 | }; |
| 183 | |
| 184 | static const struct vmw_binding_info vmw_binding_infos[] = { |
| 185 | [vmw_ctx_binding_shader] = { |
| 186 | .size = sizeof(struct vmw_ctx_bindinfo_shader), |
| 187 | .offsets = vmw_binding_shader_offsets, |
| 188 | .scrub_func = vmw_binding_scrub_shader}, |
| 189 | [vmw_ctx_binding_rt] = { |
| 190 | .size = sizeof(struct vmw_ctx_bindinfo_view), |
| 191 | .offsets = vmw_binding_rt_offsets, |
| 192 | .scrub_func = vmw_binding_scrub_render_target}, |
| 193 | [vmw_ctx_binding_tex] = { |
| 194 | .size = sizeof(struct vmw_ctx_bindinfo_tex), |
| 195 | .offsets = vmw_binding_tex_offsets, |
| 196 | .scrub_func = vmw_binding_scrub_texture}, |
| 197 | [vmw_ctx_binding_cb] = { |
| 198 | .size = sizeof(struct vmw_ctx_bindinfo_cb), |
| 199 | .offsets = vmw_binding_cb_offsets, |
| 200 | .scrub_func = vmw_binding_scrub_cb}, |
| 201 | [vmw_ctx_binding_dx_shader] = { |
| 202 | .size = sizeof(struct vmw_ctx_bindinfo_shader), |
| 203 | .offsets = vmw_binding_shader_offsets, |
| 204 | .scrub_func = vmw_binding_scrub_dx_shader}, |
| 205 | [vmw_ctx_binding_dx_rt] = { |
| 206 | .size = sizeof(struct vmw_ctx_bindinfo_view), |
| 207 | .offsets = vmw_binding_rt_offsets, |
| 208 | .scrub_func = vmw_binding_scrub_dx_rt}, |
| 209 | [vmw_ctx_binding_sr] = { |
| 210 | .size = sizeof(struct vmw_ctx_bindinfo_view), |
| 211 | .offsets = vmw_binding_sr_offsets, |
| 212 | .scrub_func = vmw_binding_scrub_sr}, |
| 213 | [vmw_ctx_binding_ds] = { |
| 214 | .size = sizeof(struct vmw_ctx_bindinfo_view), |
| 215 | .offsets = vmw_binding_dx_ds_offsets, |
| 216 | .scrub_func = vmw_binding_scrub_dx_rt}, |
| 217 | [vmw_ctx_binding_so] = { |
| 218 | .size = sizeof(struct vmw_ctx_bindinfo_so), |
| 219 | .offsets = vmw_binding_so_offsets, |
| 220 | .scrub_func = vmw_binding_scrub_so}, |
| 221 | [vmw_ctx_binding_vb] = { |
| 222 | .size = sizeof(struct vmw_ctx_bindinfo_vb), |
| 223 | .offsets = vmw_binding_vb_offsets, |
| 224 | .scrub_func = vmw_binding_scrub_vb}, |
| 225 | [vmw_ctx_binding_ib] = { |
| 226 | .size = sizeof(struct vmw_ctx_bindinfo_ib), |
| 227 | .offsets = vmw_binding_ib_offsets, |
| 228 | .scrub_func = vmw_binding_scrub_ib}, |
| 229 | }; |
| 230 | |
| 231 | /** |
| 232 | * vmw_cbs_context - Return a pointer to the context resource of a |
| 233 | * context binding state tracker. |
| 234 | * |
| 235 | * @cbs: The context binding state tracker. |
| 236 | * |
| 237 | * Provided there are any active bindings, this function will return an |
| 238 | * unreferenced pointer to the context resource that owns the context |
| 239 | * binding state tracker. If there are no active bindings, this function |
| 240 | * will return NULL. Note that the caller must somehow ensure that a reference |
| 241 | * is held on the context resource prior to calling this function. |
| 242 | */ |
| 243 | static const struct vmw_resource * |
| 244 | vmw_cbs_context(const struct vmw_ctx_binding_state *cbs) |
| 245 | { |
| 246 | if (list_empty(&cbs->list)) |
| 247 | return NULL; |
| 248 | |
| 249 | return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo, |
| 250 | ctx_list)->ctx; |
| 251 | } |
| 252 | |
| 253 | /** |
| 254 | * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location. |
| 255 | * |
| 256 | * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot. |
| 257 | * @bt: The binding type. |
| 258 | * @shader_slot: The shader slot of the binding. If none, then set to 0. |
| 259 | * @slot: The slot of the binding. |
| 260 | */ |
| 261 | static struct vmw_ctx_bindinfo * |
| 262 | vmw_binding_loc(struct vmw_ctx_binding_state *cbs, |
| 263 | enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) |
| 264 | { |
| 265 | const struct vmw_binding_info *b = &vmw_binding_infos[bt]; |
| 266 | size_t offset = b->offsets[shader_slot] + b->size*slot; |
| 267 | |
| 268 | return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset); |
| 269 | } |
| 270 | |
| 271 | /** |
| 272 | * vmw_binding_drop: Stop tracking a context binding |
| 273 | * |
| 274 | * @bi: Pointer to binding tracker storage. |
| 275 | * |
| 276 | * Stops tracking a context binding, and re-initializes its storage. |
| 277 | * Typically used when the context binding is replaced with a binding to |
| 278 | * another (or the same, for that matter) resource. |
| 279 | */ |
| 280 | static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi) |
| 281 | { |
| 282 | list_del(&bi->ctx_list); |
| 283 | if (!list_empty(&bi->res_list)) |
| 284 | list_del(&bi->res_list); |
| 285 | bi->ctx = NULL; |
| 286 | } |
| 287 | |
| 288 | /** |
| 289 | * vmw_binding_add: Start tracking a context binding |
| 290 | * |
| 291 | * @cbs: Pointer to the context binding state tracker. |
| 292 | * @bi: Information about the binding to track. |
| 293 | * |
| 294 | * Starts tracking the binding in the context binding |
| 295 | * state structure @cbs. |
| 296 | */ |
| 297 | void vmw_binding_add(struct vmw_ctx_binding_state *cbs, |
| 298 | const struct vmw_ctx_bindinfo *bi, |
| 299 | u32 shader_slot, u32 slot) |
| 300 | { |
| 301 | struct vmw_ctx_bindinfo *loc = |
| 302 | vmw_binding_loc(cbs, bi->bt, shader_slot, slot); |
| 303 | const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt]; |
| 304 | |
| 305 | if (loc->ctx != NULL) |
| 306 | vmw_binding_drop(loc); |
| 307 | |
| 308 | memcpy(loc, bi, b->size); |
| 309 | loc->scrubbed = false; |
| 310 | list_add(&loc->ctx_list, &cbs->list); |
| 311 | INIT_LIST_HEAD(&loc->res_list); |
| 312 | } |
| 313 | |
| 314 | /** |
| 315 | * vmw_binding_transfer: Transfer a context binding tracking entry. |
| 316 | * |
| 317 | * @cbs: Pointer to the persistent context binding state tracker. |
| 318 | * @bi: Information about the binding to track. |
| 319 | * |
| 320 | */ |
| 321 | static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs, |
| 322 | const struct vmw_ctx_binding_state *from, |
| 323 | const struct vmw_ctx_bindinfo *bi) |
| 324 | { |
| 325 | size_t offset = (unsigned long)bi - (unsigned long)from; |
| 326 | struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *) |
| 327 | ((unsigned long) cbs + offset); |
| 328 | |
| 329 | if (loc->ctx != NULL) { |
| 330 | WARN_ON(bi->scrubbed); |
| 331 | |
| 332 | vmw_binding_drop(loc); |
| 333 | } |
| 334 | |
| 335 | if (bi->res != NULL) { |
| 336 | memcpy(loc, bi, vmw_binding_infos[bi->bt].size); |
| 337 | list_add_tail(&loc->ctx_list, &cbs->list); |
| 338 | list_add_tail(&loc->res_list, &loc->res->binding_head); |
| 339 | } |
| 340 | } |
| 341 | |
| 342 | /** |
| 343 | * vmw_binding_state_kill - Kill all bindings associated with a |
| 344 | * struct vmw_ctx_binding state structure, and re-initialize the structure. |
| 345 | * |
| 346 | * @cbs: Pointer to the context binding state tracker. |
| 347 | * |
| 348 | * Emits commands to scrub all bindings associated with the |
| 349 | * context binding state tracker. Then re-initializes the whole structure. |
| 350 | */ |
| 351 | void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs) |
| 352 | { |
| 353 | struct vmw_ctx_bindinfo *entry, *next; |
| 354 | |
| 355 | vmw_binding_state_scrub(cbs); |
| 356 | list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) |
| 357 | vmw_binding_drop(entry); |
| 358 | } |
| 359 | |
| 360 | /** |
| 361 | * vmw_binding_state_scrub - Scrub all bindings associated with a |
| 362 | * struct vmw_ctx_binding state structure. |
| 363 | * |
| 364 | * @cbs: Pointer to the context binding state tracker. |
| 365 | * |
| 366 | * Emits commands to scrub all bindings associated with the |
| 367 | * context binding state tracker. |
| 368 | */ |
| 369 | void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs) |
| 370 | { |
| 371 | struct vmw_ctx_bindinfo *entry; |
| 372 | |
| 373 | list_for_each_entry(entry, &cbs->list, ctx_list) { |
| 374 | if (!entry->scrubbed) { |
| 375 | (void) vmw_binding_infos[entry->bt].scrub_func |
| 376 | (entry, false); |
| 377 | entry->scrubbed = true; |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | (void) vmw_binding_emit_dirty(cbs); |
| 382 | } |
| 383 | |
| 384 | /** |
| 385 | * vmw_binding_res_list_kill - Kill all bindings on a |
| 386 | * resource binding list |
| 387 | * |
| 388 | * @head: list head of resource binding list |
| 389 | * |
| 390 | * Kills all bindings associated with a specific resource. Typically |
| 391 | * called before the resource is destroyed. |
| 392 | */ |
| 393 | void vmw_binding_res_list_kill(struct list_head *head) |
| 394 | { |
| 395 | struct vmw_ctx_bindinfo *entry, *next; |
| 396 | |
| 397 | vmw_binding_res_list_scrub(head); |
| 398 | list_for_each_entry_safe(entry, next, head, res_list) |
| 399 | vmw_binding_drop(entry); |
| 400 | } |
| 401 | |
| 402 | /** |
| 403 | * vmw_binding_res_list_scrub - Scrub all bindings on a |
| 404 | * resource binding list |
| 405 | * |
| 406 | * @head: list head of resource binding list |
| 407 | * |
| 408 | * Scrub all bindings associated with a specific resource. Typically |
| 409 | * called before the resource is evicted. |
| 410 | */ |
| 411 | void vmw_binding_res_list_scrub(struct list_head *head) |
| 412 | { |
| 413 | struct vmw_ctx_bindinfo *entry; |
| 414 | |
| 415 | list_for_each_entry(entry, head, res_list) { |
| 416 | if (!entry->scrubbed) { |
| 417 | (void) vmw_binding_infos[entry->bt].scrub_func |
| 418 | (entry, false); |
| 419 | entry->scrubbed = true; |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | list_for_each_entry(entry, head, res_list) { |
| 424 | struct vmw_ctx_binding_state *cbs = |
| 425 | vmw_context_binding_state(entry->ctx); |
| 426 | |
| 427 | (void) vmw_binding_emit_dirty(cbs); |
| 428 | } |
| 429 | } |
| 430 | |
| 431 | |
| 432 | /** |
| 433 | * vmw_binding_state_commit - Commit staged binding info |
| 434 | * |
| 435 | * @ctx: Pointer to context to commit the staged binding info to. |
| 436 | * @from: Staged binding info built during execbuf. |
| 437 | * @scrubbed: Transfer only scrubbed bindings. |
| 438 | * |
| 439 | * Transfers binding info from a temporary structure |
| 440 | * (typically used by execbuf) to the persistent |
| 441 | * structure in the context. This can be done once commands have been |
| 442 | * submitted to hardware |
| 443 | */ |
| 444 | void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, |
| 445 | struct vmw_ctx_binding_state *from) |
| 446 | { |
| 447 | struct vmw_ctx_bindinfo *entry, *next; |
| 448 | |
| 449 | list_for_each_entry_safe(entry, next, &from->list, ctx_list) { |
| 450 | vmw_binding_transfer(to, from, entry); |
| 451 | vmw_binding_drop(entry); |
| 452 | } |
| 453 | } |
| 454 | |
| 455 | /** |
| 456 | * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context |
| 457 | * |
| 458 | * @ctx: The context resource |
| 459 | * |
| 460 | * Walks through the context binding list and rebinds all scrubbed |
| 461 | * resources. |
| 462 | */ |
| 463 | int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs) |
| 464 | { |
| 465 | struct vmw_ctx_bindinfo *entry; |
| 466 | int ret; |
| 467 | |
| 468 | list_for_each_entry(entry, &cbs->list, ctx_list) { |
| 469 | if (likely(!entry->scrubbed)) |
| 470 | continue; |
| 471 | |
| 472 | if ((entry->res == NULL || entry->res->id == |
| 473 | SVGA3D_INVALID_ID)) |
| 474 | continue; |
| 475 | |
| 476 | ret = vmw_binding_infos[entry->bt].scrub_func(entry, true); |
| 477 | if (unlikely(ret != 0)) |
| 478 | return ret; |
| 479 | |
| 480 | entry->scrubbed = false; |
| 481 | } |
| 482 | |
| 483 | return vmw_binding_emit_dirty(cbs); |
| 484 | } |
| 485 | |
| 486 | /** |
| 487 | * vmw_binding_scrub_shader - scrub a shader binding from a context. |
| 488 | * |
| 489 | * @bi: single binding information. |
| 490 | * @rebind: Whether to issue a bind instead of scrub command. |
| 491 | */ |
| 492 | static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) |
| 493 | { |
| 494 | struct vmw_ctx_bindinfo_shader *binding = |
| 495 | container_of(bi, typeof(*binding), bi); |
| 496 | struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| 497 | struct { |
| 498 | SVGA3dCmdHeader header; |
| 499 | SVGA3dCmdSetShader body; |
| 500 | } *cmd; |
| 501 | |
| 502 | cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd)); |
| 503 | if (unlikely(cmd == NULL)) |
| 504 | return -ENOMEM; |
| 505 | |
| 506 | cmd->header.id = SVGA_3D_CMD_SET_SHADER; |
| 507 | cmd->header.size = sizeof(cmd->body); |
| 508 | cmd->body.cid = bi->ctx->id; |
| 509 | cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; |
| 510 | cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); |
| 511 | vmw_fifo_commit(dev_priv, sizeof(*cmd)); |
| 512 | |
| 513 | return 0; |
| 514 | } |
| 515 | |
| 516 | /** |
| 517 | * vmw_binding_scrub_render_target - scrub a render target binding |
| 518 | * from a context. |
| 519 | * |
| 520 | * @bi: single binding information. |
| 521 | * @rebind: Whether to issue a bind instead of scrub command. |
| 522 | */ |
| 523 | static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, |
| 524 | bool rebind) |
| 525 | { |
| 526 | struct vmw_ctx_bindinfo_view *binding = |
| 527 | container_of(bi, typeof(*binding), bi); |
| 528 | struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| 529 | struct { |
| 530 | SVGA3dCmdHeader header; |
| 531 | SVGA3dCmdSetRenderTarget body; |
| 532 | } *cmd; |
| 533 | |
| 534 | cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd)); |
| 535 | if (unlikely(cmd == NULL)) |
| 536 | return -ENOMEM; |
| 537 | |
| 538 | cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; |
| 539 | cmd->header.size = sizeof(cmd->body); |
| 540 | cmd->body.cid = bi->ctx->id; |
| 541 | cmd->body.type = binding->slot; |
| 542 | cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); |
| 543 | cmd->body.target.face = 0; |
| 544 | cmd->body.target.mipmap = 0; |
| 545 | vmw_fifo_commit(dev_priv, sizeof(*cmd)); |
| 546 | |
| 547 | return 0; |
| 548 | } |
| 549 | |
| 550 | /** |
| 551 | * vmw_binding_scrub_texture - scrub a texture binding from a context. |
| 552 | * |
| 553 | * @bi: single binding information. |
| 554 | * @rebind: Whether to issue a bind instead of scrub command. |
| 555 | * |
| 556 | * TODO: Possibly complement this function with a function that takes |
| 557 | * a list of texture bindings and combines them to a single command. |
| 558 | */ |
| 559 | static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, |
| 560 | bool rebind) |
| 561 | { |
| 562 | struct vmw_ctx_bindinfo_tex *binding = |
| 563 | container_of(bi, typeof(*binding), bi); |
| 564 | struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| 565 | struct { |
| 566 | SVGA3dCmdHeader header; |
| 567 | struct { |
| 568 | SVGA3dCmdSetTextureState c; |
| 569 | SVGA3dTextureState s1; |
| 570 | } body; |
| 571 | } *cmd; |
| 572 | |
| 573 | cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd)); |
| 574 | if (unlikely(cmd == NULL)) |
| 575 | return -ENOMEM; |
| 576 | |
| 577 | cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; |
| 578 | cmd->header.size = sizeof(cmd->body); |
| 579 | cmd->body.c.cid = bi->ctx->id; |
| 580 | cmd->body.s1.stage = binding->texture_stage; |
| 581 | cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; |
| 582 | cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); |
| 583 | vmw_fifo_commit(dev_priv, sizeof(*cmd)); |
| 584 | |
| 585 | return 0; |
| 586 | } |
| 587 | |
| 588 | /** |
| 589 | * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context. |
| 590 | * |
| 591 | * @bi: single binding information. |
| 592 | * @rebind: Whether to issue a bind instead of scrub command. |
| 593 | */ |
| 594 | static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind) |
| 595 | { |
| 596 | struct vmw_ctx_bindinfo_shader *binding = |
| 597 | container_of(bi, typeof(*binding), bi); |
| 598 | struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| 599 | struct { |
| 600 | SVGA3dCmdHeader header; |
| 601 | SVGA3dCmdDXSetShader body; |
| 602 | } *cmd; |
| 603 | |
| 604 | cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id); |
| 605 | if (unlikely(cmd == NULL)) |
| 606 | return -ENOMEM; |
| 607 | |
| 608 | cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER; |
| 609 | cmd->header.size = sizeof(cmd->body); |
| 610 | cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; |
| 611 | cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); |
| 612 | vmw_fifo_commit(dev_priv, sizeof(*cmd)); |
| 613 | |
| 614 | return 0; |
| 615 | } |
| 616 | |
| 617 | /** |
| 618 | * vmw_binding_scrub_cb - scrub a constant buffer binding from a context. |
| 619 | * |
| 620 | * @bi: single binding information. |
| 621 | * @rebind: Whether to issue a bind instead of scrub command. |
| 622 | */ |
| 623 | static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) |
| 624 | { |
| 625 | struct vmw_ctx_bindinfo_cb *binding = |
| 626 | container_of(bi, typeof(*binding), bi); |
| 627 | struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| 628 | struct { |
| 629 | SVGA3dCmdHeader header; |
| 630 | SVGA3dCmdDXSetSingleConstantBuffer body; |
| 631 | } *cmd; |
| 632 | |
| 633 | cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id); |
| 634 | if (unlikely(cmd == NULL)) |
| 635 | return -ENOMEM; |
| 636 | |
| 637 | cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER; |
| 638 | cmd->header.size = sizeof(cmd->body); |
| 639 | cmd->body.slot = binding->slot; |
| 640 | cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; |
| 641 | if (rebind) { |
| 642 | cmd->body.offsetInBytes = binding->offset; |
| 643 | cmd->body.sizeInBytes = binding->size; |
| 644 | cmd->body.sid = bi->res->id; |
| 645 | } else { |
| 646 | cmd->body.offsetInBytes = 0; |
| 647 | cmd->body.sizeInBytes = 0; |
| 648 | cmd->body.sid = SVGA3D_INVALID_ID; |
| 649 | } |
| 650 | vmw_fifo_commit(dev_priv, sizeof(*cmd)); |
| 651 | |
| 652 | return 0; |
| 653 | } |
| 654 | |
| 655 | /** |
| 656 | * vmw_collect_view_ids - Build view id data for a view binding command |
| 657 | * without checking which bindings actually need to be emitted |
| 658 | * |
| 659 | * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| 660 | * @bi: Pointer to where the binding info array is stored in @cbs |
| 661 | * @max_num: Maximum number of entries in the @bi array. |
| 662 | * |
| 663 | * Scans the @bi array for bindings and builds a buffer of view id data. |
| 664 | * Stops at the first non-existing binding in the @bi array. |
| 665 | * On output, @cbs->bind_cmd_count contains the number of bindings to be |
| 666 | * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer |
| 667 | * contains the command data. |
| 668 | */ |
| 669 | static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs, |
| 670 | const struct vmw_ctx_bindinfo *bi, |
| 671 | u32 max_num) |
| 672 | { |
| 673 | const struct vmw_ctx_bindinfo_view *biv = |
| 674 | container_of(bi, struct vmw_ctx_bindinfo_view, bi); |
| 675 | unsigned long i; |
| 676 | |
| 677 | cbs->bind_cmd_count = 0; |
| 678 | cbs->bind_first_slot = 0; |
| 679 | |
| 680 | for (i = 0; i < max_num; ++i, ++biv) { |
| 681 | if (!biv->bi.ctx) |
| 682 | break; |
| 683 | |
| 684 | cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = |
| 685 | ((biv->bi.scrubbed) ? |
| 686 | SVGA3D_INVALID_ID : biv->bi.res->id); |
| 687 | } |
| 688 | } |
| 689 | |
| 690 | /** |
| 691 | * vmw_collect_dirty_view_ids - Build view id data for a view binding command |
| 692 | * |
| 693 | * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| 694 | * @bi: Pointer to where the binding info array is stored in @cbs |
| 695 | * @dirty: Bitmap indicating which bindings need to be emitted. |
| 696 | * @max_num: Maximum number of entries in the @bi array. |
| 697 | * |
| 698 | * Scans the @bi array for bindings that need to be emitted and |
| 699 | * builds a buffer of view id data. |
| 700 | * On output, @cbs->bind_cmd_count contains the number of bindings to be |
| 701 | * emitted, @cbs->bind_first_slot indicates the index of the first emitted |
| 702 | * binding, and @cbs->bind_cmd_buffer contains the command data. |
| 703 | */ |
| 704 | static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs, |
| 705 | const struct vmw_ctx_bindinfo *bi, |
| 706 | unsigned long *dirty, |
| 707 | u32 max_num) |
| 708 | { |
| 709 | const struct vmw_ctx_bindinfo_view *biv = |
| 710 | container_of(bi, struct vmw_ctx_bindinfo_view, bi); |
| 711 | unsigned long i, next_bit; |
| 712 | |
| 713 | cbs->bind_cmd_count = 0; |
| 714 | i = find_first_bit(dirty, max_num); |
| 715 | next_bit = i; |
| 716 | cbs->bind_first_slot = i; |
| 717 | |
| 718 | biv += i; |
| 719 | for (; i < max_num; ++i, ++biv) { |
| 720 | cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = |
| 721 | ((!biv->bi.ctx || biv->bi.scrubbed) ? |
| 722 | SVGA3D_INVALID_ID : biv->bi.res->id); |
| 723 | |
| 724 | if (next_bit == i) { |
| 725 | next_bit = find_next_bit(dirty, max_num, i + 1); |
| 726 | if (next_bit >= max_num) |
| 727 | break; |
| 728 | } |
| 729 | } |
| 730 | } |
| 731 | |
| 732 | /** |
| 733 | * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands |
| 734 | * |
| 735 | * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| 736 | */ |
| 737 | static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, |
| 738 | int shader_slot) |
| 739 | { |
| 740 | const struct vmw_ctx_bindinfo *loc = |
| 741 | &cbs->per_shader[shader_slot].shader_res[0].bi; |
| 742 | struct { |
| 743 | SVGA3dCmdHeader header; |
| 744 | SVGA3dCmdDXSetShaderResources body; |
| 745 | } *cmd; |
| 746 | size_t cmd_size, view_id_size; |
| 747 | const struct vmw_resource *ctx = vmw_cbs_context(cbs); |
| 748 | |
| 749 | vmw_collect_dirty_view_ids(cbs, loc, |
| 750 | cbs->per_shader[shader_slot].dirty_sr, |
| 751 | SVGA3D_DX_MAX_SRVIEWS); |
| 752 | if (cbs->bind_cmd_count == 0) |
| 753 | return 0; |
| 754 | |
| 755 | view_id_size = cbs->bind_cmd_count*sizeof(uint32); |
| 756 | cmd_size = sizeof(*cmd) + view_id_size; |
| 757 | cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id); |
| 758 | if (unlikely(cmd == NULL)) |
| 759 | return -ENOMEM; |
| 760 | |
| 761 | cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES; |
| 762 | cmd->header.size = sizeof(cmd->body) + view_id_size; |
| 763 | cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN; |
| 764 | cmd->body.startView = cbs->bind_first_slot; |
| 765 | |
| 766 | memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); |
| 767 | |
| 768 | vmw_fifo_commit(ctx->dev_priv, cmd_size); |
| 769 | bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, |
| 770 | cbs->bind_first_slot, cbs->bind_cmd_count); |
| 771 | |
| 772 | return 0; |
| 773 | } |
| 774 | |
| 775 | /** |
| 776 | * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands |
| 777 | * |
| 778 | * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| 779 | */ |
| 780 | static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) |
| 781 | { |
| 782 | const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi; |
| 783 | struct { |
| 784 | SVGA3dCmdHeader header; |
| 785 | SVGA3dCmdDXSetRenderTargets body; |
| 786 | } *cmd; |
| 787 | size_t cmd_size, view_id_size; |
| 788 | const struct vmw_resource *ctx = vmw_cbs_context(cbs); |
| 789 | |
| 790 | vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS); |
| 791 | view_id_size = cbs->bind_cmd_count*sizeof(uint32); |
| 792 | cmd_size = sizeof(*cmd) + view_id_size; |
| 793 | cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id); |
| 794 | if (unlikely(cmd == NULL)) |
| 795 | return -ENOMEM; |
| 796 | |
| 797 | cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS; |
| 798 | cmd->header.size = sizeof(cmd->body) + view_id_size; |
| 799 | |
| 800 | if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed) |
| 801 | cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id; |
| 802 | else |
| 803 | cmd->body.depthStencilViewId = SVGA3D_INVALID_ID; |
| 804 | |
| 805 | memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); |
| 806 | |
| 807 | vmw_fifo_commit(ctx->dev_priv, cmd_size); |
| 808 | |
| 809 | return 0; |
| 810 | |
| 811 | } |
| 812 | |
| 813 | /** |
| 814 | * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command |
| 815 | * without checking which bindings actually need to be emitted |
| 816 | * |
| 817 | * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| 818 | * @bi: Pointer to where the binding info array is stored in @cbs |
| 819 | * @max_num: Maximum number of entries in the @bi array. |
| 820 | * |
| 821 | * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data. |
| 822 | * Stops at the first non-existing binding in the @bi array. |
| 823 | * On output, @cbs->bind_cmd_count contains the number of bindings to be |
| 824 | * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer |
| 825 | * contains the command data. |
| 826 | */ |
| 827 | static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs, |
| 828 | const struct vmw_ctx_bindinfo *bi, |
| 829 | u32 max_num) |
| 830 | { |
| 831 | const struct vmw_ctx_bindinfo_so *biso = |
| 832 | container_of(bi, struct vmw_ctx_bindinfo_so, bi); |
| 833 | unsigned long i; |
| 834 | SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer; |
| 835 | |
| 836 | cbs->bind_cmd_count = 0; |
| 837 | cbs->bind_first_slot = 0; |
| 838 | |
| 839 | for (i = 0; i < max_num; ++i, ++biso, ++so_buffer, |
| 840 | ++cbs->bind_cmd_count) { |
| 841 | if (!biso->bi.ctx) |
| 842 | break; |
| 843 | |
| 844 | if (!biso->bi.scrubbed) { |
| 845 | so_buffer->sid = biso->bi.res->id; |
| 846 | so_buffer->offset = biso->offset; |
| 847 | so_buffer->sizeInBytes = biso->size; |
| 848 | } else { |
| 849 | so_buffer->sid = SVGA3D_INVALID_ID; |
| 850 | so_buffer->offset = 0; |
| 851 | so_buffer->sizeInBytes = 0; |
| 852 | } |
| 853 | } |
| 854 | } |
| 855 | |
| 856 | /** |
| 857 | * vmw_binding_emit_set_so - Issue delayed streamout binding commands |
| 858 | * |
| 859 | * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| 860 | */ |
| 861 | static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs) |
| 862 | { |
| 863 | const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi; |
| 864 | struct { |
| 865 | SVGA3dCmdHeader header; |
| 866 | SVGA3dCmdDXSetSOTargets body; |
| 867 | } *cmd; |
| 868 | size_t cmd_size, so_target_size; |
| 869 | const struct vmw_resource *ctx = vmw_cbs_context(cbs); |
| 870 | |
| 871 | vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS); |
| 872 | if (cbs->bind_cmd_count == 0) |
| 873 | return 0; |
| 874 | |
| 875 | so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget); |
| 876 | cmd_size = sizeof(*cmd) + so_target_size; |
| 877 | cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id); |
| 878 | if (unlikely(cmd == NULL)) |
| 879 | return -ENOMEM; |
| 880 | |
| 881 | cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS; |
| 882 | cmd->header.size = sizeof(cmd->body) + so_target_size; |
| 883 | memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size); |
| 884 | |
| 885 | vmw_fifo_commit(ctx->dev_priv, cmd_size); |
| 886 | |
| 887 | return 0; |
| 888 | |
| 889 | } |
| 890 | |
| 891 | /** |
| 892 | * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands |
| 893 | * |
| 894 | * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| 895 | * |
| 896 | */ |
| 897 | static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs) |
| 898 | { |
| 899 | struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0]; |
| 900 | u32 i; |
| 901 | int ret; |
| 902 | |
| 903 | for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { |
| 904 | if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty)) |
| 905 | continue; |
| 906 | |
| 907 | ret = vmw_emit_set_sr(cbs, i); |
| 908 | if (ret) |
| 909 | break; |
| 910 | |
| 911 | __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty); |
| 912 | } |
| 913 | |
| 914 | return 0; |
| 915 | } |
| 916 | |
| 917 | /** |
| 918 | * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a |
| 919 | * SVGA3dCmdDXSetVertexBuffers command |
| 920 | * |
| 921 | * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| 922 | * @bi: Pointer to where the binding info array is stored in @cbs |
| 923 | * @dirty: Bitmap indicating which bindings need to be emitted. |
| 924 | * @max_num: Maximum number of entries in the @bi array. |
| 925 | * |
| 926 | * Scans the @bi array for bindings that need to be emitted and |
| 927 | * builds a buffer of SVGA3dVertexBuffer data. |
| 928 | * On output, @cbs->bind_cmd_count contains the number of bindings to be |
| 929 | * emitted, @cbs->bind_first_slot indicates the index of the first emitted |
| 930 | * binding, and @cbs->bind_cmd_buffer contains the command data. |
| 931 | */ |
| 932 | static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs, |
| 933 | const struct vmw_ctx_bindinfo *bi, |
| 934 | unsigned long *dirty, |
| 935 | u32 max_num) |
| 936 | { |
| 937 | const struct vmw_ctx_bindinfo_vb *biv = |
| 938 | container_of(bi, struct vmw_ctx_bindinfo_vb, bi); |
| 939 | unsigned long i, next_bit; |
| 940 | SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer; |
| 941 | |
| 942 | cbs->bind_cmd_count = 0; |
| 943 | i = find_first_bit(dirty, max_num); |
| 944 | next_bit = i; |
| 945 | cbs->bind_first_slot = i; |
| 946 | |
| 947 | biv += i; |
| 948 | for (; i < max_num; ++i, ++biv, ++vbs) { |
| 949 | if (!biv->bi.ctx || biv->bi.scrubbed) { |
| 950 | vbs->sid = SVGA3D_INVALID_ID; |
| 951 | vbs->stride = 0; |
| 952 | vbs->offset = 0; |
| 953 | } else { |
| 954 | vbs->sid = biv->bi.res->id; |
| 955 | vbs->stride = biv->stride; |
| 956 | vbs->offset = biv->offset; |
| 957 | } |
| 958 | cbs->bind_cmd_count++; |
| 959 | if (next_bit == i) { |
| 960 | next_bit = find_next_bit(dirty, max_num, i + 1); |
| 961 | if (next_bit >= max_num) |
| 962 | break; |
| 963 | } |
| 964 | } |
| 965 | } |
| 966 | |
| 967 | /** |
| 968 | * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands |
| 969 | * |
| 970 | * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| 971 | * |
| 972 | */ |
| 973 | static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs) |
| 974 | { |
| 975 | const struct vmw_ctx_bindinfo *loc = |
| 976 | &cbs->vertex_buffers[0].bi; |
| 977 | struct { |
| 978 | SVGA3dCmdHeader header; |
| 979 | SVGA3dCmdDXSetVertexBuffers body; |
| 980 | } *cmd; |
| 981 | size_t cmd_size, set_vb_size; |
| 982 | const struct vmw_resource *ctx = vmw_cbs_context(cbs); |
| 983 | |
| 984 | vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb, |
| 985 | SVGA3D_DX_MAX_VERTEXBUFFERS); |
| 986 | if (cbs->bind_cmd_count == 0) |
| 987 | return 0; |
| 988 | |
| 989 | set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer); |
| 990 | cmd_size = sizeof(*cmd) + set_vb_size; |
| 991 | cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id); |
| 992 | if (unlikely(cmd == NULL)) |
| 993 | return -ENOMEM; |
| 994 | |
| 995 | cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS; |
| 996 | cmd->header.size = sizeof(cmd->body) + set_vb_size; |
| 997 | cmd->body.startBuffer = cbs->bind_first_slot; |
| 998 | |
| 999 | memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size); |
| 1000 | |
| 1001 | vmw_fifo_commit(ctx->dev_priv, cmd_size); |
| 1002 | bitmap_clear(cbs->dirty_vb, |
| 1003 | cbs->bind_first_slot, cbs->bind_cmd_count); |
| 1004 | |
| 1005 | return 0; |
| 1006 | } |
| 1007 | |
| 1008 | /** |
| 1009 | * vmw_binding_emit_dirty - Issue delayed binding commands |
| 1010 | * |
| 1011 | * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| 1012 | * |
| 1013 | * This function issues the delayed binding commands that arise from |
| 1014 | * previous scrub / unscrub calls. These binding commands are typically |
| 1015 | * commands that batch a number of bindings and therefore it makes sense |
| 1016 | * to delay them. |
| 1017 | */ |
| 1018 | static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs) |
| 1019 | { |
| 1020 | int ret = 0; |
| 1021 | unsigned long hit = 0; |
| 1022 | |
| 1023 | while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit)) |
| 1024 | < VMW_BINDING_NUM_BITS) { |
| 1025 | |
| 1026 | switch (hit) { |
| 1027 | case VMW_BINDING_RT_BIT: |
| 1028 | ret = vmw_emit_set_rt(cbs); |
| 1029 | break; |
| 1030 | case VMW_BINDING_PS_BIT: |
| 1031 | ret = vmw_binding_emit_dirty_ps(cbs); |
| 1032 | break; |
| 1033 | case VMW_BINDING_SO_BIT: |
| 1034 | ret = vmw_emit_set_so(cbs); |
| 1035 | break; |
| 1036 | case VMW_BINDING_VB_BIT: |
| 1037 | ret = vmw_emit_set_vb(cbs); |
| 1038 | break; |
| 1039 | default: |
| 1040 | BUG(); |
| 1041 | } |
| 1042 | if (ret) |
| 1043 | return ret; |
| 1044 | |
| 1045 | __clear_bit(hit, &cbs->dirty); |
| 1046 | hit++; |
| 1047 | } |
| 1048 | |
| 1049 | return 0; |
| 1050 | } |
| 1051 | |
| 1052 | /** |
| 1053 | * vmw_binding_scrub_sr - Schedule a dx shaderresource binding |
| 1054 | * scrub from a context |
| 1055 | * |
| 1056 | * @bi: single binding information. |
| 1057 | * @rebind: Whether to issue a bind instead of scrub command. |
| 1058 | */ |
| 1059 | static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind) |
| 1060 | { |
| 1061 | struct vmw_ctx_bindinfo_view *biv = |
| 1062 | container_of(bi, struct vmw_ctx_bindinfo_view, bi); |
| 1063 | struct vmw_ctx_binding_state *cbs = |
| 1064 | vmw_context_binding_state(bi->ctx); |
| 1065 | |
| 1066 | __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); |
| 1067 | __set_bit(VMW_BINDING_PS_SR_BIT, |
| 1068 | &cbs->per_shader[biv->shader_slot].dirty); |
| 1069 | __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty); |
| 1070 | |
| 1071 | return 0; |
| 1072 | } |
| 1073 | |
| 1074 | /** |
| 1075 | * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding |
| 1076 | * scrub from a context |
| 1077 | * |
| 1078 | * @bi: single binding information. |
| 1079 | * @rebind: Whether to issue a bind instead of scrub command. |
| 1080 | */ |
| 1081 | static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind) |
| 1082 | { |
| 1083 | struct vmw_ctx_binding_state *cbs = |
| 1084 | vmw_context_binding_state(bi->ctx); |
| 1085 | |
| 1086 | __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty); |
| 1087 | |
| 1088 | return 0; |
| 1089 | } |
| 1090 | |
| 1091 | /** |
| 1092 | * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding |
| 1093 | * scrub from a context |
| 1094 | * |
| 1095 | * @bi: single binding information. |
| 1096 | * @rebind: Whether to issue a bind instead of scrub command. |
| 1097 | */ |
| 1098 | static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind) |
| 1099 | { |
| 1100 | struct vmw_ctx_binding_state *cbs = |
| 1101 | vmw_context_binding_state(bi->ctx); |
| 1102 | |
| 1103 | __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty); |
| 1104 | |
| 1105 | return 0; |
| 1106 | } |
| 1107 | |
| 1108 | /** |
| 1109 | * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding |
| 1110 | * scrub from a context |
| 1111 | * |
| 1112 | * @bi: single binding information. |
| 1113 | * @rebind: Whether to issue a bind instead of scrub command. |
| 1114 | */ |
| 1115 | static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind) |
| 1116 | { |
| 1117 | struct vmw_ctx_bindinfo_vb *bivb = |
| 1118 | container_of(bi, struct vmw_ctx_bindinfo_vb, bi); |
| 1119 | struct vmw_ctx_binding_state *cbs = |
| 1120 | vmw_context_binding_state(bi->ctx); |
| 1121 | |
| 1122 | __set_bit(bivb->slot, cbs->dirty_vb); |
| 1123 | __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty); |
| 1124 | |
| 1125 | return 0; |
| 1126 | } |
| 1127 | |
| 1128 | /** |
| 1129 | * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context |
| 1130 | * |
| 1131 | * @bi: single binding information. |
| 1132 | * @rebind: Whether to issue a bind instead of scrub command. |
| 1133 | */ |
| 1134 | static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind) |
| 1135 | { |
| 1136 | struct vmw_ctx_bindinfo_ib *binding = |
| 1137 | container_of(bi, typeof(*binding), bi); |
| 1138 | struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| 1139 | struct { |
| 1140 | SVGA3dCmdHeader header; |
| 1141 | SVGA3dCmdDXSetIndexBuffer body; |
| 1142 | } *cmd; |
| 1143 | |
| 1144 | cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id); |
| 1145 | if (unlikely(cmd == NULL)) |
| 1146 | return -ENOMEM; |
| 1147 | |
| 1148 | cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER; |
| 1149 | cmd->header.size = sizeof(cmd->body); |
| 1150 | if (rebind) { |
| 1151 | cmd->body.sid = bi->res->id; |
| 1152 | cmd->body.format = binding->format; |
| 1153 | cmd->body.offset = binding->offset; |
| 1154 | } else { |
| 1155 | cmd->body.sid = SVGA3D_INVALID_ID; |
| 1156 | cmd->body.format = 0; |
| 1157 | cmd->body.offset = 0; |
| 1158 | } |
| 1159 | |
| 1160 | vmw_fifo_commit(dev_priv, sizeof(*cmd)); |
| 1161 | |
| 1162 | return 0; |
| 1163 | } |
| 1164 | |
| 1165 | /** |
| 1166 | * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with |
| 1167 | * memory accounting. |
| 1168 | * |
| 1169 | * @dev_priv: Pointer to a device private structure. |
| 1170 | * |
| 1171 | * Returns a pointer to a newly allocated struct or an error pointer on error. |
| 1172 | */ |
| 1173 | struct vmw_ctx_binding_state * |
| 1174 | vmw_binding_state_alloc(struct vmw_private *dev_priv) |
| 1175 | { |
| 1176 | struct vmw_ctx_binding_state *cbs; |
| 1177 | struct ttm_operation_ctx ctx = { |
| 1178 | .interruptible = false, |
| 1179 | .no_wait_gpu = false |
| 1180 | }; |
| 1181 | int ret; |
| 1182 | |
| 1183 | ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs), |
| 1184 | &ctx); |
| 1185 | if (ret) |
| 1186 | return ERR_PTR(ret); |
| 1187 | |
| 1188 | cbs = vzalloc(sizeof(*cbs)); |
| 1189 | if (!cbs) { |
| 1190 | ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); |
| 1191 | return ERR_PTR(-ENOMEM); |
| 1192 | } |
| 1193 | |
| 1194 | cbs->dev_priv = dev_priv; |
| 1195 | INIT_LIST_HEAD(&cbs->list); |
| 1196 | |
| 1197 | return cbs; |
| 1198 | } |
| 1199 | |
| 1200 | /** |
| 1201 | * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its |
| 1202 | * memory accounting info. |
| 1203 | * |
| 1204 | * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed. |
| 1205 | */ |
| 1206 | void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs) |
| 1207 | { |
| 1208 | struct vmw_private *dev_priv = cbs->dev_priv; |
| 1209 | |
| 1210 | vfree(cbs); |
| 1211 | ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); |
| 1212 | } |
| 1213 | |
| 1214 | /** |
| 1215 | * vmw_binding_state_list - Get the binding list of a |
| 1216 | * struct vmw_ctx_binding_state |
| 1217 | * |
| 1218 | * @cbs: Pointer to the struct vmw_ctx_binding_state |
| 1219 | * |
| 1220 | * Returns the binding list which can be used to traverse through the bindings |
| 1221 | * and access the resource information of all bindings. |
| 1222 | */ |
| 1223 | struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs) |
| 1224 | { |
| 1225 | return &cbs->list; |
| 1226 | } |
| 1227 | |
| 1228 | /** |
| 1229 | * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state |
| 1230 | * |
| 1231 | * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared |
| 1232 | * |
| 1233 | * Drops all bindings registered in @cbs. No device binding actions are |
| 1234 | * performed. |
| 1235 | */ |
| 1236 | void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs) |
| 1237 | { |
| 1238 | struct vmw_ctx_bindinfo *entry, *next; |
| 1239 | |
| 1240 | list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) |
| 1241 | vmw_binding_drop(entry); |
| 1242 | } |
| 1243 | |
| 1244 | /** |
| 1245 | * vmw_binding_dirtying - Return whether a binding type is dirtying its resource |
| 1246 | * @binding_type: The binding type |
| 1247 | * |
| 1248 | * Each time a resource is put on the validation list as the result of a |
| 1249 | * context binding referencing it, we need to determine whether that resource |
| 1250 | * will be dirtied (written to by the GPU) as a result of the corresponding |
| 1251 | * GPU operation. Currently rendertarget-, depth-stencil-, and |
| 1252 | * stream-output-target bindings are capable of dirtying its resource. |
| 1253 | * |
| 1254 | * Return: Whether the binding type dirties the resource its binding points to. |
| 1255 | */ |
| 1256 | u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type) |
| 1257 | { |
| 1258 | static u32 is_binding_dirtying[vmw_ctx_binding_max] = { |
| 1259 | [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET, |
| 1260 | [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET, |
| 1261 | [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET, |
| 1262 | [vmw_ctx_binding_so] = VMW_RES_DIRTY_SET, |
| 1263 | }; |
| 1264 | |
| 1265 | /* Review this function as new bindings are added. */ |
| 1266 | BUILD_BUG_ON(vmw_ctx_binding_max != 11); |
| 1267 | return is_binding_dirtying[binding_type]; |
| 1268 | } |
| 1269 | |
| 1270 | /* |
| 1271 | * This function is unused at run-time, and only used to hold various build |
| 1272 | * asserts important for code optimization assumptions. |
| 1273 | */ |
| 1274 | static void vmw_binding_build_asserts(void) |
| 1275 | { |
| 1276 | BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); |
| 1277 | BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX); |
| 1278 | BUILD_BUG_ON(sizeof(uint32) != sizeof(u32)); |
| 1279 | |
| 1280 | /* |
| 1281 | * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various |
| 1282 | * view id arrays. |
| 1283 | */ |
| 1284 | BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX); |
| 1285 | BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS); |
| 1286 | BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS); |
| 1287 | |
| 1288 | /* |
| 1289 | * struct vmw_ctx_binding_state::bind_cmd_buffer is used for |
| 1290 | * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers |
| 1291 | */ |
| 1292 | BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) > |
| 1293 | VMW_MAX_VIEW_BINDINGS*sizeof(u32)); |
| 1294 | BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) > |
| 1295 | VMW_MAX_VIEW_BINDINGS*sizeof(u32)); |
| 1296 | } |