blob: 38a10fd2e60c20b2bd5527946b74c5101aeb0a60 [file] [log] [blame]
b.liue9582032025-04-17 19:18:16 +08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17typedef struct sparse_header {
18 UINT32_T magic; /* 0xed26ff3a */
19 UINT16_T major_version; /* (0x1) - reject images with higher major versions */
20 UINT16_T minor_version; /* (0x0) - allow images with higer minor versions */
21 UINT16_T file_hdr_sz; /* 28 bytes for first revision of the file format */
22 UINT16_T chunk_hdr_sz; /* 12 bytes for first revision of the file format */
23 UINT32_T blk_sz; /* block size in bytes, must be a multiple of 4 (4096) */
24 UINT32_T total_blks; /* total blocks in the non-sparse output image */
25 UINT32_T total_chunks; /* total chunks in the sparse input image */
26 UINT32_T image_checksum; /* CRC32 checksum of the original data, counting "don't care" */
27 /* as 0. Standard 802.3 polynomial, use a Public Domain */
28 /* table implementation */
29} sparse_header_t;
30
31#define SPARSE_HEADER_MAGIC 0xed26ff3a
32
33#define CHUNK_TYPE_RAW 0xCAC1
34#define CHUNK_TYPE_FILL 0xCAC2
35#define CHUNK_TYPE_DONT_CARE 0xCAC3
36
37typedef struct chunk_header {
38 UINT16_T chunk_type; /* 0xCAC1 -> raw; 0xCAC2 -> fill; 0xCAC3 -> don't care */
39 UINT16_T reserved1;
40 UINT32_T chunk_sz; /* in blocks in output image */
41 UINT32_T total_sz; /* in bytes of chunk input file including chunk header and data */
42} chunk_header_t;
43
44/* Following a Raw or Fill chunk is data. For a Raw chunk, it's the data in chunk_sz * blk_sz.
45 * For a Fill chunk, it's 4 bytes of the fill data.
46 */
47