|  | ========================= | 
|  | UNALIGNED MEMORY ACCESSES | 
|  | ========================= | 
|  |  | 
|  | :Author: Daniel Drake <dsd@gentoo.org>, | 
|  | :Author: Johannes Berg <johannes@sipsolutions.net> | 
|  |  | 
|  | :With help from: Alan Cox, Avuton Olrich, Heikki Orsila, Jan Engelhardt, | 
|  | Kyle McMartin, Kyle Moffett, Randy Dunlap, Robert Hancock, Uli Kunitz, | 
|  | Vadim Lobanov | 
|  |  | 
|  |  | 
|  | Linux runs on a wide variety of architectures which have varying behaviour | 
|  | when it comes to memory access. This document presents some details about | 
|  | unaligned accesses, why you need to write code that doesn't cause them, | 
|  | and how to write such code! | 
|  |  | 
|  |  | 
|  | The definition of an unaligned access | 
|  | ===================================== | 
|  |  | 
|  | Unaligned memory accesses occur when you try to read N bytes of data starting | 
|  | from an address that is not evenly divisible by N (i.e. addr % N != 0). | 
|  | For example, reading 4 bytes of data from address 0x10004 is fine, but | 
|  | reading 4 bytes of data from address 0x10005 would be an unaligned memory | 
|  | access. | 
|  |  | 
|  | The above may seem a little vague, as memory access can happen in different | 
|  | ways. The context here is at the machine code level: certain instructions read | 
|  | or write a number of bytes to or from memory (e.g. movb, movw, movl in x86 | 
|  | assembly). As will become clear, it is relatively easy to spot C statements | 
|  | which will compile to multiple-byte memory access instructions, namely when | 
|  | dealing with types such as u16, u32 and u64. | 
|  |  | 
|  |  | 
|  | Natural alignment | 
|  | ================= | 
|  |  | 
|  | The rule mentioned above forms what we refer to as natural alignment: | 
|  | When accessing N bytes of memory, the base memory address must be evenly | 
|  | divisible by N, i.e. addr % N == 0. | 
|  |  | 
|  | When writing code, assume the target architecture has natural alignment | 
|  | requirements. | 
|  |  | 
|  | In reality, only a few architectures require natural alignment on all sizes | 
|  | of memory access. However, we must consider ALL supported architectures; | 
|  | writing code that satisfies natural alignment requirements is the easiest way | 
|  | to achieve full portability. | 
|  |  | 
|  |  | 
|  | Why unaligned access is bad | 
|  | =========================== | 
|  |  | 
|  | The effects of performing an unaligned memory access vary from architecture | 
|  | to architecture. It would be easy to write a whole document on the differences | 
|  | here; a summary of the common scenarios is presented below: | 
|  |  | 
|  | - Some architectures are able to perform unaligned memory accesses | 
|  | transparently, but there is usually a significant performance cost. | 
|  | - Some architectures raise processor exceptions when unaligned accesses | 
|  | happen. The exception handler is able to correct the unaligned access, | 
|  | at significant cost to performance. | 
|  | - Some architectures raise processor exceptions when unaligned accesses | 
|  | happen, but the exceptions do not contain enough information for the | 
|  | unaligned access to be corrected. | 
|  | - Some architectures are not capable of unaligned memory access, but will | 
|  | silently perform a different memory access to the one that was requested, | 
|  | resulting in a subtle code bug that is hard to detect! | 
|  |  | 
|  | It should be obvious from the above that if your code causes unaligned | 
|  | memory accesses to happen, your code will not work correctly on certain | 
|  | platforms and will cause performance problems on others. | 
|  |  | 
|  |  | 
|  | Code that does not cause unaligned access | 
|  | ========================================= | 
|  |  | 
|  | At first, the concepts above may seem a little hard to relate to actual | 
|  | coding practice. After all, you don't have a great deal of control over | 
|  | memory addresses of certain variables, etc. | 
|  |  | 
|  | Fortunately things are not too complex, as in most cases, the compiler | 
|  | ensures that things will work for you. For example, take the following | 
|  | structure:: | 
|  |  | 
|  | struct foo { | 
|  | u16 field1; | 
|  | u32 field2; | 
|  | u8 field3; | 
|  | }; | 
|  |  | 
|  | Let us assume that an instance of the above structure resides in memory | 
|  | starting at address 0x10000. With a basic level of understanding, it would | 
|  | not be unreasonable to expect that accessing field2 would cause an unaligned | 
|  | access. You'd be expecting field2 to be located at offset 2 bytes into the | 
|  | structure, i.e. address 0x10002, but that address is not evenly divisible | 
|  | by 4 (remember, we're reading a 4 byte value here). | 
|  |  | 
|  | Fortunately, the compiler understands the alignment constraints, so in the | 
|  | above case it would insert 2 bytes of padding in between field1 and field2. | 
|  | Therefore, for standard structure types you can always rely on the compiler | 
|  | to pad structures so that accesses to fields are suitably aligned (assuming | 
|  | you do not cast the field to a type of different length). | 
|  |  | 
|  | Similarly, you can also rely on the compiler to align variables and function | 
|  | parameters to a naturally aligned scheme, based on the size of the type of | 
|  | the variable. | 
|  |  | 
|  | At this point, it should be clear that accessing a single byte (u8 or char) | 
|  | will never cause an unaligned access, because all memory addresses are evenly | 
|  | divisible by one. | 
|  |  | 
|  | On a related topic, with the above considerations in mind you may observe | 
|  | that you could reorder the fields in the structure in order to place fields | 
|  | where padding would otherwise be inserted, and hence reduce the overall | 
|  | resident memory size of structure instances. The optimal layout of the | 
|  | above example is:: | 
|  |  | 
|  | struct foo { | 
|  | u32 field2; | 
|  | u16 field1; | 
|  | u8 field3; | 
|  | }; | 
|  |  | 
|  | For a natural alignment scheme, the compiler would only have to add a single | 
|  | byte of padding at the end of the structure. This padding is added in order | 
|  | to satisfy alignment constraints for arrays of these structures. | 
|  |  | 
|  | Another point worth mentioning is the use of __attribute__((packed)) on a | 
|  | structure type. This GCC-specific attribute tells the compiler never to | 
|  | insert any padding within structures, useful when you want to use a C struct | 
|  | to represent some data that comes in a fixed arrangement 'off the wire'. | 
|  |  | 
|  | You might be inclined to believe that usage of this attribute can easily | 
|  | lead to unaligned accesses when accessing fields that do not satisfy | 
|  | architectural alignment requirements. However, again, the compiler is aware | 
|  | of the alignment constraints and will generate extra instructions to perform | 
|  | the memory access in a way that does not cause unaligned access. Of course, | 
|  | the extra instructions obviously cause a loss in performance compared to the | 
|  | non-packed case, so the packed attribute should only be used when avoiding | 
|  | structure padding is of importance. | 
|  |  | 
|  |  | 
|  | Code that causes unaligned access | 
|  | ================================= | 
|  |  | 
|  | With the above in mind, let's move onto a real life example of a function | 
|  | that can cause an unaligned memory access. The following function taken | 
|  | from include/linux/etherdevice.h is an optimized routine to compare two | 
|  | ethernet MAC addresses for equality:: | 
|  |  | 
|  | bool ether_addr_equal(const u8 *addr1, const u8 *addr2) | 
|  | { | 
|  | #ifdef CONFIG_HAVE_EFFICIENT_UNALIGNED_ACCESS | 
|  | u32 fold = ((*(const u32 *)addr1) ^ (*(const u32 *)addr2)) | | 
|  | ((*(const u16 *)(addr1 + 4)) ^ (*(const u16 *)(addr2 + 4))); | 
|  |  | 
|  | return fold == 0; | 
|  | #else | 
|  | const u16 *a = (const u16 *)addr1; | 
|  | const u16 *b = (const u16 *)addr2; | 
|  | return ((a[0] ^ b[0]) | (a[1] ^ b[1]) | (a[2] ^ b[2])) == 0; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | In the above function, when the hardware has efficient unaligned access | 
|  | capability, there is no issue with this code.  But when the hardware isn't | 
|  | able to access memory on arbitrary boundaries, the reference to a[0] causes | 
|  | 2 bytes (16 bits) to be read from memory starting at address addr1. | 
|  |  | 
|  | Think about what would happen if addr1 was an odd address such as 0x10003. | 
|  | (Hint: it'd be an unaligned access.) | 
|  |  | 
|  | Despite the potential unaligned access problems with the above function, it | 
|  | is included in the kernel anyway but is understood to only work normally on | 
|  | 16-bit-aligned addresses. It is up to the caller to ensure this alignment or | 
|  | not use this function at all. This alignment-unsafe function is still useful | 
|  | as it is a decent optimization for the cases when you can ensure alignment, | 
|  | which is true almost all of the time in ethernet networking context. | 
|  |  | 
|  |  | 
|  | Here is another example of some code that could cause unaligned accesses:: | 
|  |  | 
|  | void myfunc(u8 *data, u32 value) | 
|  | { | 
|  | [...] | 
|  | *((u32 *) data) = cpu_to_le32(value); | 
|  | [...] | 
|  | } | 
|  |  | 
|  | This code will cause unaligned accesses every time the data parameter points | 
|  | to an address that is not evenly divisible by 4. | 
|  |  | 
|  | In summary, the 2 main scenarios where you may run into unaligned access | 
|  | problems involve: | 
|  |  | 
|  | 1. Casting variables to types of different lengths | 
|  | 2. Pointer arithmetic followed by access to at least 2 bytes of data | 
|  |  | 
|  |  | 
|  | Avoiding unaligned accesses | 
|  | =========================== | 
|  |  | 
|  | The easiest way to avoid unaligned access is to use the get_unaligned() and | 
|  | put_unaligned() macros provided by the <asm/unaligned.h> header file. | 
|  |  | 
|  | Going back to an earlier example of code that potentially causes unaligned | 
|  | access:: | 
|  |  | 
|  | void myfunc(u8 *data, u32 value) | 
|  | { | 
|  | [...] | 
|  | *((u32 *) data) = cpu_to_le32(value); | 
|  | [...] | 
|  | } | 
|  |  | 
|  | To avoid the unaligned memory access, you would rewrite it as follows:: | 
|  |  | 
|  | void myfunc(u8 *data, u32 value) | 
|  | { | 
|  | [...] | 
|  | value = cpu_to_le32(value); | 
|  | put_unaligned(value, (u32 *) data); | 
|  | [...] | 
|  | } | 
|  |  | 
|  | The get_unaligned() macro works similarly. Assuming 'data' is a pointer to | 
|  | memory and you wish to avoid unaligned access, its usage is as follows:: | 
|  |  | 
|  | u32 value = get_unaligned((u32 *) data); | 
|  |  | 
|  | These macros work for memory accesses of any length (not just 32 bits as | 
|  | in the examples above). Be aware that when compared to standard access of | 
|  | aligned memory, using these macros to access unaligned memory can be costly in | 
|  | terms of performance. | 
|  |  | 
|  | If use of such macros is not convenient, another option is to use memcpy(), | 
|  | where the source or destination (or both) are of type u8* or unsigned char*. | 
|  | Due to the byte-wise nature of this operation, unaligned accesses are avoided. | 
|  |  | 
|  |  | 
|  | Alignment vs. Networking | 
|  | ======================== | 
|  |  | 
|  | On architectures that require aligned loads, networking requires that the IP | 
|  | header is aligned on a four-byte boundary to optimise the IP stack. For | 
|  | regular ethernet hardware, the constant NET_IP_ALIGN is used. On most | 
|  | architectures this constant has the value 2 because the normal ethernet | 
|  | header is 14 bytes long, so in order to get proper alignment one needs to | 
|  | DMA to an address which can be expressed as 4*n + 2. One notable exception | 
|  | here is powerpc which defines NET_IP_ALIGN to 0 because DMA to unaligned | 
|  | addresses can be very expensive and dwarf the cost of unaligned loads. | 
|  |  | 
|  | For some ethernet hardware that cannot DMA to unaligned addresses like | 
|  | 4*n+2 or non-ethernet hardware, this can be a problem, and it is then | 
|  | required to copy the incoming frame into an aligned buffer. Because this is | 
|  | unnecessary on architectures that can do unaligned accesses, the code can be | 
|  | made dependent on CONFIG_HAVE_EFFICIENT_UNALIGNED_ACCESS like so:: | 
|  |  | 
|  | #ifdef CONFIG_HAVE_EFFICIENT_UNALIGNED_ACCESS | 
|  | skb = original skb | 
|  | #else | 
|  | skb = copy skb | 
|  | #endif |