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 | [<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] > | 
 |  | 
 | <chapter id='sdk-intro'> | 
 | <title>Introduction</title> | 
 |  | 
 | <section id='sdk-manual-intro'> | 
 |     <title>Introduction</title> | 
 |  | 
 |     <para> | 
 |         Welcome to the Yocto Project Application Development and the | 
 |         Extensible Software Development Kit (eSDK) manual. | 
 |         This manual provides information that explains how to use both the | 
 |         Yocto Project extensible and standard SDKs to develop | 
 |         applications and images. | 
 |         Additionally, the manual also provides information on how to use | 
 |         the popular <trademark class='trade'>Eclipse</trademark> IDE as part | 
 |         of your application development workflow within the SDK environment. | 
 |         <note> | 
 |             Prior to the 2.0 Release of the Yocto Project, application | 
 |             development was primarily accomplished through the use of the | 
 |             Application Development Toolkit (ADT) and the availability | 
 |             of stand-alone cross-development toolchains and other tools. | 
 |             With the 2.1 Release of the Yocto Project, application development | 
 |             has transitioned to within a tool-rich extensible SDK and the more | 
 |             traditional standard SDK. | 
 |         </note> | 
 |     </para> | 
 |  | 
 |     <para> | 
 |         All SDKs consist of the following: | 
 |         <itemizedlist> | 
 |             <listitem><para> | 
 |                 <emphasis>Cross-Development Toolchain</emphasis>: | 
 |                 This toolchain contains a compiler, debugger, and various | 
 |                 miscellaneous tools. | 
 |                 </para></listitem> | 
 |             <listitem><para> | 
 |                 <emphasis>Libraries, Headers, and Symbols</emphasis>: | 
 |                 The libraries, headers, and symbols are specific to the image | 
 |                 (i.e. they match the image). | 
 |                 </para></listitem> | 
 |             <listitem><para> | 
 |                 <emphasis>Environment Setup Script</emphasis>: | 
 |                 This <filename>*.sh</filename> file, once run, sets up the | 
 |                 cross-development environment by defining variables and | 
 |                 preparing for SDK use. | 
 |                 </para></listitem> | 
 |         </itemizedlist> | 
 |     </para> | 
 |  | 
 |     <para> | 
 |         Additionally, an extensible SDK has tools that allow you to easily add | 
 |         new applications and libraries to an image, modify the source of an | 
 |         existing component, test changes on the target hardware, and easily | 
 |         integrate an application into the | 
 |         <ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>. | 
 |     </para> | 
 |  | 
 |     <para> | 
 |         You can use an SDK to independently develop and test code | 
 |         that is destined to run on some target machine. | 
 |         SDKs are completely self-contained. | 
 |         The binaries are linked against their own copy of | 
 |         <filename>libc</filename>, which results in no dependencies | 
 |         on the target system. | 
 |         To achieve this, the pointer to the dynamic loader is | 
 |         configured at install time since that path cannot be dynamically | 
 |         altered. | 
 |         This is the reason for a wrapper around the | 
 |         <filename>populate_sdk</filename> and | 
 |         <filename>populate_sdk_ext</filename> archives. | 
 |     </para> | 
 |  | 
 |     <para> | 
 |         Another feature for the SDKs is that only one set of cross-compiler | 
 |         toolchain binaries are produced for any given architecture. | 
 |         This feature takes advantage of the fact that the target hardware can | 
 |         be passed to <filename>gcc</filename> as a set of compiler options. | 
 |         Those options are set up by the environment script and contained in | 
 |         variables such as | 
 |         <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink> | 
 |         and | 
 |         <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink>. | 
 |         This reduces the space needed for the tools. | 
 |         Understand, however, that every target still needs a sysroot because | 
 |         those binaries are target-specific. | 
 |     </para> | 
 |  | 
 |     <para> | 
 |         The SDK development environment consists of the following: | 
 |         <itemizedlist> | 
 |             <listitem><para> | 
 |                 The self-contained SDK, which is an | 
 |                 architecture-specific cross-toolchain and | 
 |                 matching sysroots (target and native) all built by the | 
 |                 OpenEmbedded build system (e.g. the SDK). | 
 |                 The toolchain and sysroots are based on a | 
 |                 <ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink> | 
 |                 configuration and extensions, | 
 |                 which allows you to cross-develop on the host machine for the | 
 |                 target hardware. | 
 |                 Additionally, the extensible SDK contains the | 
 |                 <filename>devtool</filename> functionality. | 
 |                 </para></listitem> | 
 |             <listitem><para> | 
 |                 The Quick EMUlator (QEMU), which lets you simulate | 
 |                 target hardware. | 
 |                 QEMU is not literally part of the SDK. | 
 |                 You must build and include this emulator separately. | 
 |                 However, QEMU plays an important role in the development | 
 |                 process that revolves around use of the SDK. | 
 |                 </para></listitem> | 
 |             <listitem><para> | 
 |                 The Eclipse IDE Yocto Plug-in. | 
 |                 This plug-in is available for you if you are an Eclipse | 
 |                 user. | 
 |                 In the same manner as QEMU, the plug-in is not literally part | 
 |                 of the SDK but is rather available for use as part of the | 
 |                 development process. | 
 |                 </para></listitem> | 
 |             <listitem><para> | 
 |                 Various performance-related | 
 |                 <ulink url='http://www.eclipse.org/linuxtools/index.php'>tools</ulink> | 
 |                 that can enhance your development experience. | 
 |                 These tools are also separate from the actual SDK but can be | 
 |                 independently obtained and used in the development process. | 
 |                 </para></listitem> | 
 |         </itemizedlist> | 
 |     </para> | 
 |  | 
 |     <para> | 
 |         In summary, the extensible and standard SDK share many features. | 
 |         However, the extensible SDK has powerful development tools to help you | 
 |         more quickly develop applications. | 
 |         Following is a table that summarizes the primary differences between | 
 |         the standard and extensible SDK types when considering which to | 
 |         build: | 
 |         <informaltable frame='none'> | 
 |             <tgroup cols='3' align='left' colsep='1' rowsep='1'> | 
 |                 <colspec colname='c1' colwidth='1*'/> | 
 |                 <colspec colname='c2' colwidth='1*'/> | 
 |                 <colspec colname='c3' colwidth='1*'/> | 
 |                 <thead> | 
 |                     <row> | 
 |                         <entry align="left"><emphasis>Feature</emphasis></entry> | 
 |                         <entry align="left"><emphasis>Standard SDK</emphasis></entry> | 
 |                         <entry align="left"><emphasis>Extensible SDK</emphasis></entry> | 
 |                     </row> | 
 |                 </thead> | 
 |                 <tbody> | 
 |                     <row> | 
 |                         <entry align="left">Toolchain</entry> | 
 |                         <entry align="left">Yes</entry> | 
 |                         <entry align="left">Yes*</entry> | 
 |                     </row> | 
 |                     <row> | 
 |                         <entry align="left">Debugger</entry> | 
 |                         <entry align="left">Yes</entry> | 
 |                         <entry align="left">Yes*</entry> | 
 |                     </row> | 
 |                     <row> | 
 |                         <entry align="left">Size</entry> | 
 |                         <entry align="left">100+ MBytes</entry> | 
 |                         <entry align="left">1+ GBytes (or 300+ MBytes for minimal w/toolchain)</entry> | 
 |                     </row> | 
 |                     <row> | 
 |                         <entry align="left"><filename>devtool</filename></entry> | 
 |                         <entry align="left">No</entry> | 
 |                         <entry align="left">Yes</entry> | 
 |                     </row> | 
 |                     <row> | 
 |                         <entry align="left">Build Images</entry> | 
 |                         <entry align="left">No</entry> | 
 |                         <entry align="left">Yes</entry> | 
 |                     </row> | 
 |                     <row> | 
 |                         <entry align="left">Updateable</entry> | 
 |                         <entry align="left">No</entry> | 
 |                         <entry align="left">Yes</entry> | 
 |                     </row> | 
 |                     <row> | 
 |                         <entry align="left">Managed Sysroot**</entry> | 
 |                         <entry align="left">No</entry> | 
 |                         <entry align="left">Yes</entry> | 
 |                     </row> | 
 |                     <row> | 
 |                         <entry align="left">Installed Packages</entry> | 
 |                         <entry align="left">No***</entry> | 
 |                         <entry align="left">Yes****</entry> | 
 |                     </row> | 
 |                     <row> | 
 |                         <entry align="left">Construction</entry> | 
 |                         <entry align="left">Packages</entry> | 
 |                         <entry align="left">Shared State</entry> | 
 |                     </row> | 
 |                 </tbody> | 
 |             </tgroup> | 
 |         </informaltable> | 
 |         <literallayout class='monospaced'> | 
 |      * Extensible SDK contains the toolchain and debugger if <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink> is "full" or <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_TOOLCHAIN'><filename>SDK_INCLUDE_TOOLCHAIN</filename></ulink> is "1", which is the default. | 
 |  | 
 |      ** Sysroot is managed through the use of <filename>devtool</filename>.  Thus, it is less likely that you will corrupt your SDK sysroot when you try to add additional libraries. | 
 |  | 
 |      *** You can add runtime package management to the standard SDK but it is not supported by default. | 
 |  | 
 |      **** You must build and make the shared state available to extensible SDK users for "packages" you want to enable users to install. | 
 |         </literallayout> | 
 |     </para> | 
 |  | 
 |     <section id='the-cross-development-toolchain'> | 
 |         <title>The Cross-Development Toolchain</title> | 
 |  | 
 |         <para> | 
 |             The | 
 |             <ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>Cross-Development Toolchain</ulink> | 
 |             consists of a cross-compiler, cross-linker, and cross-debugger | 
 |             that are used to develop user-space applications for targeted | 
 |             hardware. | 
 |             Additionally, for an extensible SDK, the toolchain also has | 
 |             built-in <filename>devtool</filename> functionality. | 
 |             This toolchain is created by running a SDK installer script | 
 |             or through a | 
 |             <ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink> | 
 |             that is based on your metadata configuration or extension for | 
 |             your targeted device. | 
 |             The cross-toolchain works with a matching target sysroot. | 
 |         </para> | 
 |     </section> | 
 |  | 
 |     <section id='sysroot'> | 
 |         <title>Sysroots</title> | 
 |  | 
 |         <para> | 
 |             The native and target sysroots contain needed headers and libraries | 
 |             for generating binaries that run on the target architecture. | 
 |             The target sysroot is based on the target root filesystem image | 
 |             that is built by the OpenEmbedded build system and uses the same | 
 |             metadata configuration used to build the cross-toolchain. | 
 |         </para> | 
 |     </section> | 
 |  | 
 |     <section id='the-qemu-emulator'> | 
 |         <title>The QEMU Emulator</title> | 
 |  | 
 |         <para> | 
 |             The QEMU emulator allows you to simulate your hardware while | 
 |             running your application or image. | 
 |             QEMU is not part of the SDK but is made available a number of | 
 |             different ways: | 
 |             <itemizedlist> | 
 |                 <listitem><para> | 
 |                     If you have cloned the <filename>poky</filename> Git | 
 |                     repository to create a | 
 |                     <ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink> | 
 |                     and you have sourced the environment setup script, QEMU is | 
 |                     installed and automatically available. | 
 |                     </para></listitem> | 
 |                 <listitem><para> | 
 |                     If you have downloaded a Yocto Project release and unpacked | 
 |                     it to create a Source Directory and you have sourced the | 
 |                     environment setup script, QEMU is installed and | 
 |                     automatically available. | 
 |                     </para></listitem> | 
 |                 <listitem><para> | 
 |                     If you have installed the cross-toolchain tarball and you | 
 |                     have sourced the toolchain's setup environment script, QEMU | 
 |                     is also installed and automatically available. | 
 |                     </para></listitem> | 
 |             </itemizedlist> | 
 |         </para> | 
 |     </section> | 
 |  | 
 |     <section id='eclipse-overview'> | 
 |         <title><trademark class='trade'>Eclipse</trademark> Yocto Plug-in</title> | 
 |  | 
 |         <para> | 
 |             The Eclipse IDE is a popular development environment and it fully | 
 |             supports development using the Yocto Project. | 
 |             When you install and configure the Eclipse Yocto Project Plug-in | 
 |             into the Eclipse IDE, you maximize your Yocto Project experience. | 
 |             Installing and configuring the Plug-in results in an environment | 
 |             that has extensions specifically designed to let you more easily | 
 |             develop software. | 
 |             These extensions allow for cross-compilation, deployment, and | 
 |             execution of your output into a QEMU emulation session. | 
 |             You can also perform cross-debugging and profiling. | 
 |             The environment also supports many performance-related | 
 |             <ulink url='http://www.eclipse.org/linuxtools/index.php'>tools</ulink> | 
 |             that enhance your development experience. | 
 |             <note> | 
 |                 Previous releases of the Eclipse Yocto Plug-in supported | 
 |                 "user-space tools" (i.e. LatencyTOP, PowerTOP, Perf, SystemTap, | 
 |                 and Lttng-ust) that also added to the development experience. | 
 |                 These tools have been deprecated with the release of the | 
 |                 Eclipse Yocto Plug-in. | 
 |             </note> | 
 |         </para> | 
 |  | 
 |         <para> | 
 |             For information about the application development workflow that | 
 |             uses the Eclipse IDE and for a detailed example of how to install | 
 |             and configure the Eclipse Yocto Project Plug-in, see the | 
 |             "<link linkend='sdk-eclipse-project'>Developing Applications Using <trademark class='trade'>Eclipse</trademark></link>" | 
 |             Chapter. | 
 |         </para> | 
 |     </section> | 
 |  | 
 |     <section id='performance-enhancing-tools'> | 
 |         <title>Performance Enhancing Tools</title> | 
 |  | 
 |         <para> | 
 |             Supported performance enhancing tools are available that let you | 
 |             profile, debug, and perform tracing on your projects developed | 
 |             using Eclipse. | 
 |             For information on these tools see | 
 |             <ulink url='http://www.eclipse.org/linuxtools/'>http://www.eclipse.org/linuxtools/</ulink>. | 
 |         </para> | 
 |     </section> | 
 | </section> | 
 |  | 
 | <section id='sdk-development-model'> | 
 |     <title>SDK Development Model</title> | 
 |  | 
 |     <para> | 
 |         Fundamentally, the SDK fits into the development process as follows: | 
 |         <imagedata fileref="figures/sdk-environment.png" align="center" width="6in" depth="5in" scalefit="100" /> | 
 |         The SDK is installed on any machine and can be used to develop | 
 |         applications, images, and kernels. | 
 |         An SDK can even be used by a QA Engineer or Release Engineer. | 
 |         The fundamental concept is that the machine that has the SDK installed | 
 |         does not have to be associated with the machine that has the | 
 |         Yocto Project installed. | 
 |         A developer can independently compile and test an object on their | 
 |         machine and then, when the object is ready for integration into an | 
 |         image, they can simply make it available to the machine that has the | 
 |         Yocto Project. | 
 |         Once the object is available, the image can be rebuilt using the | 
 |         Yocto Project to produce the modified image. | 
 |     </para> | 
 |  | 
 |     <para> | 
 |         You just need to follow these general steps: | 
 |         <orderedlist> | 
 |             <listitem><para> | 
 |                 <emphasis>Install the SDK for your target hardware:</emphasis> | 
 |                 For information on how to install the SDK, see the | 
 |                 "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>" | 
 |                 section. | 
 |                 </para></listitem> | 
 |             <listitem><para> | 
 |                 <emphasis>Download or Build the Target Image:</emphasis> | 
 |                 The Yocto Project supports several target architectures | 
 |                 and has many pre-built kernel images and root filesystem | 
 |                 images.</para> | 
 |  | 
 |                 <para>If you are going to develop your application on | 
 |                 hardware, go to the | 
 |                 <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink> | 
 |                 download area and choose a target machine area | 
 |                 from which to download the kernel image and root filesystem. | 
 |                 This download area could have several files in it that | 
 |                 support development using actual hardware. | 
 |                 For example, the area might contain | 
 |                 <filename>.hddimg</filename> files that combine the | 
 |                 kernel image with the filesystem, boot loaders, and | 
 |                 so forth. | 
 |                 Be sure to get the files you need for your particular | 
 |                 development process.</para> | 
 |  | 
 |                 <para>If you are going to develop your application and | 
 |                 then run and test it using the QEMU emulator, go to the | 
 |                 <ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink> | 
 |                 download area. | 
 |                 From this area, go down into the directory for your | 
 |                 target architecture (e.g. <filename>qemux86_64</filename> | 
 |                 for an <trademark class='registered'>Intel</trademark>-based | 
 |                 64-bit architecture). | 
 |                 Download the kernel, root filesystem, and any other files you | 
 |                 need for your process. | 
 |                 <note> | 
 |                     To use the root filesystem in QEMU, you need to extract it. | 
 |                     See the | 
 |                     "<link linkend='sdk-extracting-the-root-filesystem'>Extracting the Root Filesystem</link>" | 
 |                     section for information on how to extract the root | 
 |                     filesystem. | 
 |                 </note> | 
 |                 </para></listitem> | 
 |             <listitem><para> | 
 |                 <emphasis>Develop and Test your Application:</emphasis> | 
 |                 At this point, you have the tools to develop your application. | 
 |                 If you need to separately install and use the QEMU emulator, | 
 |                 you can go to | 
 |                 <ulink url='http://wiki.qemu.org/Main_Page'>QEMU Home Page</ulink> | 
 |                 to download and learn about the emulator. | 
 |                 See the | 
 |                 "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>" | 
 |                 chapter in the Yocto Project Development Tasks Manual | 
 |                 for information on using QEMU within the Yocto | 
 |                 Project. | 
 |                 </para></listitem> | 
 |         </orderedlist> | 
 |     </para> | 
 |  | 
 |     <para> | 
 |         The remainder of this manual describes how to use the extensible | 
 |         and standard SDKs. | 
 |         Information also exists in appendix form that describes how you can | 
 |         build, install, and modify an SDK. | 
 |     </para> | 
 | </section> | 
 |  | 
 | </chapter> | 
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