| /* | 
 |  * Copyright (c) 2008-2014 Travis Geiselbrecht | 
 |  * | 
 |  * Permission is hereby granted, free of charge, to any person obtaining | 
 |  * a copy of this software and associated documentation files | 
 |  * (the "Software"), to deal in the Software without restriction, | 
 |  * including without limitation the rights to use, copy, modify, merge, | 
 |  * publish, distribute, sublicense, and/or sell copies of the Software, | 
 |  * and to permit persons to whom the Software is furnished to do so, | 
 |  * subject to the following conditions: | 
 |  * | 
 |  * The above copyright notice and this permission notice shall be | 
 |  * included in all copies or substantial portions of the Software. | 
 |  * | 
 |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
 |  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
 |  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
 |  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
 |  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
 |  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
 |  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
 |  */ | 
 |  | 
 | /** | 
 |  * @file | 
 |  * @brief  Event wait and signal functions for threads. | 
 |  * @defgroup event Events | 
 |  * | 
 |  * An event is a subclass of a wait queue. | 
 |  * | 
 |  * Threads wait for events, with optional timeouts. | 
 |  * | 
 |  * Events are "signaled", releasing waiting threads to continue. | 
 |  * Signals may be one-shot signals (EVENT_FLAG_AUTOUNSIGNAL), in which | 
 |  * case one signal releases only one thread, at which point it is | 
 |  * automatically cleared. Otherwise, signals release all waiting threads | 
 |  * to continue immediately until the signal is manually cleared with | 
 |  * event_unsignal(). | 
 |  * | 
 |  * @{ | 
 |  */ | 
 |  | 
 | #include <kernel/event.h> | 
 | #include <debug.h> | 
 | #include <assert.h> | 
 | #include <err.h> | 
 | #include <kernel/thread.h> | 
 |  | 
 | /** | 
 |  * @brief  Initialize an event object | 
 |  * | 
 |  * @param e        Event object to initialize | 
 |  * @param initial  Initial value for "signaled" state | 
 |  * @param flags    0 or EVENT_FLAG_AUTOUNSIGNAL | 
 |  */ | 
 | void event_init(event_t *e, bool initial, uint flags) | 
 | { | 
 | 	*e = (event_t)EVENT_INITIAL_VALUE(*e, initial, flags); | 
 | } | 
 |  | 
 | /** | 
 |  * @brief  Destroy an event object. | 
 |  * | 
 |  * Event's resources are freed and it may no longer be | 
 |  * used until event_init() is called again.  Any threads | 
 |  * still waiting on the event will be resumed. | 
 |  * | 
 |  * @param e        Event object to initialize | 
 |  */ | 
 | void event_destroy(event_t *e) | 
 | { | 
 | 	DEBUG_ASSERT(e->magic == EVENT_MAGIC); | 
 |  | 
 | 	THREAD_LOCK(state); | 
 |  | 
 | 	e->magic = 0; | 
 | 	e->signalled = false; | 
 | 	e->flags = 0; | 
 | 	wait_queue_destroy(&e->wait, true); | 
 |  | 
 | 	THREAD_UNLOCK(state); | 
 | } | 
 |  | 
 | /** | 
 |  * @brief  Wait for event to be signaled | 
 |  * | 
 |  * If the event has already been signaled, this function | 
 |  * returns immediately.  Otherwise, the current thread | 
 |  * goes to sleep until the event object is signaled, | 
 |  * the timeout is reached, or the event object is destroyed | 
 |  * by another thread. | 
 |  * | 
 |  * @param e        Event object | 
 |  * @param timeout  Timeout value, in ms | 
 |  * | 
 |  * @return  0 on success, ERR_TIMED_OUT on timeout, | 
 |  *         other values on other errors. | 
 |  */ | 
 | status_t event_wait_timeout(event_t *e, lk_time_t timeout) | 
 | { | 
 | 	status_t ret = NO_ERROR; | 
 |  | 
 | 	DEBUG_ASSERT(e->magic == EVENT_MAGIC); | 
 |  | 
 | 	THREAD_LOCK(state); | 
 |  | 
 | 	if (e->signalled) { | 
 | 		/* signalled, we're going to fall through */ | 
 | 		if (e->flags & EVENT_FLAG_AUTOUNSIGNAL) { | 
 | 			/* autounsignal flag lets one thread fall through before unsignalling */ | 
 | 			e->signalled = false; | 
 | 		} | 
 | 	} else { | 
 | 		/* unsignalled, block here */ | 
 | 		ret = wait_queue_block(&e->wait, timeout); | 
 | 	} | 
 |  | 
 | 	THREAD_UNLOCK(state); | 
 |  | 
 | 	return ret; | 
 | } | 
 |  | 
 | /** | 
 |  * @brief  Signal an event | 
 |  * | 
 |  * Signals an event.  If EVENT_FLAG_AUTOUNSIGNAL is set in the event | 
 |  * object's flags, only one waiting thread is allowed to proceed.  Otherwise, | 
 |  * all waiting threads are allowed to proceed until such time as | 
 |  * event_unsignal() is called. | 
 |  * | 
 |  * @param e           Event object | 
 |  * @param reschedule  If true, waiting thread(s) are executed immediately, | 
 |  *                    and the current thread resumes only after the | 
 |  *                    waiting threads have been satisfied. If false, | 
 |  *                    waiting threads are placed at the end of the run | 
 |  *                    queue. | 
 |  * | 
 |  * @return  Returns NO_ERROR on success. | 
 |  */ | 
 | status_t event_signal(event_t *e, bool reschedule) | 
 | { | 
 | 	DEBUG_ASSERT(e->magic == EVENT_MAGIC); | 
 |  | 
 | 	THREAD_LOCK(state); | 
 |  | 
 | 	if (!e->signalled) { | 
 | 		if (e->flags & EVENT_FLAG_AUTOUNSIGNAL) { | 
 | 			/* try to release one thread and leave unsignalled if successful */ | 
 | 			if (wait_queue_wake_one(&e->wait, reschedule, NO_ERROR) <= 0) { | 
 | 				/* | 
 | 				 * if we didn't actually find a thread to wake up, go to | 
 | 				 * signalled state and let the next call to event_wait | 
 | 				 * unsignal the event. | 
 | 				 */ | 
 | 				e->signalled = true; | 
 | 			} | 
 | 		} else { | 
 | 			/* release all threads and remain signalled */ | 
 | 			e->signalled = true; | 
 | 			wait_queue_wake_all(&e->wait, reschedule, NO_ERROR); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	THREAD_UNLOCK(state); | 
 |  | 
 | 	return NO_ERROR; | 
 | } | 
 |  | 
 | /** | 
 |  * @brief  Clear the "signaled" property of an event | 
 |  * | 
 |  * Used mainly for event objects without the EVENT_FLAG_AUTOUNSIGNAL | 
 |  * flag.  Once this function is called, threads that call event_wait() | 
 |  * functions will once again need to wait until the event object | 
 |  * is signaled. | 
 |  * | 
 |  * @param e  Event object | 
 |  * | 
 |  * @return  Returns NO_ERROR on success. | 
 |  */ | 
 | status_t event_unsignal(event_t *e) | 
 | { | 
 | 	DEBUG_ASSERT(e->magic == EVENT_MAGIC); | 
 |  | 
 | 	THREAD_LOCK(state); | 
 |  | 
 | 	e->signalled = false; | 
 |  | 
 | 	THREAD_UNLOCK(state); | 
 |  | 
 | 	return NO_ERROR; | 
 | } | 
 |  |