| xj | b04a402 | 2021-11-25 15:01:52 +0800 | [diff] [blame] | 1 | =============================== | 
|  | 2 | Creating an input device driver | 
|  | 3 | =============================== | 
|  | 4 |  | 
|  | 5 | The simplest example | 
|  | 6 | ~~~~~~~~~~~~~~~~~~~~ | 
|  | 7 |  | 
|  | 8 | Here comes a very simple example of an input device driver. The device has | 
|  | 9 | just one button and the button is accessible at i/o port BUTTON_PORT. When | 
|  | 10 | pressed or released a BUTTON_IRQ happens. The driver could look like:: | 
|  | 11 |  | 
|  | 12 | #include <linux/input.h> | 
|  | 13 | #include <linux/module.h> | 
|  | 14 | #include <linux/init.h> | 
|  | 15 |  | 
|  | 16 | #include <asm/irq.h> | 
|  | 17 | #include <asm/io.h> | 
|  | 18 |  | 
|  | 19 | static struct input_dev *button_dev; | 
|  | 20 |  | 
|  | 21 | static irqreturn_t button_interrupt(int irq, void *dummy) | 
|  | 22 | { | 
|  | 23 | input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1); | 
|  | 24 | input_sync(button_dev); | 
|  | 25 | return IRQ_HANDLED; | 
|  | 26 | } | 
|  | 27 |  | 
|  | 28 | static int __init button_init(void) | 
|  | 29 | { | 
|  | 30 | int error; | 
|  | 31 |  | 
|  | 32 | if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { | 
|  | 33 | printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); | 
|  | 34 | return -EBUSY; | 
|  | 35 | } | 
|  | 36 |  | 
|  | 37 | button_dev = input_allocate_device(); | 
|  | 38 | if (!button_dev) { | 
|  | 39 | printk(KERN_ERR "button.c: Not enough memory\n"); | 
|  | 40 | error = -ENOMEM; | 
|  | 41 | goto err_free_irq; | 
|  | 42 | } | 
|  | 43 |  | 
|  | 44 | button_dev->evbit[0] = BIT_MASK(EV_KEY); | 
|  | 45 | button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0); | 
|  | 46 |  | 
|  | 47 | error = input_register_device(button_dev); | 
|  | 48 | if (error) { | 
|  | 49 | printk(KERN_ERR "button.c: Failed to register device\n"); | 
|  | 50 | goto err_free_dev; | 
|  | 51 | } | 
|  | 52 |  | 
|  | 53 | return 0; | 
|  | 54 |  | 
|  | 55 | err_free_dev: | 
|  | 56 | input_free_device(button_dev); | 
|  | 57 | err_free_irq: | 
|  | 58 | free_irq(BUTTON_IRQ, button_interrupt); | 
|  | 59 | return error; | 
|  | 60 | } | 
|  | 61 |  | 
|  | 62 | static void __exit button_exit(void) | 
|  | 63 | { | 
|  | 64 | input_unregister_device(button_dev); | 
|  | 65 | free_irq(BUTTON_IRQ, button_interrupt); | 
|  | 66 | } | 
|  | 67 |  | 
|  | 68 | module_init(button_init); | 
|  | 69 | module_exit(button_exit); | 
|  | 70 |  | 
|  | 71 | What the example does | 
|  | 72 | ~~~~~~~~~~~~~~~~~~~~~ | 
|  | 73 |  | 
|  | 74 | First it has to include the <linux/input.h> file, which interfaces to the | 
|  | 75 | input subsystem. This provides all the definitions needed. | 
|  | 76 |  | 
|  | 77 | In the _init function, which is called either upon module load or when | 
|  | 78 | booting the kernel, it grabs the required resources (it should also check | 
|  | 79 | for the presence of the device). | 
|  | 80 |  | 
|  | 81 | Then it allocates a new input device structure with input_allocate_device() | 
|  | 82 | and sets up input bitfields. This way the device driver tells the other | 
|  | 83 | parts of the input systems what it is - what events can be generated or | 
|  | 84 | accepted by this input device. Our example device can only generate EV_KEY | 
|  | 85 | type events, and from those only BTN_0 event code. Thus we only set these | 
|  | 86 | two bits. We could have used:: | 
|  | 87 |  | 
|  | 88 | set_bit(EV_KEY, button_dev.evbit); | 
|  | 89 | set_bit(BTN_0, button_dev.keybit); | 
|  | 90 |  | 
|  | 91 | as well, but with more than single bits the first approach tends to be | 
|  | 92 | shorter. | 
|  | 93 |  | 
|  | 94 | Then the example driver registers the input device structure by calling:: | 
|  | 95 |  | 
|  | 96 | input_register_device(&button_dev); | 
|  | 97 |  | 
|  | 98 | This adds the button_dev structure to linked lists of the input driver and | 
|  | 99 | calls device handler modules _connect functions to tell them a new input | 
|  | 100 | device has appeared. input_register_device() may sleep and therefore must | 
|  | 101 | not be called from an interrupt or with a spinlock held. | 
|  | 102 |  | 
|  | 103 | While in use, the only used function of the driver is:: | 
|  | 104 |  | 
|  | 105 | button_interrupt() | 
|  | 106 |  | 
|  | 107 | which upon every interrupt from the button checks its state and reports it | 
|  | 108 | via the:: | 
|  | 109 |  | 
|  | 110 | input_report_key() | 
|  | 111 |  | 
|  | 112 | call to the input system. There is no need to check whether the interrupt | 
|  | 113 | routine isn't reporting two same value events (press, press for example) to | 
|  | 114 | the input system, because the input_report_* functions check that | 
|  | 115 | themselves. | 
|  | 116 |  | 
|  | 117 | Then there is the:: | 
|  | 118 |  | 
|  | 119 | input_sync() | 
|  | 120 |  | 
|  | 121 | call to tell those who receive the events that we've sent a complete report. | 
|  | 122 | This doesn't seem important in the one button case, but is quite important | 
|  | 123 | for for example mouse movement, where you don't want the X and Y values | 
|  | 124 | to be interpreted separately, because that'd result in a different movement. | 
|  | 125 |  | 
|  | 126 | dev->open() and dev->close() | 
|  | 127 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 128 |  | 
|  | 129 | In case the driver has to repeatedly poll the device, because it doesn't | 
|  | 130 | have an interrupt coming from it and the polling is too expensive to be done | 
|  | 131 | all the time, or if the device uses a valuable resource (eg. interrupt), it | 
|  | 132 | can use the open and close callback to know when it can stop polling or | 
|  | 133 | release the interrupt and when it must resume polling or grab the interrupt | 
|  | 134 | again. To do that, we would add this to our example driver:: | 
|  | 135 |  | 
|  | 136 | static int button_open(struct input_dev *dev) | 
|  | 137 | { | 
|  | 138 | if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { | 
|  | 139 | printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); | 
|  | 140 | return -EBUSY; | 
|  | 141 | } | 
|  | 142 |  | 
|  | 143 | return 0; | 
|  | 144 | } | 
|  | 145 |  | 
|  | 146 | static void button_close(struct input_dev *dev) | 
|  | 147 | { | 
|  | 148 | free_irq(IRQ_AMIGA_VERTB, button_interrupt); | 
|  | 149 | } | 
|  | 150 |  | 
|  | 151 | static int __init button_init(void) | 
|  | 152 | { | 
|  | 153 | ... | 
|  | 154 | button_dev->open = button_open; | 
|  | 155 | button_dev->close = button_close; | 
|  | 156 | ... | 
|  | 157 | } | 
|  | 158 |  | 
|  | 159 | Note that input core keeps track of number of users for the device and | 
|  | 160 | makes sure that dev->open() is called only when the first user connects | 
|  | 161 | to the device and that dev->close() is called when the very last user | 
|  | 162 | disconnects. Calls to both callbacks are serialized. | 
|  | 163 |  | 
|  | 164 | The open() callback should return a 0 in case of success or any nonzero value | 
|  | 165 | in case of failure. The close() callback (which is void) must always succeed. | 
|  | 166 |  | 
|  | 167 | Basic event types | 
|  | 168 | ~~~~~~~~~~~~~~~~~ | 
|  | 169 |  | 
|  | 170 | The most simple event type is EV_KEY, which is used for keys and buttons. | 
|  | 171 | It's reported to the input system via:: | 
|  | 172 |  | 
|  | 173 | input_report_key(struct input_dev *dev, int code, int value) | 
|  | 174 |  | 
|  | 175 | See uapi/linux/input-event-codes.h for the allowable values of code (from 0 to | 
|  | 176 | KEY_MAX). Value is interpreted as a truth value, ie any nonzero value means key | 
|  | 177 | pressed, zero value means key released. The input code generates events only | 
|  | 178 | in case the value is different from before. | 
|  | 179 |  | 
|  | 180 | In addition to EV_KEY, there are two more basic event types: EV_REL and | 
|  | 181 | EV_ABS. They are used for relative and absolute values supplied by the | 
|  | 182 | device. A relative value may be for example a mouse movement in the X axis. | 
|  | 183 | The mouse reports it as a relative difference from the last position, | 
|  | 184 | because it doesn't have any absolute coordinate system to work in. Absolute | 
|  | 185 | events are namely for joysticks and digitizers - devices that do work in an | 
|  | 186 | absolute coordinate systems. | 
|  | 187 |  | 
|  | 188 | Having the device report EV_REL buttons is as simple as with EV_KEY, simply | 
|  | 189 | set the corresponding bits and call the:: | 
|  | 190 |  | 
|  | 191 | input_report_rel(struct input_dev *dev, int code, int value) | 
|  | 192 |  | 
|  | 193 | function. Events are generated only for nonzero value. | 
|  | 194 |  | 
|  | 195 | However EV_ABS requires a little special care. Before calling | 
|  | 196 | input_register_device, you have to fill additional fields in the input_dev | 
|  | 197 | struct for each absolute axis your device has. If our button device had also | 
|  | 198 | the ABS_X axis:: | 
|  | 199 |  | 
|  | 200 | button_dev.absmin[ABS_X] = 0; | 
|  | 201 | button_dev.absmax[ABS_X] = 255; | 
|  | 202 | button_dev.absfuzz[ABS_X] = 4; | 
|  | 203 | button_dev.absflat[ABS_X] = 8; | 
|  | 204 |  | 
|  | 205 | Or, you can just say:: | 
|  | 206 |  | 
|  | 207 | input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8); | 
|  | 208 |  | 
|  | 209 | This setting would be appropriate for a joystick X axis, with the minimum of | 
|  | 210 | 0, maximum of 255 (which the joystick *must* be able to reach, no problem if | 
|  | 211 | it sometimes reports more, but it must be able to always reach the min and | 
|  | 212 | max values), with noise in the data up to +- 4, and with a center flat | 
|  | 213 | position of size 8. | 
|  | 214 |  | 
|  | 215 | If you don't need absfuzz and absflat, you can set them to zero, which mean | 
|  | 216 | that the thing is precise and always returns to exactly the center position | 
|  | 217 | (if it has any). | 
|  | 218 |  | 
|  | 219 | BITS_TO_LONGS(), BIT_WORD(), BIT_MASK() | 
|  | 220 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 221 |  | 
|  | 222 | These three macros from bitops.h help some bitfield computations:: | 
|  | 223 |  | 
|  | 224 | BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for | 
|  | 225 | x bits | 
|  | 226 | BIT_WORD(x)	 - returns the index in the array in longs for bit x | 
|  | 227 | BIT_MASK(x)	 - returns the index in a long for bit x | 
|  | 228 |  | 
|  | 229 | The id* and name fields | 
|  | 230 | ~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 231 |  | 
|  | 232 | The dev->name should be set before registering the input device by the input | 
|  | 233 | device driver. It's a string like 'Generic button device' containing a | 
|  | 234 | user friendly name of the device. | 
|  | 235 |  | 
|  | 236 | The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID | 
|  | 237 | of the device. The bus IDs are defined in input.h. The vendor and device ids | 
|  | 238 | are defined in pci_ids.h, usb_ids.h and similar include files. These fields | 
|  | 239 | should be set by the input device driver before registering it. | 
|  | 240 |  | 
|  | 241 | The idtype field can be used for specific information for the input device | 
|  | 242 | driver. | 
|  | 243 |  | 
|  | 244 | The id and name fields can be passed to userland via the evdev interface. | 
|  | 245 |  | 
|  | 246 | The keycode, keycodemax, keycodesize fields | 
|  | 247 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 248 |  | 
|  | 249 | These three fields should be used by input devices that have dense keymaps. | 
|  | 250 | The keycode is an array used to map from scancodes to input system keycodes. | 
|  | 251 | The keycode max should contain the size of the array and keycodesize the | 
|  | 252 | size of each entry in it (in bytes). | 
|  | 253 |  | 
|  | 254 | Userspace can query and alter current scancode to keycode mappings using | 
|  | 255 | EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface. | 
|  | 256 | When a device has all 3 aforementioned fields filled in, the driver may | 
|  | 257 | rely on kernel's default implementation of setting and querying keycode | 
|  | 258 | mappings. | 
|  | 259 |  | 
|  | 260 | dev->getkeycode() and dev->setkeycode() | 
|  | 261 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 262 |  | 
|  | 263 | getkeycode() and setkeycode() callbacks allow drivers to override default | 
|  | 264 | keycode/keycodesize/keycodemax mapping mechanism provided by input core | 
|  | 265 | and implement sparse keycode maps. | 
|  | 266 |  | 
|  | 267 | Key autorepeat | 
|  | 268 | ~~~~~~~~~~~~~~ | 
|  | 269 |  | 
|  | 270 | ... is simple. It is handled by the input.c module. Hardware autorepeat is | 
|  | 271 | not used, because it's not present in many devices and even where it is | 
|  | 272 | present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable | 
|  | 273 | autorepeat for your device, just set EV_REP in dev->evbit. All will be | 
|  | 274 | handled by the input system. | 
|  | 275 |  | 
|  | 276 | Other event types, handling output events | 
|  | 277 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | 278 |  | 
|  | 279 | The other event types up to now are: | 
|  | 280 |  | 
|  | 281 | - EV_LED - used for the keyboard LEDs. | 
|  | 282 | - EV_SND - used for keyboard beeps. | 
|  | 283 |  | 
|  | 284 | They are very similar to for example key events, but they go in the other | 
|  | 285 | direction - from the system to the input device driver. If your input device | 
|  | 286 | driver can handle these events, it has to set the respective bits in evbit, | 
|  | 287 | *and* also the callback routine:: | 
|  | 288 |  | 
|  | 289 | button_dev->event = button_event; | 
|  | 290 |  | 
|  | 291 | int button_event(struct input_dev *dev, unsigned int type, | 
|  | 292 | unsigned int code, int value) | 
|  | 293 | { | 
|  | 294 | if (type == EV_SND && code == SND_BELL) { | 
|  | 295 | outb(value, BUTTON_BELL); | 
|  | 296 | return 0; | 
|  | 297 | } | 
|  | 298 | return -1; | 
|  | 299 | } | 
|  | 300 |  | 
|  | 301 | This callback routine can be called from an interrupt or a BH (although that | 
|  | 302 | isn't a rule), and thus must not sleep, and must not take too long to finish. |